An actual constructive criticism
Posted: Fri Nov 23, 2018 2:26 pm
Greetings everyone, this is an honest critic about the current combat rework that is live on the main server.
I'm making this constructive with the solo purpose of hoping to have my opinion heard, and improve the server in a direction that will please us all.
I'll split this critic in several parts for clarity, which are the following :
1. My general opinion on the rework and what it leaded to in general from my perspective.
2. What I enjoy about the rework overall
3. What I don't enjoy from the current version of the rework
4. My recap.
Have a nice read, and feel free to comment about it, both if you agree or not but please keep it civilized and don't go "REVERT STAMINA" mode etc.
1. My general opinion of the combat rework so far, and what it leaded to from my perspective :
I actually think the rework solved several issues with combat as a whole, such as dying from one taser bolt or slips being overpowered, which I think is really nice.
I do think that it's a very nice concept and quite unique on its own and is very promising. BUT, as everyone who talked to me about the rework, I do have several points that I dislike about it.
I think several players dislike some changes too, which is understandable but I think they should voice their opinion instead of just getting mad on the discord.
I also think that some points of the rework are more aimed for a role play server, rather than main itself.
But that's my general opinion as a whole.
2. What I enjoy from the combat rework
As mentioned earlier I really like how Bhijn nerfed slips, yet made them still viable, it makes zero sense that a spessman is unable to use his whole limbs after slipping on a slippy bar of soap.
They still make the user drop his item, and make him drop on the floor and he has to get up again, which is 10/10 in my opinion.
I also like how you can't just tase someone once and win the fight instantly, and how we can now crawl on the floor by using rest. I also like having to press the combat mode button when I am fighting.
3. What I don't enjoy from the current version of the rework
This is the touchy part, and I really want it be as constructive as I can, yet provide my points.
I think the rework has some changes that weren't really /made/ to be applied to the main server. The points I'm talking about are sprinting taking stamina, and swinging weapons taking stamina too.
I'll begin with sprinting stam loss.
I honestly find it quite frustrating at time to simply move around the station, especially as jobs that requires me to do so (Engineer to fix breaches or space walking, Security, medbay to save people around the station, miner)
I dislike how we're preventing the player base from moving too much, and having to take pauses every one minutes of sprinting since their stamina will be critically low.
Getting chased by security as antag can also be super annoying due to that, as you know if you don't turn the fight you will auto-lose due to slowly draining your stamina.
I think it's a good concept for a Roleplay server, but I don't think it is for a server focused on fun and action as its mostly only frustrating to deal with, for every parties. Â
Secondly, stamina loss from hitting things.
This one is also really not fun to deal with at all, the only real pros I can see from it is immersion.
How many times have I, myself, or other people, from any jobs (Sec, antag, Mining) get annoyed by this.
Meta-wise, I think it simply makes melee combat extremely weaker compared to ranged, even more than before.
Why would one use melee combat when doing damage make you lose your most important stat, which is stamina? It completely reduces your movement speed, which makes you unable to escape sec if you attacked someone/something,
and makes your more at risk to get stam critted than before. Using melee combat already put you at risk of getting stunned super easily, or hit back, but you're also sacrificing your own stamina to attack, which is quite annoying.
I just think that it's not fun, kinda frustrating and leads to nothing but immersion, but yet again I think the main server should be focused on fun and action.
These are the only two points I have issues with the rework in all honesty. I asked several players opinion on the rework too, and these two points really are the only bad points we all came to.
4. My recap/tl;dr
The combat rework, even with all its backlashes actually did some pretty good changes to the meta of combat and balancing in its own. But I still think some features of it are bad for the fun and action of the main server.
Which are stamina loss on sprinting and stamina loss on hitting stuffs. I'd really like to see if we could maybe fix those two points, and I'm sure the combat rework will actually be fun to play with.
Thanks for taking your time to read my criticism, I sure hope my opinion will be heard and that we can all improve the server and make it more fun for everyone.
And please don't start a shitstorm in the comments.
Cordially,
I'm making this constructive with the solo purpose of hoping to have my opinion heard, and improve the server in a direction that will please us all.
I'll split this critic in several parts for clarity, which are the following :
1. My general opinion on the rework and what it leaded to in general from my perspective.
2. What I enjoy about the rework overall
3. What I don't enjoy from the current version of the rework
4. My recap.
Have a nice read, and feel free to comment about it, both if you agree or not but please keep it civilized and don't go "REVERT STAMINA" mode etc.
1. My general opinion of the combat rework so far, and what it leaded to from my perspective :
I actually think the rework solved several issues with combat as a whole, such as dying from one taser bolt or slips being overpowered, which I think is really nice.
I do think that it's a very nice concept and quite unique on its own and is very promising. BUT, as everyone who talked to me about the rework, I do have several points that I dislike about it.
I think several players dislike some changes too, which is understandable but I think they should voice their opinion instead of just getting mad on the discord.
I also think that some points of the rework are more aimed for a role play server, rather than main itself.
But that's my general opinion as a whole.
2. What I enjoy from the combat rework
As mentioned earlier I really like how Bhijn nerfed slips, yet made them still viable, it makes zero sense that a spessman is unable to use his whole limbs after slipping on a slippy bar of soap.
They still make the user drop his item, and make him drop on the floor and he has to get up again, which is 10/10 in my opinion.
I also like how you can't just tase someone once and win the fight instantly, and how we can now crawl on the floor by using rest. I also like having to press the combat mode button when I am fighting.
3. What I don't enjoy from the current version of the rework
This is the touchy part, and I really want it be as constructive as I can, yet provide my points.
I think the rework has some changes that weren't really /made/ to be applied to the main server. The points I'm talking about are sprinting taking stamina, and swinging weapons taking stamina too.
I'll begin with sprinting stam loss.
I honestly find it quite frustrating at time to simply move around the station, especially as jobs that requires me to do so (Engineer to fix breaches or space walking, Security, medbay to save people around the station, miner)
I dislike how we're preventing the player base from moving too much, and having to take pauses every one minutes of sprinting since their stamina will be critically low.
Getting chased by security as antag can also be super annoying due to that, as you know if you don't turn the fight you will auto-lose due to slowly draining your stamina.
I think it's a good concept for a Roleplay server, but I don't think it is for a server focused on fun and action as its mostly only frustrating to deal with, for every parties. Â
Secondly, stamina loss from hitting things.
This one is also really not fun to deal with at all, the only real pros I can see from it is immersion.
How many times have I, myself, or other people, from any jobs (Sec, antag, Mining) get annoyed by this.
Meta-wise, I think it simply makes melee combat extremely weaker compared to ranged, even more than before.
Why would one use melee combat when doing damage make you lose your most important stat, which is stamina? It completely reduces your movement speed, which makes you unable to escape sec if you attacked someone/something,
and makes your more at risk to get stam critted than before. Using melee combat already put you at risk of getting stunned super easily, or hit back, but you're also sacrificing your own stamina to attack, which is quite annoying.
I just think that it's not fun, kinda frustrating and leads to nothing but immersion, but yet again I think the main server should be focused on fun and action.
These are the only two points I have issues with the rework in all honesty. I asked several players opinion on the rework too, and these two points really are the only bad points we all came to.
4. My recap/tl;dr
The combat rework, even with all its backlashes actually did some pretty good changes to the meta of combat and balancing in its own. But I still think some features of it are bad for the fun and action of the main server.
Which are stamina loss on sprinting and stamina loss on hitting stuffs. I'd really like to see if we could maybe fix those two points, and I'm sure the combat rework will actually be fun to play with.
Thanks for taking your time to read my criticism, I sure hope my opinion will be heard and that we can all improve the server and make it more fun for everyone.
And please don't start a shitstorm in the comments.
Cordially,