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Minor Ideas/Suggestions Thread

Posted: Fri Mar 01, 2019 2:12 pm
by kevinz000
What it says on the title, post away!

Re: Minor Ideas/Suggestions Thread

Posted: Sat Mar 02, 2019 10:54 am
by raiq
A manifest page like vorestation's
https://vore-station.net/manifest.html

Re: Minor Ideas/Suggestions Thread

Posted: Mon Mar 04, 2019 9:23 pm
by kevinz000
someone said: less pain spam because 1 brute damage causing tones of YOUR UPPER BODY HURTS is stupid
i agree btw

Re: Minor Ideas/Suggestions Thread

Posted: Mon Mar 04, 2019 10:11 pm
by AvaricePleonexia
kevinz000 wrote:
Mon Mar 04, 2019 9:23 pm
someone said: less pain spam because 1 brute damage causing tones of YOUR UPPER BODY HURTS is stupid
i agree btw
Please, do this.

Re: Minor Ideas/Suggestions Thread

Posted: Wed Mar 06, 2019 8:34 am
by ArgonianVampirey
Maybe place water vapour canisters by surface level airlocks, to use if theres a large fire.

Re: Minor Ideas/Suggestions Thread

Posted: Thu Mar 07, 2019 11:14 pm
by snow n' chrysanthemums
Virology centrifuge hold more than one vial
Edit: Also remove pathogenic idolator since two centrifuges :)

Re: Minor Ideas/Suggestions Thread

Posted: Sat Mar 30, 2019 2:46 pm
by kevinz000
Water vapor canisters unfortunately don't exist because water vapor doesn't exist along with the fact water vapor on /tg/ sucks for extinguishing fires.

Centrifuges: Uhh yeah that sounds good but I personally refuse to touch the disaster that is viruscode until I rewrite it :'(

Re: Minor Ideas/Suggestions Thread

Posted: Sun Mar 31, 2019 6:49 am
by AlphaMach
Port us a nicer looking lighting system, we're ages behind Main on that one.

Re: Minor Ideas/Suggestions Thread

Posted: Sun Mar 31, 2019 8:59 am
by kevinz000
Main lighting port is in hardsync however it is a major iffy thing because if we get even a figment of main's lighting lag it'll be reverted pending optimization. I'm hoping it goes well, though, as it /is/ pretty.. pretty.

Re: Minor Ideas/Suggestions Thread

Posted: Fri Apr 19, 2019 10:27 am
by AlphaMach
What about changing our head of staff system from character age (which is really an arbitrary number you can set and says nothing about actual experience) to department time played instead?