I was wondering why some adjustments were done, and got stupid-depressed for a bit, but that seems to have worn off. I guess I just miss their link to slimes, like the /tg/ wiki says:
Benefits
Full immunity from the wrath of hungry slimes.
Toxic blood that can poison others if ingested.
Immunity to bleeding out.
Take reduced damage from heat, fire, and laser weaponry
Can split themselves to create spare bodies.
Drawbacks
More vulnerable to turning into nonhumanoid slimes.
Large hunger from jelly production.
Can be "drained" to death by removing their jelly manually or "cleansed" to death with drugs that treat toxin damage.
Take double damage from sources of cold
I never did much of anything with slime jelly anywhere (except for maybe try to make jelly donuts and look for other slime-related recipes), but having it gone feels sorta depressing somehow. I've definitely noticed that regular slimes attack me like anyone else though, and I guess needing to eat more and being able to live off pure sugar is also no longer a thing... though I haven't tested using antitoxin.
...So I guess Citadel's slimepeople are actually more or less humans with different sprites?
On a related note, what about people who are turned into slimepeople through green extract? Do they retain any of /tg/'s pros and cons so there's a point to using it?
Last edited by Glysn on Sun Jan 31, 2016 8:33 pm, edited 1 time in total.