[detectivegoogle] Main Admin Application
Posted: Fri Feb 14, 2020 3:25 pm
BYOND ckey: detectivegoogle (Detective Google)
Character name: Alisya Smirnov/Alivia Woodward/Angel/some others I rarely play
Discord username (+user id): Detective Google#2125 (254346713240829953)
How long have you played on Citadel?: I wanna say a solid month or two.
How long have you played SS13?: Joined in December 2018
What is your timezone/general hours of activity?: Generally on afternoon to late night during my timezone (US Central)
Previous SS13 related admin experience: I've gotten a pretty good grip on most admin tools from testing things whilst coding/helping with a small private server
Previous non-SS13 related admin experience: lots of Gmod stuff, a smattering of different RP servers, a bit of hosting.
Current administrators who have agreed to support your application: Redtail said "it's not a no" but that's not really an endorsement.
Reason for application: I originally started playing on /tg/, which as most of you know is a lrp/nrp hell environment, later was... "dragged" to hyperstation by some pals, where Redtail and Kevinz got me over to cit, which I feel has a lot of potential compared to a lot of the other ss13 server's I've played, hopefully I'll be able to contribute to that potential.
1. How would you engage with two players having an out of character altercation?
In general, the best way to solve a dispute is to separate the people involved, in game this can be done through a variety of manners, from little things like admin PMing people about the situation, to physically separating players or muting them from dsay or OOC, or if it really becomes necessary kicks and "cool-down" bans are invaluable, overall separating people when they're not done arguing is going to turn their ire towards you as well, but in my experience the best way to stop an argument is to simply not allow facilitation of one in the first place.
2. What should an admin do if they're involved in a situation that needs admin intervention?
One of the first things I learned adminning Gmod is; admin sits suck, bad. You're asking to end up with liars on both sides- whether by malicious action or heat of the moment, when I have something brought to my attention, my first step is giving the person making the report the positive confirmation- something as little as "im looking into it, thanks" can really do wonders for the person submitting a complaint. Step 2 of this process is watching the player the complaint is about, this can best be done with stealthmin etc. Personally in the past I enjoyed pulling up the logs of the situation whilst I looked into it, ideally you can get a good idea of how someone's playing while you get the facts about the situation. The third part is to contact the "offender", let them know what's going on and ask them what you need to know- this is a good place to use those logs from earlier, it'll be much more obvious if they're trying to lie to you this way. In a situation, of course, the person filing the report is not always innocent and also needs to be looked into. The final step is figuring out a punishment based on what's happened, be it a note, or a warning, et cetera. Overall players are going to resist these punishments, and it will take a calm head to explain your reasoning without falling to petty responses to rules lawyering and other irritations.
3. How should an admin determine in what way to punish someone who breaks the rules?
Overall, admin punishments should be determined primarily on guidelines set by their respective server, and secondarily on intent. If someone accidentally fucks up, they're not going to be punished the same way a malicious act will, et cetera, Other factors are also of great importance, playtime, roles, past notes, are all a great resource for gauging the punishment needed for an offense.
4. Under what conditions should an admin de-admin themselves while playing?
This may be different on Citadel, but on /tg/ admins did not admin whilst playing in almost any circumstance. The only exceptions being serious problems when no other staff are available. I highly respect this principal and would follow it myself, there is scarcely any need to be adminned during a round- especially one you are involved in, and especially especially when there are other admins capable of handling the situation- the other important factor being involvement in a ticket personally, I believe that it is unreasonable to expect someone be able to throw away their biases and judgments on a situation involving themselves, no matter how hard they may try, it is very important to contact other staff when a conflict of interest arises.
5. What is expected of an admin on Citadel?
Overall, an admin on citadel is expected to facilitate an enjoyable and engaging experience for as many players as possible, this primarily comes from weeding out people who can't follow the rather simple rules- or "QC" as some may call it, being as fair and unbalanced as possible when dealing with difficult situations, and being understanding and caring when dealing with situations, whilst not being a pushover.
Character name: Alisya Smirnov/Alivia Woodward/Angel/some others I rarely play
Discord username (+user id): Detective Google#2125 (254346713240829953)
How long have you played on Citadel?: I wanna say a solid month or two.
How long have you played SS13?: Joined in December 2018
What is your timezone/general hours of activity?: Generally on afternoon to late night during my timezone (US Central)
Previous SS13 related admin experience: I've gotten a pretty good grip on most admin tools from testing things whilst coding/helping with a small private server
Previous non-SS13 related admin experience: lots of Gmod stuff, a smattering of different RP servers, a bit of hosting.
Current administrators who have agreed to support your application: Redtail said "it's not a no" but that's not really an endorsement.
Reason for application: I originally started playing on /tg/, which as most of you know is a lrp/nrp hell environment, later was... "dragged" to hyperstation by some pals, where Redtail and Kevinz got me over to cit, which I feel has a lot of potential compared to a lot of the other ss13 server's I've played, hopefully I'll be able to contribute to that potential.
1. How would you engage with two players having an out of character altercation?
In general, the best way to solve a dispute is to separate the people involved, in game this can be done through a variety of manners, from little things like admin PMing people about the situation, to physically separating players or muting them from dsay or OOC, or if it really becomes necessary kicks and "cool-down" bans are invaluable, overall separating people when they're not done arguing is going to turn their ire towards you as well, but in my experience the best way to stop an argument is to simply not allow facilitation of one in the first place.
2. What should an admin do if they're involved in a situation that needs admin intervention?
One of the first things I learned adminning Gmod is; admin sits suck, bad. You're asking to end up with liars on both sides- whether by malicious action or heat of the moment, when I have something brought to my attention, my first step is giving the person making the report the positive confirmation- something as little as "im looking into it, thanks" can really do wonders for the person submitting a complaint. Step 2 of this process is watching the player the complaint is about, this can best be done with stealthmin etc. Personally in the past I enjoyed pulling up the logs of the situation whilst I looked into it, ideally you can get a good idea of how someone's playing while you get the facts about the situation. The third part is to contact the "offender", let them know what's going on and ask them what you need to know- this is a good place to use those logs from earlier, it'll be much more obvious if they're trying to lie to you this way. In a situation, of course, the person filing the report is not always innocent and also needs to be looked into. The final step is figuring out a punishment based on what's happened, be it a note, or a warning, et cetera. Overall players are going to resist these punishments, and it will take a calm head to explain your reasoning without falling to petty responses to rules lawyering and other irritations.
3. How should an admin determine in what way to punish someone who breaks the rules?
Overall, admin punishments should be determined primarily on guidelines set by their respective server, and secondarily on intent. If someone accidentally fucks up, they're not going to be punished the same way a malicious act will, et cetera, Other factors are also of great importance, playtime, roles, past notes, are all a great resource for gauging the punishment needed for an offense.
4. Under what conditions should an admin de-admin themselves while playing?
This may be different on Citadel, but on /tg/ admins did not admin whilst playing in almost any circumstance. The only exceptions being serious problems when no other staff are available. I highly respect this principal and would follow it myself, there is scarcely any need to be adminned during a round- especially one you are involved in, and especially especially when there are other admins capable of handling the situation- the other important factor being involvement in a ticket personally, I believe that it is unreasonable to expect someone be able to throw away their biases and judgments on a situation involving themselves, no matter how hard they may try, it is very important to contact other staff when a conflict of interest arises.
5. What is expected of an admin on Citadel?
Overall, an admin on citadel is expected to facilitate an enjoyable and engaging experience for as many players as possible, this primarily comes from weeding out people who can't follow the rather simple rules- or "QC" as some may call it, being as fair and unbalanced as possible when dealing with difficult situations, and being understanding and caring when dealing with situations, whilst not being a pushover.