Lord_Papalus - RP Event Manager Application
Posted: Thu Sep 21, 2023 4:27 am
BYOND Ckey: Lord_Papalus
Character Name: Valvatorez zos Aiur, Vindler, Asisstant Machine Architect NQ-Z 7891
Discord Username (+user id): Lord_Papalus
Reason for Application: I already held multiple events and I'm sick of bothering Kevin every few months for temporary perms
Team Applying For: RP
1. When setting up an event for the server, what should be taken into account as your to-do list before announcing the event to the discord/server?
- What I plan to do
- How to execute the plan
- What to do when people inevetably take it off the rails
- Prepare multiple outcomes
- Figure out which roles are the most needed
- Announce it with a time that's most fitting and not intruding on other events.
2. What is expected of an Event Manager on Citadel Stations (Main and/or RP)?
First of all? Make it fun for people. We're here to play a video game, not complain in OOC that event was poopy because only one person was engaged in it (it happened to me before, I learned from my mistakes). While not all events need to be combat or just a visitation, all need to be fun to engage in, and have the option to not engage in them at all.
3. What would you call a fun addition to a current round if the players are wanting extra spice?
That depends on multiple things, main one being the number of players currently online and what jobs they are playing. Setting up a combat event when there's 3 people online and all of them are either cooks or bartenders is not fun for most people, but giving them a treasure hunt for items spawned into maintenance to send to Central Command might be.
4. If an event you're hosting is going off the rails, or that the players are reacting to the event in a way that is steering away from your original plan and idea,
what would you do at that point for the event?
Roll with it, every event can be adjusted to what the players do. For example, during the changeling event I wanted the players to capture and send the changeling to central at which point they'd get rewards, but the players instead let the changeling loose on Miaphus'Irra, which meant that after the event players were given a debriefing in which it's explained that the changeling was actually dangerous.
Character Name: Valvatorez zos Aiur, Vindler, Asisstant Machine Architect NQ-Z 7891
Discord Username (+user id): Lord_Papalus
Reason for Application: I already held multiple events and I'm sick of bothering Kevin every few months for temporary perms
Team Applying For: RP
1. When setting up an event for the server, what should be taken into account as your to-do list before announcing the event to the discord/server?
- What I plan to do
- How to execute the plan
- What to do when people inevetably take it off the rails
- Prepare multiple outcomes
- Figure out which roles are the most needed
- Announce it with a time that's most fitting and not intruding on other events.
2. What is expected of an Event Manager on Citadel Stations (Main and/or RP)?
First of all? Make it fun for people. We're here to play a video game, not complain in OOC that event was poopy because only one person was engaged in it (it happened to me before, I learned from my mistakes). While not all events need to be combat or just a visitation, all need to be fun to engage in, and have the option to not engage in them at all.
3. What would you call a fun addition to a current round if the players are wanting extra spice?
That depends on multiple things, main one being the number of players currently online and what jobs they are playing. Setting up a combat event when there's 3 people online and all of them are either cooks or bartenders is not fun for most people, but giving them a treasure hunt for items spawned into maintenance to send to Central Command might be.
4. If an event you're hosting is going off the rails, or that the players are reacting to the event in a way that is steering away from your original plan and idea,
what would you do at that point for the event?
Roll with it, every event can be adjusted to what the players do. For example, during the changeling event I wanted the players to capture and send the changeling to central at which point they'd get rewards, but the players instead let the changeling loose on Miaphus'Irra, which meant that after the event players were given a debriefing in which it's explained that the changeling was actually dangerous.