Exploration: Unknown Derelict/Debris Field
Posted: Wed Jul 10, 2019 1:58 am
In an effort to spice things up a little, I've got a nice little proof of concept rolling;
![Image](https://cdn.discordapp.com/attachments/323935657821077524/598495636136132618/unknown.png)
![Image](https://cdn.discordapp.com/attachments/323935657821077524/598495667312132116/unknown.png)
![Image](https://cdn.discordapp.com/attachments/577439702295248897/598496343878664226/unknown.png)
The Derelict will be a completely depressurized zone, so bring an airtank!
Currently this is a heavily modified version of the V2 Remmi Aerostat, but now that the initial testing is done (that is, I've proven that I can navigate to the derelict and step out onto it without any use of admin commands) I can start mapping a little more thoroughly. The idea is to have a roughly preset map, and then use prefixed spawnpoints for POIs. Locations are fixed, but the exact contents are random each time.
Features/Checklist:
A new site that can be navigated to and docked with -![✔ï¸](https://cdn.jsdelivr.net/gh/s9e/emoji-assets-twemoji@11.2/dist/svgz/2714.svgz)
Two sets of spawners; Mechs & Xenos, each with four tiers of threat; Alpha (Fodder), Beta, Gamma (Elites/Minibosses), and Delta (Boss) -![✔ï¸](https://cdn.jsdelivr.net/gh/s9e/emoji-assets-twemoji@11.2/dist/svgz/2714.svgz)
Custom derelict ship(?) map -![âŒ](https://cdn.jsdelivr.net/gh/s9e/emoji-assets-twemoji@11.2/dist/svgz/274c.svgz)
Special randomized inner chambers -![âŒ](https://cdn.jsdelivr.net/gh/s9e/emoji-assets-twemoji@11.2/dist/svgz/274c.svgz)
![Image](https://cdn.discordapp.com/attachments/323935657821077524/598495636136132618/unknown.png)
![Image](https://cdn.discordapp.com/attachments/323935657821077524/598495667312132116/unknown.png)
![Image](https://cdn.discordapp.com/attachments/577439702295248897/598496343878664226/unknown.png)
The Derelict will be a completely depressurized zone, so bring an airtank!
Currently this is a heavily modified version of the V2 Remmi Aerostat, but now that the initial testing is done (that is, I've proven that I can navigate to the derelict and step out onto it without any use of admin commands) I can start mapping a little more thoroughly. The idea is to have a roughly preset map, and then use prefixed spawnpoints for POIs. Locations are fixed, but the exact contents are random each time.
Features/Checklist:
A new site that can be navigated to and docked with -
Two sets of spawners; Mechs & Xenos, each with four tiers of threat; Alpha (Fodder), Beta, Gamma (Elites/Minibosses), and Delta (Boss) -
Custom derelict ship(?) map -
Special randomized inner chambers -