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== <big>Overview</big> ==
== <big>Overview</big> ==
Dremachir (Dreh-mah-kheer) is the blanket-name given to the vast collective of genetic divergent subspecies originating from Auril, mostly located within their chaotic planet-world, Drema, within the Daedal system. Their homeworld is a resource-rich, dark, dusty world littered with large uninhabitable wastes and dotted with sulphur-rich lakes that have an eerie, orange glow. Most of the planet around the equator has not been made anymore habitable despite three centuries of active, living presence on the planet by Auril (turned Dremachir). With most of the habitable hotspots, where wast aquifiers of water along with other natural resource pockets occupied and turned into vast megalopolies, the Dremachir world serves as a local sector center of commerce and services, where one can find, or hire, almost anything they might desire. All protected by the dense Auril fleet.
[[File:Drema.gif|frame|The Dremachir Homeworld, Drema.]]
Dremachir (Dreh-mah-kheer) is the blanket-name given to the vast collective of genetic divergent subspecies originating from Auril, mostly located within their chaotic planet-world, Drema, within the Daedal system. Their homeworld is a resource-rich, dark, dusty planet with large uninhabitable wastes and dotted with sulphur-rich lakes that have an eerie, orange glow. Despite nearly three centuries of consistent efforts by the colonisers, the planet remains a hostile environment. Most of the habitable hotspots, where wast aquifiers of water along with other natural resource pockets were discovered, were occupied and turned into vast megalopoli with little to no planetary oversight or governance. Nowadays, the Dremachir world serves as a local sector center of commerce and services, where one can buy, find or hire almost anything they might desire.


The people themselves are a varied, inconsistent mixture of various nations, groups, gangs and subspecies, the only concretely unifying trait among them being having zero desire to be restrained and controlled by the core Auril forces.
The Dremachir themselves are a varied, inconsistent mixture of various nations, groups, gangs and subspecies, the only concretely unifying trait among them being having little desire to be fully integrated into the core Auril society.
 
== History ==
===== Preface =====
Documentation that can be considered in any way official and of Dremachir origin is ''sparse'' at best. Each city, village, factory and potentially even household can have a different recounting of any number of events, especially ones predating the Auril attempt at reclaiming Drema. However, this does not mean that Auril and Dremachir scholars alike didn't ''try''. In spite of the planet's weather tending towards massive dust-storms that used to bury entire villages, hostile fauna and even more hostile locals, a somewhat consistent thread in the tumultuous history of the planet and its people was found. The events as described aren't to be taken as gospel.
 
===== The Collapse =====
Despite being the oldest event relative to the Dremachir history, it is not the vaguest. The original self-replicating genetic modification colony facilities that were built before the Vox invasion on the Auril homeworld are still standing. The same facility was also replicated in every major megalopolis on the planet. The logs extracted from the machinery paint a somewhat clearer picture. Facing complete cut off from the core system, the local Drema Aurils seemingly spread out towards the most habitable or otherwise exploitable locations on the planet's surface, and subsurface, and using genetic caches from the original facility, began adapting themselves for the varied environments they faced. Despite the rather obvious conclusion, the mechanics of it remain a mystery, as few means of planetary logistics were available at the time, and fewer for additional construction.
 
Nevertheless, this marked the seeds of the dwellings, and the distinctly varied genetic nature of the now-forming Dremachir, as every locale required different treatments for optimal survival -- which was likely seen as preferable at the time.
===== The Help from Afar =====
Decades later an investigative Human fleet was retracing the path of the same Vox flotilla that ravaged the Auril world and discovered the Daedal system. While the primary planet they scouted was Aura, all they received was a declination of any aid whatsoever, despite the planet's visibly ravaged state. Drema, however, sent back ''several'' pings of request for aid, each from different locations on the planet. The fleet soon sent out additional beacons and began to coordinate supplying and building up the existing external infrastructure. It is believed they were the main contributors to the technological maintainability and the establishment of some form of rudimentary logistical network between the clusters of life on the surface.
 
===== The Chirian Ride =====

Revision as of 05:34, 18 May 2022

Overview

The Dremachir Homeworld, Drema.

Dremachir (Dreh-mah-kheer) is the blanket-name given to the vast collective of genetic divergent subspecies originating from Auril, mostly located within their chaotic planet-world, Drema, within the Daedal system. Their homeworld is a resource-rich, dark, dusty planet with large uninhabitable wastes and dotted with sulphur-rich lakes that have an eerie, orange glow. Despite nearly three centuries of consistent efforts by the colonisers, the planet remains a hostile environment. Most of the habitable hotspots, where wast aquifiers of water along with other natural resource pockets were discovered, were occupied and turned into vast megalopoli with little to no planetary oversight or governance. Nowadays, the Dremachir world serves as a local sector center of commerce and services, where one can buy, find or hire almost anything they might desire.

The Dremachir themselves are a varied, inconsistent mixture of various nations, groups, gangs and subspecies, the only concretely unifying trait among them being having little desire to be fully integrated into the core Auril society.

History

Preface

Documentation that can be considered in any way official and of Dremachir origin is sparse at best. Each city, village, factory and potentially even household can have a different recounting of any number of events, especially ones predating the Auril attempt at reclaiming Drema. However, this does not mean that Auril and Dremachir scholars alike didn't try. In spite of the planet's weather tending towards massive dust-storms that used to bury entire villages, hostile fauna and even more hostile locals, a somewhat consistent thread in the tumultuous history of the planet and its people was found. The events as described aren't to be taken as gospel.

The Collapse

Despite being the oldest event relative to the Dremachir history, it is not the vaguest. The original self-replicating genetic modification colony facilities that were built before the Vox invasion on the Auril homeworld are still standing. The same facility was also replicated in every major megalopolis on the planet. The logs extracted from the machinery paint a somewhat clearer picture. Facing complete cut off from the core system, the local Drema Aurils seemingly spread out towards the most habitable or otherwise exploitable locations on the planet's surface, and subsurface, and using genetic caches from the original facility, began adapting themselves for the varied environments they faced. Despite the rather obvious conclusion, the mechanics of it remain a mystery, as few means of planetary logistics were available at the time, and fewer for additional construction.

Nevertheless, this marked the seeds of the dwellings, and the distinctly varied genetic nature of the now-forming Dremachir, as every locale required different treatments for optimal survival -- which was likely seen as preferable at the time.

The Help from Afar

Decades later an investigative Human fleet was retracing the path of the same Vox flotilla that ravaged the Auril world and discovered the Daedal system. While the primary planet they scouted was Aura, all they received was a declination of any aid whatsoever, despite the planet's visibly ravaged state. Drema, however, sent back several pings of request for aid, each from different locations on the planet. The fleet soon sent out additional beacons and began to coordinate supplying and building up the existing external infrastructure. It is believed they were the main contributors to the technological maintainability and the establishment of some form of rudimentary logistical network between the clusters of life on the surface.

The Chirian Ride