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| =Security policy=
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| '''This section is required reading for all Security Players. A working knowledge of Security procedure and policy is expected of all Security Department players from their first round in the role onwards.'''
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| #As security, it is recommended that you follow [[Corporate Regulations]] as closely as you can (especially if you are new). As you gain more experience however, it may be advantageous to deviate from Space Law in certain situations to better police the station. Leniency, cracking down, and your ability to pick and choose what to enforce and what not to enforce are all powerful tools, but should be used carefully; you can and will be held responsible for your decisions.
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| #Internal Affairs Agents (IAAs) are situationally powerful on roleplay. Do not mistake your position for being equal to a head of staff or security. You are essentially an in-character moderator who uses [[Standard Operating Procedure|Standard Operating Procedures (SOP)]] to settle legal disputes or complaints.
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| #For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding on a sentence.
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| #Not all laws need to necessarily be enforced with brig-times or arrests. Players who commit petty crimes can be let off with warnings or by forcing them to rectify the problem they caused or are causing. However, if they continue their misconduct you should advanced to arresting and brigging them as normal.
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| #In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.
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| #A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
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| #Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
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| ===Brig procedures===
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| Do NOT fully strip the prisoner unless they have earned a permanent sentence. In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.
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| #Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
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| #Take the prisoner to a brig cell, set the time and activate the timer.
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| #Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
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| #Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
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| #Buckle the prisoner to the bed.
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| #Search the items removed and be sure to check the internals box in their backpack.
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| #Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
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| #These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
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| #Close the locker and lock it.
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| #Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
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| #Modify their brig sentence for additional offences or good behavior, if applicable.
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| The Warden or Head of Security are responsible for placing prisoners in permanent confinement.
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| #Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
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| #The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
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| #Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.
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| #Only the Captain, HoS, and Warden can authorize a Permanent Sentence.
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| #Only the Captain or HoS can authorize an Execution or Forced Cyborgization.
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| ===Use of lethal force===
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| As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the latest in non-lethal takedown technology. It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
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| '''There are a few circumstances where deadly force is permissible:'''
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| #Code Red Situation - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. (Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.)
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| #Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
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| #Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
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| #Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
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| #Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
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| #Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
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| #Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
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| [[Category: Policy]]
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| [[Category: Regulations]]
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