Policy/Rules: Difference between revisions

From Citadel Station RP Wiki
No edit summary
No edit summary
 
(28 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Header - Administration}}
{{Header - Administration}}
[[Category:Administration]]
[[Category:Administration]]
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{STD_TITLE|The Rules}}
<center><h1>The Rules</h1></center>
{{TOC_RIGHT}}
__NOTOC__


=Important=
<span id="important"></span>
== Important ==


These rules are enforced in addition to [[Global Rules/Community Guidelines|Global Rules/Community Guidelines]]. '''Read both.'''
These rules are enforced in addition to <b>[[Global Rules/Community Guidelines|Global Policy]]</b>. Read both, please. While global policy refers to general community guidelines, these are the actual rules for the server. As such, we will try to keep this relatively simple.


These rules apply to the Citadel RP SS13 server.
== Summary ==


=Rule 0: Elastic Clause=
# '''Keep IC / OOC separate''', adhere to minimal standards for IC chatter. Do not talk about the events of an ongoing round in OOC channels (discord, OOC verb, voice calls, etc) until it ends.
Citadel RP is aimed towards establishing a story and roleplay focused environment. While we lean towards organic gameplay, a moderate to high level of roleplaying is expected for the server's environment.
# '''Stay in character.''' Try not to break character to 'win'. You should not be entirely unafraid of all death / pain / discomfort.
Administrators may intervene as they see fit within rounds, and may sanction problematic individuals in the interests of maintaining this environment.
# '''Make a well-rounded character.''' Your character should have pseudo-realistic limitations on what they are skilled at. Do not make Mary Sue's. Being a troublemaker is allowed as long as it is believable and not straying into the territory of griefing.
An effort to keep repercussions and punishments In Character is encouraged, outside of the most extreme cases and offenses.
# '''Rounds are canon, with caveats'''; remembering prior rounds is fine, instigating is not. Avoid giving your friends unreasonable boons in IC without an in character reason to do so.
''Staff members will be held responsible for actions taken under this clause.''
# '''Escalate conflicts reasonably'''. Consider what a conflict will do to your character / another's character; have justifiable and proportional IC reason if causing collateral damage or when inflicting mortal wounds.
#Toeing the line - the concept of repeatedly skirting the limits of a rule but not explicitly breaking it - may be treated by the Staff as equivalent to breaking the rule.
# '''Avoid wordless ganking''', even as an antagonist. An 'antagonist' is someone given a pass to otherwise ignore certain administrative precedents (e.g. making a believable and hire-able character); you are still here to portray a character and tell a tale.
# '''Do not exploit OOC factors for an advantage.''' Do not abuse bugs. Do not multikey (log on with two different accounts for the same round). Do not intentionally abuse OOC factors to ruin someone's day (waiting for someone to go AFK and then ganking them, type-baiting, etc).  
# '''Punishments may be IC or OOC.''' You open yourself to IC but not OOC punishments by crew / admins acting as higher authorities if you cause trouble IC but not break OOC rules on roleplaying.  
# '''Staff are still players.''' Staff characters get no special treatment.
# '''Adminhelp if you have a grievance or question.''' Do not lie in admin tickets. Do not attempt to enforce OOC rules via IC other than in cases of clear griefing. Do not assume that someone else getting away with something means it is allowed/not enforced - always ask if you have a question.
# '''Erotic content must be consented to by all parties.''' Erotic content receives grief protections but no world / IC protections. Keep extreme content off the server and do not go out of your way to harass people in regards to this content whether for or against.


=Rule 1: No Griefing=
<span id="elastic-clause"></span>
#Do not go out of your way to make the player on the other side of the screen miserable.
== Elastic Clause ==
#Do not go out of your way to ruin peoples' enjoyment of the server as a whole.
#This rule is focused on actions that can not feasibly be explained to be IC.
#Context matters. We are not here to police feelings. However, if it is clear that what you are doing would make the average person uncomfortable or be enough to harass an average person out of the server/community, it will be considered equivalent to griefing.
#In game conflicts should stay in game. Killing someone with flimsy IC reasoning is a breach of Rule 4, not Rule 1. Killing people for no reason at all, however, ''is''.
#Causing trouble IC in general is not griefing, and should be punished/managed IC.


===Metagrudging===
Citadel RP is a roleplay-oriented server. No ruleset will possibly cover all cases, and as general as our rules are, there are cases that fall outside of them still. As such, administrators may intervene in rounds and grievances as they see fit.
'''Do not carry grievances across rounds excessively or maliciously.'''


#Do not grudge other players for grievances from previous rounds, especially in ways that would seriously/mechanically impact their round experience.
Obviously, staff that choose to invoke this clause are held responsible for their actions.
#Having a negative relationship with another player due to in character experiences in the past is ''not'' Metagrudging. However, causing the player in-game harm, either by action or inaction, harassing the character unnecessarily, or remaining hostile towards them when playing as a different character ''are'' examples of Metagrudging.
#''The spirit of this rule is to act in good faith to not negatively impact peoples' rounds unnecessarily.''


Act in good faith. Personal conflicts are allowed - and even in the above, people who hate each other are allowed to fight under reasonable circumstances. Do not go out of your way to ruin anyone's day, ''or to drag uninvolved players into your conflict repeatedly.''
These rules are worded for a roleplaying environment. We, however, are roleplaying in Space Station 13. We are not here to take all the fun out of the game; reasonable amounts of ‘fun’ will be tolerated, for the game would become not much more than a job simulator without it.


===Interacting with AFK Players===
We’re all here to have fun, not fight and argue with assholes. Don’t intentionally ruin the game for everyone else on an OOC level, and use common sense. More times than not, we care more about what you are doing than what rule you broke. Acting in good faith can excuse a lot of missteps, while intentionally making others miserable will be punished regardless of rules being broken verbatim.
'''Do not interfere with AFK players unless an emergency requires it.'''


Avoid inconveniencing AFK players.
<span id="immersion"></span>
#This may include attacking, forcefully injecting them with chemicals, stealing their stuff outside of an emergency, and/or similarly interfering with them.
== Immersion ==
#''It is acceptable to strip AFK players for immediately relevant gear in an emergency/pressing IC situation.''
#''If you are security attempting to arrest someone who has disconnected, you are allowed to continue the process'', as disappointing as it may be for them. However, keep in mind that it might be more fun to turn a blind eye.


=Rule 2: IC and OOC Separation/Immersion Clause=
* '''Keep IC and OOC separate.''' If there is an issue, contact staff. Breaking the fourth wall to get even with something is not okay.
''Keep IC and OOC knowledge separate.'' This rule ''mainly'' pertains to per-round information, and forms the basis for IC immersion. Broader policy on roleplay is detailed in Rule 3.
* '''Netspeak:''' Adhere to minimal standards for IC chatter; do not use “netspeak” e.g. emojis, “lol”, “wtf”, “4head” in IC chat. Language, after all, is spoken.
#This means you can not act on information your character does not know.
** IC text messaging like PDA/communicators is exempt from this.
#The game usually tells you if you should forget past lives, but use some common sense if it's obvious you shouldn't know information.
** Semantically digital languages like the AI/cyborg binary channel, and EAL are exempt from this. Other players, however, can and will make fun of you if you choose to talk like this.
#In general, you are allowed to remember all information that you have while playing the same ''mind'' - minds are usually transferred with brain swaps/procedures like being turned into a cyborg with your brain in a MMI, etc etc.
* '''Metacommunications:''' Do not share round information in OOC manners of communication. This is unfair to everyone else playing in the round.
#''Deadchat information is OOC knowledge.''
* '''External Information:''' Do not use round information gained from OOC communications in round unless explicitly stated to by staff.
#Do not abuse the respawn system. Using it to get back at players by switching roles or jobs, or using it as a respawn when your character is clearly taken out of the round and not going to be cloned during the round is not allowed.
** Do not use information from adminhelps IC unless told otherwise. We do’nt want to have to tip toe to not “leak” round information to you; please don’t ruin it for everyone.
* '''Deadchat:''' Deadchat is considered OOC.
* '''(L)OOC:''' In game OOC channels are generally for clearing up OOC/mechanical confusion, e.g. having to afk for a moment, typos, misclicks, etc.
** They are not for arguing about an IC case. Security can and should disregard someone claiming innocence in LOOC, as an example. If there’s a major issue, you/they can adminhelp. Abuse of the channel will result in a mute.
** For urgent issues, using ((Hey this is a heads up.)) double parentheses notation is an acceptable thing to do in say/me/IC channels.
* '''Do not use AI-generated text content in game'''. Reference images in your flavortext is fine. Writing your flavortext or RPing with LLM's or similar AI generators in game is not. ''As a rule of thumb, if we can tell it's AI, it's probably too AI for a RP community.''


===Fantastic Elements===
<span id="roleplay"></span>
'''SS13 possesses both Science Fiction and Fantasy elements. This is a statement reinforcing the canonicity of fantastic elements unless otherwise stated.'''
== Roleplay ==


There is a common misconception regarding the usage of the term "Heavy/High Role Play", which often results in players assuming HRP settings ''must'' adhere to completely realistic or otherwise mundane settings. In Space Station 13 terms, this is often misinterpreted as adherence to a Hard Sci-Fi environment.
* '''Stay in character:''' Try to stay in character at all times. Don’t do ridiculous things that your character wouldn’t.
However, from its inception, Space Station 13 has included largely fantastical elements, including Wizards, literal magic and sorcery, and communication with the literal spirits of the dead.
** Light amounts of messing about is allowed and encouraged, as we are still a video game. Just because your character is here to work doesn’t mean they can’t have a little fun while doing it. We’re not here to roleplay rigid military rank, and your character isn’t a robot.
With this history in mind, CitRP's Lore Team and Administration have taken this brief section to clarify that magical and otherwise 'Fantasy in Space' elements are integral to the spirit of the game, and should be treated as largely canon when encountered.
* '''On powergaming:''' Powergaming is defined, loosely, as ‘playing to win’. If you are trying to complete round objectives, kill the antagonists, or ‘win’, at all costs with no regards to roleplaying, you may be better off somewhere else. This ''may'' include but is not limited to:
#Lore restrictions on what is common knowledge are covered both here, in Rule 3, and in relevant pages on the wiki itself.
** Having your character unafraid of any and all death or pain and resistant to any torture
#In essence, it is the consensus of the Lore development team that Space Station 13 is a Science Fiction setting which possesses traits and lore commonly associated with fantasy, and that magical elements encountered by the players should be treated as consistent with the in-character universe.
** Having your character always willing to battle alone against a crowd of opponents
** Rushing gun wielders unarmed with no regards to your own preservation
** Having guns, medicine, and other powerful items every round with no real IC reason to do so
* '''On character knowledge:''' Departmental knowledge is outlined in “Characters”. This more refers to general guidelines; keep in mind what your character does/doesn’t know. The average spacer probably doesn’t know where to find, say, an agent’s uplink, or have exact coordinates of specific pieces of loot memorized to teleport at a whim.
* '''On cloning/revival:''' Cloning and revival technologies are in flux on the server out of necessity. Death and pain should not be ignored due to their presence; they are only so lax ''at current time'' for the benefit of our community and culture.
* '''On Leaving the Round:''' While it's unreasonable to try to force people to play what they don't want to play, please avoid leaving the round to dodge IC punishment for your character's actions. It's not fair to the other people who went out of their way to handle whatever you did.
** Avoid ghosting out of your character unless absolutely necessary. There's already systems in place to allow you to leave the round properly.
** While we do not mechanically restrict leaving and coming back on the same character, it should not be used to do things like swap jobs, heal yourself, and similar IC actions. Please see [[Policy/Administration|Administrative Precedents]] for more information.


===Mirror Backups===
<span id="characters"></span>
'''Mirrors run off of a back-up system for mind-state storage. Mirrors will only automatically save their mind-states once per day.'''
== Characters ==


Mirrors are automatically synced with Central Command's back-up network at the end of each shift. When an employee with a mirror installed dies in the field and must have their mirror transplanted into a new body, the mirror reverts to its last saved mind-state.
* '''Make well rounded characters:''' Your characters should have strengths and weaknesses. Take what species you’re playing as into consideration. Avoid “Mary Sue”s, aka characters that are inexplicably/unreasonably perfect at everything with no flaws.
#If your Mirror is transplanted into a new body/sleeve, you do not have the memories of the time between the last sync (the end of the last shift) and your death.
* '''Keep your ''characters'' separate:''' It is unfair to others if you were allowed to play a whole “cast” of characters fit for everything, and share knowledge/grudges amongst themselves in an attempt to bypass our rules on escalation/grudges/knowledge. Here are some examples;
#Upon being resleeved, your body undergoes great stress and trauma. You are expected to adequately roleplay this. How this is done is at the player's discretion, but you should not be capable of carrying out strenuous duties until the end of the round at minimum, e.g; repelling boarders. You are free to have your character be recovered by the next shift, but players can elect to extend this time if they desire.
** Playing siblings is okay.
** Playing characters who know each other is okay.
** Leaving mid-round to bring in another character to handle a situation in your character's favor by overruling conflicts is not okay; an example of such is joining as a security character to clear another one of your character's name.
*** Switching characters to respond to an ongoing crisis, such as swapping from a medical character to an engineer character to handle a Code Orange, is allowed.
** Having all of your characters automatically grant someone favors, or grudge someone as a group is '''not okay''', and will usually be considered as '''metagrudging'''.
* '''(Departmental) Knowledge:''' Keep knowledge reasonable. A twenty-five year old wouldn’t be some genius with multiple PhDs. Many things are harder to do in character than they actually are to do in the game, e.g. things like surgery isn’t ICly clicking a button ten times. Avoid characters that know everything.
** This is usually relaxed and not overly enforced when there’s not a lot of people around. We don’t want skeleton crew hours to be unplayable.
** While many species exist that can live well past normal human lifespans, we still require those characters adhere to reasonable knowledge guidelines; No 'my character is 300 years old' perfect do-it-alls.
** As rounds are canon, characters should not be a permanent Head of Staff for more than one department at a time. Swaps are possible, but should be done in a reasonable manner.
** For the purposes of these rulings, the '''Captain/Facility Director''' and the '''Head of Personnel''' are in the same department: Command. Playing both frequently is allowed.
** The general guideline is that a character should have at most ''proficiency'' in two unrelated fields. Most people wouldn’t be heads of multiple departments, or able to do every job on the station.
* '''Miscreants, troublemakers, and criminals:''' Characters with “unfavorable” (from the PoV of authority) backstories are allowed and encouraged. Getting caught IC still incurs penalties as always.
** You still need to get hired. Your employer wouldn’t hire someone who wouldn’t be able/willing to work. No “my character is insane” antics.
** Backstory cannot justify escalation alone. No characters that attack security for the fun of it, or “evil” characters that join to break things.
* '''Flavor Text:''' Your flavortext represents what can be visually observed by looking at your character. Try not to dump backstory, and keep it (relatively) reasonable.
* '''On backstory and species:''' Character customization and creativity is one of our environment’s features. You may design custom species/genemodded characters with unique planets/backstory within reason. Some specific caveats are as follows;
** '''Major species''' already have lore. No going against what the agreed upon narrative is; adding to it in ''reasonable'' manners (like saying there’s some outpost somewhere that you came from, etc.) is usually allowed.
** '''Whitelisted species''' have specific requirements for lore. Make sure you’re in adherence with them.
** '''Custom species''' may either be 1. a genetic modification of a major species 2. a minor race of your own creation with no more than a few systems. The galaxy’s major species are already set; there won’t be any Mary Sue races popping up out of nowhere without prior agreement.
** '''Lore submissions:''' We encourage lore submissions if you wish to expand upon our universe. This is one way to “canonize” your minor race.
** '''On Important Characters:''' Characters integral to the lore, e.g. leaders of major species factions, CCOs, any kind of royalty, and generally any in-universe celebrity would find little reason to be working on the station. They may not be used as 'daily driver' characters.
** '''Heads of Staff:''' Heads of Staff must have written and complete security / medical / employment records.
* '''Naming policy:''' We are very lax on naming policy. Here are some general guidelines;
** It is recommended to stick to your species’s standard naming style (firstname lastname for humans, etc). Try to have a reason if you choose otherwise.
** Character names '''may not''' contain nicknames. (e.g. Jason “Jay” Brooks)
** Character names '''may not''' contain hierarchal, gender-based, or job related titles, like Duke, Lord, Dr., Mr., Capt., etc.
** Try to initial middle names. (Kara Mary Snyder --> Kara M. Snyder)
** '''Human''' names '''may not''' be a mononame. (e.g. “Jack”).
** Clowns, mimes, theatrical roles, and gimmicky event roles are usually exempt from naming policy. Keep it tasteful.
** You '''may not''' name your character after real life celebrities, politicians, or other famous person(s) from popular culture/video games.
** Avoid cartoony names like Firstname ColorFur and similar; it breaks suspension of disbelief.  


This significant loss of memory/mind-state disruption may be mitigated by engaging a manual back-up. The Medical department's equipment is able to manually save the current mind-state regardless of how far or close it is to the global sync. Employees who engage in hazardous operations are encouraged to manually back-up frequently.
<span id="continuity"></span>
#If you manually back-up your Mirror, you have all of your memories up to that moment upon being revived.
== Continuity ==


===Metacommunications===
'''This is a section undergoing trial.''' Continuity is hard to get right, and we may adjust this as necessary. Keep it tasteful and avoid going out of your way to ruin somebody’s day.
'''Do not communicate private information to other players outside of the game.'''


Metacommunications, ('Metacomming') is defined as sharing in game information private to a player's character (e.g. what you see, what you know of the other players in round, etc), to another player outside of in-character communications channels.
Citadel RP has round continuity. This means that events of previous rounds are canon in-universe unless stated otherwise. This comes with a few minor caveats:
#This includes any information gained from deadchat/similar.
#'Outside of IC communications' may include but are not limited to voice chat, Discord channels, private messaging, etc.
#This rule is in place to prevent anyone from having an unfair advantage by using information their character should not know. Do not skirt around it - the spirit of the rule is what counts here. If it is proven that you are breaching this to provide an unfair advantage harmful to other players, all players involved will be removed from the server, dependent on severity.


'''An exception may be made for someone teaching a new player - ADMINHELP TO INFORM US!'''
* '''Instigating:''' Avoid instigating conflict cross round in a way that heavily disrupts another person’s round. You should not be leaping for someone’s throat the moment they arrived or trying to bait them into a fistfight. Keep it reasonable.
* '''Favors:''' Avoid giving your friends, in character or out, overly powerful benefits without sufficient IC reason to do so. Whether or not this is persecuted in-character depends on what your reasoning was and whether it was plausibly in character.
* '''Grudges:''' Avoid acting on grudges in a way that ruins someone’s rounds. We do not want to see Pathfinders kicking someone off the team over a personal dislike alone, nor do we want to see cargo-techs denying departmental gear for no good reason.
* '''Relationships:''' Character relationships are going to happen, especially given the nature of the server. The rules above apply regardless; expect higher scrutiny from Central Command if you main a head or security role.
* '''Violations:''' Violations of the above may be persecuted IC or OOC depending on severity and reasoning. Keep extra care to not overdo it as a head of staff.
** By necessity, administration will generally side '''against''' instigation of needless cross-round drama if faxed, especially when involving positions of power.


===Netspeak===
<span id="conflict"></span>
'''Do not use emoticons/chat abbreviations outside of digital communications channels.'''
== Conflict ==


Netspeak pertains to certain kinds of out of game typing that are generally viewed to be immersion breaking
Conflicts, including physical ones, may be started by characters if there is sufficient IC reason to do so. Keep in mind the limits of your character; most characters are likely working for an employer, and someone overly violent/destructive would not be employed for long.
Brief list of examples (not limited to these):
#Text messaging abbreviations: ''wtf, lol, brb, afk''
#Emoticons: '':), OwO, ^_^''
#Abbreviations of Head of Staff/job titles/names/etc are okay. Examples: ''HoS, RD, CMO, Cap, etc.'' It's up to you whether or not you want your character to speak these proper or using their abbreviations.
#Netspeak is okay over in-game text communication channels: PDAs, computer/tablet IRC, etc.
#The Binary channel and EAL/binary language are ''not'' considered text.


===OOC Concepts===
* '''Escalate conflicts reasonably:''' You should be using reasonable force and consider what your character would do in response to a scenario (or what they would be willing to do when instigating).
'''Make an effort to convert OOC concepts like 'lag' into IC equivalent phenomena, like 'bluespace interference'.'''
* '''On lethal conflict:''' Avoid lethality/maiming where possible. Murder is a serious crime in character, regardless of revival technologies. Your character would '''not''' be killing their coworkers over the average disagreement!
* '''Have a reason for collateral:''' Avoid causing collateral damage to uninvolved and to critical infrastructure for the same reasons as above.
* '''''Keep IC and OOC separate:''''' Your characters’ feelings and your own feelings should stay separate. The same should apply to everyone around you. Do not OOCly harass other players for their IC actions, and do not '''metagrudge''' by acting on your OOC dislike of someone using your ''IC character''.
** Targeted IC harassment over OOC grudges (and vice versa) is taken very seriously. Just don’t. If you think someone is doing it, adminhelp; do not fight fire with fire.


OOC Concepts are things like lag, network ping, the game's code, and other fourth-wall breaking concepts that your character would not know in universe.
<span id="antagonism"></span>
We do not disallow referencing them, but we do require an effort to make them more compatible with the universe.
== Antagonism ==


=Rule 3: Stay In Character=
* '''Antagonists:''' ‘Antagonists’ refer to anyone given a pass to act as a special, and usually opposing role. This can include pirates, shapeshifters, cultists, or even a malicious diplomat.
* '''Roleplaying an antagonist:''' Antagonists are '''not''' exempt from the rules. Your role gives you a reason to act beyond what an ordinary crewmember would, or in some cases, could. While you often have laxed escalation and ''de-facto'' motives to cause problems, it is not a free pass to kill and destroy anything you please.
* '''Avoid ganking or playing hero:''' The point of antagonism is not to “win” by killing either side. Wordlessly killing anyone in your way, or wordlessly charging ''perceived'' antagonists to kill/subdue them without good IC reason is not a good idea.


The RP server enforces a general expectation of realism regarding character antics. We want shenanigans to be possible and funny/interesting character setups to be possible, but ''we also expect players to be believable as a member of Nanotrasen's crew''.
<span id="mechanics"></span>
== Mechanics ==


'''CHARACTERS MUST BE ''OBVIOUSLY'' OVER 18. Don't even go near the line of making a character seem underage - this is zero tolerance.'''
* '''Bug abuse:''' Bug abuse is defined as knowingly using unintended behavior. This is punishable by staff depending on severity and intent.
** We’ve all done something funny with broken game mechanics before. Staff are generally going to be lenient in relatively harmless abuses of bugs.
** Open source projects rely on players to find bugs. You will not be punished for finding a bug alone. You are encouraged to find and report bugs.
** Do '''not''' abuse bugs to gain an upper hand in IC conflict, especially mechanical conflict/combat. This is the one case which will be persecuted severely, as it erodes trust and ruins it for all parties involved.
* '''Multikeying:''' Do not multikey without admin permission. This means not playing multiple characters at once, not logging in with multiple accounts as once, so on and so forth.
* '''Griefing:''' Do not intentionally and knowingly abuse OOC inconveniences to gain an upper hand in IC, or perform IC actions with the express intent of causing OOC upset.
** Try not to grief those experiencing said inconveniences, like stealing from someone whose connection suddenly dropped. Pressing IC reason may alleviate this.
** This is relaxed in some cases where enforcing this makes less sense than not enforcing it. Act in good faith.
* '''Fourth Wall:''' Just because something is possible in the code, does not necessarily mean it makes sense in IC or that you should do it. Due to how open-ended this rule is by nature, we will list all commonly enforced tidbits as follows:
** '''Item naming:''' The loadout system as well as many in-game systems allow you to rename and 'refluff' item names and descriptions. Much like flavortext, this should be what an arbitrary person can glean from inspecting the item. Do not infer information, feelings, or thoughts onto the reader that the reader should not know factually by looking at the item. An example of a violation would be "Bob Joe's duster jacket" as an item name.


===SOP and Legality===
<span id="punishments"></span>
'''SOP and Corporate Regulations form the backbone of RP's in-character rules and standards. Players are expected to adhere to these standards to maintain a strong roleplay environment.'''
== Punishments ==
The RP server utilizes an in character set of guidelines known as [[Standard Operating Procedure]] to form the basis of IC expectations regarding player interaction.
#SOP is ''not'' Space Law, and is not enforced by Security. For laws that Security is expected to enforce, refer to the [[Corporate Regulations]] page.
#Non-Security Heads of Staff are also expected to adhere to SOP, with more autonomy granted towards interpretation of non-essential clauses. More importantly, Non-Security Heads of Staff ''are'' expected to enforce SOP on their departments, and can be held liable for breaches of Procedure committed by lower ranked department members.
#''Do not'' enforce SOP maliciously. Standard Operating Procedure exists to enhance the immersion/roleplay environment, not restrict player freedoms completely. Take time to consider whether enforcing SOP to the letter is necessary.


===Character Design/Personalities===
We seek to handle issues with IC intervention over OOC punishments like bans.
'''You have been hired to work for a galactic Megacorporation. Create a character that would realistically be able to retain employment.'''
We do not have a hard limit on what personality a character may act like, with some exceptions.
#''"My character is crazy!"'' is not an excuse to break the rules. If your character is so crazy they can't last a day at a futuristic research station without a major incident, they don't belong on the station.
#Characters with mental quirks that result in volatile/otherwise unstable behavior are allowed - but if this starts to impact gameplay, we will intervene and tell you to tone it down/change it up.
#*This especially applies to Security/Command/roles of authority and power. While having a depressive/slightly maniacal Head of Security might be fun once in a blue moon, we do not want people using this as an excuse to mess with others repeatedly.
#Characters that tend to be hostile/abrasive are allowed. However, keep it in good faith - do not grief and show discretion.
#Do not impersonate Staff or other Player Characters.
#Speak normally. Do not constantly shout in all caps.
#Creating a disabled character is perfectly fine, but do not take on a role that your disability is completely incompatible with (i.e., a blind HoS, a quadruple amputee surgeon, etc.)
#Your character must be believable. NT crew are not super-powerful beings (i.e., eldritch demigods, literal angels, mythological figures, etc.)


===In-Game Suicide and Ghosting===
* '''IC punishments:''' These are directed at a player's '''characters'''. Punishments carried out IC include administration faxing to assert a certain directive sanctioning a given ''character''. Character-specific jobbans or sanctions are also considered an IC punishment.
'''Intentionally killing yourself may result in a PK, and is a potentially bannable offense.'''
* '''OOC punishments:''' These are directed at the '''player'''. They involve less faxes and roleplay and more admin-tickets. OOC punishments are handed out more for server rule breaches than IC regulation breaches. Keep this distinction in mind.


No sane character is going to commit suicide at random. Do not intentionally commit suicide to avoid conflict or to solicit sympathy/"for drama". Committing suicide is treated as a full Player Kill (PK) and will most likely result in a ban. If you want to leave the round, ''cryo out''. If you want to use the experience to provide emotional impact for a situation, ''re-evaluate your choices''.
<span id="administrative-interference"></span>
#Do not commit suicide to avoid IC punishment (e.g., killing yourself in the permabrig). Doing so may result in either a server ban or identity ban.
== Administrative Interference ==
#Likewise, do not ghost out of your body to avoid IC punishment. If you do not wish to serve your sentence, use a cryo pod to leave the round. Rules restricting respawning are in effect for that character once you have left the round.


===Naming Policy/Reference Characters===
* '''Staff are still players:''' Characters played by administrators, developers, event staff, etc, are part of the game world. They receive no special treatment in regards to IC conflict.
'''Adhere to the established naming structure for your species. If you cannot find this structure, ask an Admin or a player familiar with the race.'''
** Staffmembers are not allowed to adopt world-critical characters as their regular, everyday characters.
* '''Keep character:''' In round staff interference, such as item spawning, does not receive automatic immunity from IC reactions.
#Characters may not be named after real-life celebrities, politicians, ''or'' characters from popular culture and/or video games.
** e.g. if someone has an adminspawned weapon, security is allowed to act as usual. We would have given them a permit/faxed a directive if immunity was intended.
#*This is only applicable to a direct copy, as well as low effort near-complete replicas (Tronald Dump vs Donald Trump, etc).
#*Naming your character ''like'' someone but not the same as someone is acceptable. (Gronkowski Zilet vs Rob Gronkowski, the latter being a real life football player.)
#*Acting ''like'' someone is acceptable (Marisa Kirie vs Kirisame, where the player character also exhibits characteristics similar to the one from fiction). ''Keep things reasonably believable for the setting of the game, however.''
#Character names ''may not'' contain nicknames. (E.g. Jason "Jay" Brooks)
#Human character names ''may not'' be just one name. (E.g. Jack)
#Character names ''may not'' contain hierarchal titles, like Duke, Lord, Queen, etc.
#Character names ''may not'' contain job related titles, like Dr., Mr., Capt., etc. - this is what your ID card is for.
#Character names ''may'' contain middle names. (E.G. Carly M. Snyder)
#Otherwise, character names only need to make sense for the character's species. All playable races have established general conventions for name creation that players are expected to follow, to at least the minimum degree.
#One-off super gimmicky Event roles, as well as the theatrical Clown/Mime roles are ''generally exempt'' from naming policy. If you somehow make a name too offensive admins may ask you to change it or change it for you, but you should generally be fine.


===Escalation===
<span id="grievances-adminhelps"></span>
'''Attempt to resolve conflict at the least severe level possible.'''
== Grievances / Adminhelps ==


Characters should respond to and escalate conflicts in a reasonable manner.
If you see a rulebreak, admin-help it. Act in character while in character; do not attempt to backseat administrate or enforce OOC rules IC other than in cases of clear grief.
It is impossible to write a policy that covers every situation without being too lax or too restrictive, but if you make yourself to be such a problem, i.e. you ''seek out escalation for the purpose of inconveniencing everyone as much as you can'', you will be considered the problem rather than everyone else.


===Characters With Antagonist/NanoTrasen Backgrounds===
* '''Adminhelp if an issue arises.''' Do not wait until the end of the round. Staff are here to assist.
'''You are allowed to have a history of employment with NanoTrasen or any other Corporation in your backstory. This connection may not imply/confer advantages to your current IC status.'''
* '''Fax.''' IC problems like requesting assistance/directives should be faxed where possible.
* '''Pings:''' If admins are unavailable, whether for adminhelps or faxes, pinging @RP Staff on the Discord is allowed
Characters with backstory history of working for NanoTrasen or hostile factions are allowed '''with caveats'''.
* '''Discord tickets:''' Issues should be brought up in a Discord ticket if the round in question is already over.
#Antagonists:
* '''Old grievances:''' There is no set statute of limitations for taking a problem to administration. That said, it’s worth considering whether something is still worth bringing up after too long of a time has transpired. Staff have the right to disregard very old cases if they find little reason to press the issue.
#*They may not be currently employed by them in a way that would make them a detriment to the station. No "I'm a double agent" type things.
* '''On truthfulness:''' Lying in an adminhelp is a terrible idea. It tells us we cannot trust you, which makes whatever you did magnitudes worse because now we have to second guess your stated intent.
#*Openly affiliating with, or expressing a prior affiliation with, an Anti-NT/Hostile faction may result in discrimination, firing, or open suspicion regarding your activities.
** '''Lying is obviously allowed in character.''' It may result in consequences for you if found, but isn’t the same as lying in an OOC adminhelp. If we want straight answers out of someone, we’ll use an admin ticket. '''Faxes are IC.'''
#*For example, you may have worked for Waffle Co's R&D department and helped refine addictive additives before being recruited by NanoTrasen.
** Forcing admins to drag out information piece by piece or otherwise intentionally misrepresenting situations is equivalent to lying.
#*You may not, however, have formerly been a Nuclear Operative responsible for singlehandedly slaying NanoTrasen Captains with your dual e-sword.
#NanoTrasen:
#*Considering you are currently employed by NanoTrasen, having a prior history with the company is acceptable.
#*You may not attempt to leverage a prior position with the company in your personal backstory into an in-game advantage/justification for your actions.
#*For example, you may have been working for NanoTrasen your entire life at a different facility.
#*You may not, however, be the grandson of John NanoTrasen, and heir to the NanoTrasen fortune. (John NanoTrasen is not a canon character, and exists only as a hyperbolic representation.)


'''Your background may never be used as an excuse to impact important gameplay decisions you take'''
<span id="sexual-content-erp"></span>
#No helping antagonists/self-antagging because you want to be associated with a hostile faction. No demanding all-access because you're a retired NT executive. This kind of thing will not be tolerated '''at all'''.
== Sexual Content / ERP ==


===Respecting IC authority===
ERP (Erotic roleplaying) is allowed on Citadel RP, with these caveats. Anything considered too indecent to do in public of a normal, urban area, falls under this clause.
'''Rules and standards are enforced in character whenever possible. As such, respecting Central Command Officers, station Heads, and Security is expected of all players.'''


The RP server treats each player as an employee of NanoTrasen. As such, there is an established hierarchy that players are generally expected to follow. The [[Chain of Command]] and SOP outline expected player interactions with positions of authority.
* '''ERP is not required.''' If you are here to play and have no interest in it, say as such in your OOC notes. You will not be harassed or otherwise discriminated against; we are a server with ERP, not a server explicitly for ERP.
#This is still a game. A player working under a Head of Staff may disagree with/disobey that Head of Staff, but they should expect action to be taking from an In Character perspective in regards to their insubordination.
* '''OOC consent is required. Do not harass those who do not want ERP for ERP, and do not be excessively creepy. We take this very seriously.''' Seriously, just don’t.
* '''‘Extreme’ content should be isolated.''' Keep things like OOCly agreed upon non-consensual scenes, as well as kinks considered graphic (filth, gore, etc) or extreme private.
** It is '''required''' to use the anti-ghost subtle verb in these cases as well.
** Realize that if taken at face value, a character doing these things (especially fully non-consensual scenes) would be swiftly expelled from the station. We only allow these scenes to happen on server at all for convenience / not requiring people to take it to Discord, not because it is ICly allowed. '''Intentionally dragging these scenes to public eye for the sake of drama is punishable by character removals or server bans.'''
* '''ERP with creatures that cannot consent is not allowed.''' Outside of two players engaging in consensual non-con content, ERPing feral creatures (ie; animals or other simple mobs that are unable to consent) is not allowed.
**''Player controlled simplemobs are able to consent, and are not affected by this rule. However, this content is generally considered 'Extreme', and falls under the provisions of that rule.''
* '''ERP receives no ''world'' protections.''' People are allowed to interrupt you given a good IC reason, such as you being on duty and needed, or security enforcing public indecency regulations. Your scene is not central to the in-game world.
* '''ERP does receive protection from grief.''' Interrupting ERP for no good IC reason is grounds for admin action. This especially applies to private roleplay. Do not attempt to grief ERPers for no / flimsy reasoning.
* '''Do not intentionally abuse ERP mechanics for gameplay.''' This means no size-shifting to try to step on people mid combat (this likely breaks character rules as well, most of the time), no abusing vore to round-remove or heal people in conflict. This is generally enforced by the code team through balancing and design, but is a rule nonetheless. We have some mechanics that are only really useful for ERP; Don’t ruin it for everyone.
** '''We reserve the right to ask anyone using sub-standard sizes to avoid causing mechanical problems / engaging in mechanical conflict.''' It doesn't make sense for 16 pixel tall humans to run around beating people with batons, and the coders shouldn't need to spend their limited time dealing with it. You are allowed to partake in the game, but you are not allowed to make others miserable with your small size.


===Character Relationships===
<span id="footnotes"></span>
'''Character relationships are a vital component of the role play server's environment. However, do not show extreme favoritism/prejudice based on relationship alone.'''
== Footnotes ==


''Character relationships are allowed, and encouraged.'' RP has persistent rounds. Consequently, it is expected that relationships will develop between player characters.
<center>Some of our rules may seem arbitrary. Here’s a short collection of “why”s.</center>
#*However, you should not go out of your way to give your friends mechanical/tangible in game benefits, or go out of your way to harass/discriminate against people you don't like.
#*While character continuity is nice, it's unfair to other players for the same cliques to be giving each other benefits. It's also unfair to someone if someone else they slighted continuously ruins their experience just because said someone doesn't like them.
#*Do not go out of your way to make the experience wildly different ''round after round'' for specific players. No one will care if you hand something fun out to a friend one time or another, but we '''will''' take notice if you're constantly providing the same people powerful items or other benefits to a player just because they're your friend.
#*Do not railroad someone who is unwilling to participate in such petty fights into having their entire round be dealing with you. Some slights are fine, harassing someone the entire round isn't.


===IC Knowledge Regarding Antagonists and Contraband===
<div class="mw-collapsible mw-collapsed">
'''On RP, the Syndicate has been defunct for an extended period of time, and the galaxy is at relative peace. Displaying an intricate and in-depth knowledge of antagonists/traitor items is not permitted outside of specific Roles.'''
<center><h3>On code balance, development direction, and roleplay</h3></center>
<div class="mw-collapsible-content">
Many things, like some of the issues listed below, stem from the server’s code maintainers progressing code direction in a specific way to better cater to our overall goal.


RP and Main's settings inhabit two separate canons at two different points in time. In RP's setting, the Syndicate dissolved nearly a decade ago. Remnants of their organization exist, but are no longer considered to be a major threat to NanoTrasen.
Things like player death may be avoided, as a design choice. Medical systems are not as realistic as they are in real life. Science is going to be a constant work in project, and you’ll often have to shoot a simple mob human that to you, a player, you know as being a NPC, but in character, they’re still ''another human''.


This rule is aimed towards allowing crew retaliation/recognition of antagonistic/illegal devices and implements, without allowing the crew to act on extremely specific knowledge, like what roles can buy what syndicate items, OR immediately marking someone off as 100% a hostile antagonist because they have a syndicate item.
Should you take everything in the code 100% seriously? No. You aren’t required to mourn IC for the next few days because you shot a simplemob cultist spawned by a careless deprecated event that we (developers) have yet to change. You aren’t required to write out in a /me cutting each wire of a door. In some cases, you ''should'' take the enjoyment of the code-base we build for you (as well as the enjoyment of your fellow players) over a roleplay technicality.


Player characters on RP are expected to have a very vague grasp of what the Syndicate was, as well as what other antagonistic entities are, to an equally vague degree. Specific general knowledge that players may be expected to exhibit for the major antagonist classes will be outlined below.
But neither should you completely ignore the ramifications of a scenario or action simply because it’s glitzed over for the ease of use of players. Your character should not be seeking to kill hundreds of mercenary simplemobs; they are still human. Science takes a button to operate, and brain surgery is as simple as ten clicks, ''because this is a roleplaying '''game'''''. In character, however, they are not nearly as simple as that, and you should reflect that in your actions.


''Antagonists may know full details regarding powers, abilities, items, or other things they have access to.''
The developers have a third of the burden of responsibility of encouraging IC behavior. The playerbase and the administration have the other two thirds. Not one of the three groups can do it alone.
</div>
</div>


Crewmember Knowledge/Actions:
<div class="mw-collapsible mw-collapsed">
#*'''Traitors''': Crewmembers may know upon witnessing or upon finding Syndicate items or abilities that these items are contraband. Whether or not it is dangerous depends on what it is. ''You are allowed to know what it does and how it works.''
<center><h3>On cloning, revival, the medical system, and taking IC death seriously</h3></center>
#**People possessing contraband should be dealt with by security and regulations as necessary. Example: A person has an emag. It is illegal. Have security confiscate it, search them, and brig them if necessary.
<div class="mw-collapsible-content">
#**You are ''not'' allowed to know internal details of the methods of acquiring an item, outside of it being known to be smuggled in by hostile entities, unless someone tells you in-character.
Revival, cloning, and mirror technology in character is '''absurd.''' We have yet to change it. We may never change it, for the simple reason that we are a server with a lot of slice of life roleplayers.
#**Judge on actions and what they have, not the fact that they have some form of contraband. Someone with a bomb/gun is far more dangerous than if they had an emag or some EMP grenades.
#**Random searching of players is covered by SOP and Security Policy. You may not search for contraband/stealth without a reason to suspect someone has them.
#***This is mostly enforced in code using identification components - which means don't run items through the deconstructive analyzer ''just in case''.
#***Otherwise, the following applies:
#***Anything disguised as another item shouldn't be checked for disguises without a good reason to suspect someone has it, like microlasers and EMP flashlights
#***You may not check for illegal implants/organs without a reason to suspect someone has it, like them emitting EMPs, magically having their cuffs drop, or magically acquiring hardware after being thoroughly searched.
#*'''Cultists''': Crewmembers may recognize Cult paraphernalia or abilities as contraband. Cultists themselves, whether wearing Cultist gear or disguised as civilians, may be identified if they exhibit magical abilities or utilize Cult items. Blood runes may be identified as something suspicious by default.
#**Magic is new to RP, and rare. This is not to say that magic is new to the Galaxy. Magical abilities are seeing a sudden resurgence after years (possibly decades) of latency. As such, the general identification of a magical ability or item as suspicious is allowed for untrained crew.
#**Specific knowledge of Cultist mechanics or greater deities such as Nar-Sie or Ratvar, is not general knowledge. Untrained crew should not know who these entities are, and consequently should not casually refer to them.
#***Chaplains, Heads of Staff, and Central Command Officials are the clear exceptions to this rule.
#***If a character has a backstory reason for knowing of a Cult or "magical" religious order, they may exhibit a greater understanding of how Cult mechanics work. ''We will monitor these cases, and you may be asked to change these details if they are considered to be egregious/unrealistic.''
#*'''Changelings''': Crewmembers should consider Changelings to be a myth. There are several xenos species capable of some general form of shapeshifting, or morphing.
#**The confirmed existence of Changelings as a threat is known by Central Command and Heads of Staff but the Changeling "race" has been hunted to near extinction. They have fallen into myth and are ''incredibly'' rare.
#**An entity exhibiting the mechanical characteristics of a Changeling is still suspicious (ie two copies of the same person running around claiming to be the original, blatant shapeshifting into a monkey, etc).
#**Organizing a crew-wide manhunt to contain a Changeling is considered poor form. Report the suspicious activity to Security, just as with any other suspicious person.
#*'''Wizards''': Crewmembers should consider Wizards to be a myth/exaggeration of historical fact. Magic has, once again, been dormant in the galaxy for decades. The Wizard Federation exhausted its forces during NanoTrasen's monopoly on Phoron, and consequently no organized Wizard activity has been observed in years.
#**Central Command, Chaplains, and Heads of Staff are aware that Wizards were a genuine but rare threat in the relatively recent past.
#**Mechanical knowledge of magical powers, such as whether they require the robes or hat to function, should not be possessed by general players.
#***A general sense that wizards have power in their clothing may be acceptable.


=Rule 4. Fulfill Your Role=
Sitting out in deadchat is unfun, and dying from a single lucky stab of a knife in five minutes isn’t what the game should be about. We design the codebase with a mixture of realism, but also '''playability'''. It should suck to get injured, yes, but this is a video game above all.


If you sign up for a role, you must make a good faith effort to do it.
Try not to act like death and pain is meaningless in character, though. Simply because we make it less brutal than it would be in real life doesn’t mean it isn’t a problem for your character. Do not abuse playability to powergame. It ruins the game for everyone.
We don't expect you to be on the beat all round - everyone needs a break and '''no''' job requires full time participation for the entirety of the 3-5 hour round, outside of the most chaotic of times.
</div>
However, minimum participation is ''required'' if you sign up as anything but an assistant.
</div>


If you signed up for it, do it. The ''minimum'' of every job must be done: Engi - setting up power, Security - responding to distress calls or obvious emergencies, Science - doing nodes/upgrades as needed when asked to, etc. Be proactive when the situation calls for it. If you're on in a populated round, minimum effort will not cut it. If you didn't want to do the job, don't sign up for it.
<div class="mw-collapsible mw-collapsed">
<center><h3>On powerful world characters, heroes, antagonists, and their restrictions</h3></center>
<div class="mw-collapsible-content">
Everyone wants to be the center of the story, and that is fine. For many, it is fun to play someone of importance, and to be the driving force behind a story.


===Inexperience/Lack of Knowledge===
However, the fact of the matter is that not everyone can be the key to the story. Not everyone can star in every event, and it’s unfair for us to wantonly allow someone to play an important world character, like a faction leader, a central command officer, and similar.
'''Inexperience will not generally be severely punished. However, if a role requires extensive experience, jobbans may be placed to encourage development of job related skills at the lower tiers first.'''


Players will ''not'' be punished for lacking knowledge about game mechanics in a department ''as long as they make an effort to learn.'' Players aren't required to be the utmost efficient that is possible. Do your job to a decent degree if you can, though.
Powerful world characters are restricted to staff discretion and events for this reason. Usage and authorization of them by staff are reviewed by other staff where available, and perceived abuse should be brought up for discussion.
</div
</div>


===Heads of Staff===
<div class="mw-collapsible mw-collapsed">
'''Heads of Staff are ambassadors and mentors for new players and old players alike. Their jobs are more complex and nuanced. They are expected to adhere to stricter standards of conduct, and can expect to face more scrutiny than non Heads.'''
<center><h3>On the limits of allowable erotic roleplay</h3></center>
<div class="mw-collapsible-content">
Administrating a server with ERP is not fun. You get a lot of complaints about what should and shouldn’t be acceptable.


Heads of staff are expected to take a high amount of responsibility for the station - YOUR JOB COMES FIRST AT ALL TIMES, and you should be ''proactive'' about it! Don't spend large amounts of the round AFK or doing nothing.
We are not here to police your kinks. That would be unreasonable, unfair, and soul-crushing for our staff beyond measure.
#In the event you need to vacate the round, whether leaving via cryo or going AFK for more than a few minutes, '''adminhelp''' and '''inform the crew''', or at least your direct underlings.


Heads of staff should generally err on the side of caution when it comes to shenanigans and causing trouble - you're a leader, not a troublemaker. Be a good example for other players. The tolerance for heads of staff causing problems is far lower than everyone else, especially if repeated.
We, however, ask that you keep anything considered extreme or undesirable for the majority to '''ghost-invisible emotes''', and in extreme cases, may even ask you to take it to Discord.


Lead your department and provide guidance. However, you also have a responsibility to the station - if there is no one effectively leading the station, the remaining heads of staff (if any) should make an effort to direct things to go smoothly as possible within the IC context of the round.
This clause has not had to be exercised many times over our server’s journey, but we have to consider the majority of our playerbase, not just one or a small group of people.
#Heads of staff are not required to know every nuance of their department, but they must know how ''most'' of their department works. Someone who has no idea how to revive people has as much of a place in Medbay as a Chief Engineer who can't set up the engine.
#With power comes responsibility. '''Do not''' abuse your power as a head of staff to be a dick to other players. People who do this will be quickly removed from said roles.


===ERP===
Furthermore, erotic roleplay does not halt the game’s world. While we do not allow griefing ERPers on purpose, the show must go on; your character doesn’t get an exception simply because they’re getting into private business. If you don’t wish to be interrupted, consider taking your scene off server. It is frankly not physically possible for another player or for an event to interrupt you then.
'''Your job/the round comes before ERP. Clock out, or be prepared to leave your scene on pause if something requiring your attention comes up.'''
</div>
</div>


Your role always comes first. Do not abandon your duty to ERP. This is especially relevant if you are in a department that tends to be constantly needed.
<div class="mw-collapsible mw-collapsed">
If you want to scene exclusively, play assistant or play a role that isn't generally needed - OR, ''make an effort to have yourself replaced by command staff by someone else.''
<center><h3>On powerful species, mechanics, items, and their lore</h3></center>
#We will not be extraordinarily harsh if you made a serious, best faith effort to stay in line, but in a time of crisis remember your role's job.
<div class="mw-collapsible-content">
The premise of this is basically the same as the footnote “On development direction”. Some species are far more powerful in lore than we would allow in code. Some species are far more powerful in code than we would allow in lore.


===Doing Multiple Jobs===
We ask you take things with a reasonable grain of salt. Simply because a thing is not possible in code does not mean it is not possible in character. Simply because a thing '''is''' possible ''in code'' doesn’t mean it’s a ''good idea'' in character.
'''A single character should not know how to do every in-game job. The general rule is: Two Departmental Jobs and One Civilian Job.'''
</div>
 
</div>
We do not restrict IC ''knowledge'' of game mechanics other than antagonist abilities/items/etc., featured in rule 3.
That said, ''stay in your lane'' if it's not your job, outside of pressing IC need. It's outright a dick move to entirely steal people's jobs. They signed on to do that job - you shouldn't take it from them unless they are wholly incapable of doing it, or there's otherwise a pressing '''need''' for you to.
 
The general guideline on RP is to exhibit competency/mastery in ''two'' departmental jobs, with allowance for ''one'' civilian/service role (ie, Maining Security and Chemistry, but moonlighting as a Bartender). Branching into other jobs or learning them organically is allowed within reason. This policy exists to establish a reasonable expectation of how many complex tasks one person can reasonably master.
 
#Station wide threats are generally immune from this clause, see: vendor uprisings, meteor storms, etc.
#Is someone hurt/dead in med? Don't barge in if there's medics who can fix them.
#If there is insufficient staffing for a certain role, you are allowed to get involved. The game goes on regardless of who's playing what - this rule is only here to make sure everyone's fun isn't siphoned by someone who knows the entire game.
#Immediate threats and other emergencies are generally immune from this clause. If there's a breach, no one will get upset if you fix it.
 
=Rule 5: Do Not Powergame=
 
Do not out of your way to ensure that you are prepared for every event possible. Avoid the same, boring methods of bringing conflicts to a close as quickly as possible.
Conflict drives a game - it is unfun for all involved if one or a few person(s) are always eliminating the capacity for conflict wherever they can by running powerful mechanics to the ground, or otherwise preparing for every possible situation.
 
=Rule 6: Avoid Excessive Antagonistic Actions/"Greytiding"=
 
Players are allowed to and encouraged to spark reasonable in-character conflict ''within reason''.
#The most important guideline here is: Do not ''always'' make yourself the center of attention. ''You should not be breaking the law/inciting conflict with everyone on the station every single round.''
#It's fine if you aren't agreeable with people, but if you are repeatedly getting hunted for breaking and entry, you're the issue.
#*If you're breaking into Engineering round after round for a toolbelt you're the issue.
#*''If you are antagonizing security round after round without end, you are the issue.''
 
===Regarding/Defining Greytiding===
'''Constantly causing conflict or committing crimes for your own benefit is considered 'Greytiding'. Exhibiting consistent Greytiding behavior is not allowed.'''
 
Realistic IC scenarios and immersion are important. Keep in mind that you work for a corporation. If you are inflicting demonstrable harm consistently, you will most likely be severely reprimanded or fired.
#Breaking into places randomly for the sake of acquiring powerful items ''is not'' allowed - this is powergaming/"greytiding".
#Randomly attacking security/heads of staff, and inciting rebellions against authority figures ''is not'' allowed.
#Randomly attacking people ''is not'' allowed, starting small-time conflicts and occasionally escalating it ''is''.
#Doing something funny is acceptable, but don't infinitely stack trouble to the point where you are seriously destructive to the station's crew or operation.
#Regarding causing trouble in a way that would likely get other players, security or not, to intervene/chase you: '''READ THE ROUND'''. If the round is already extremely chaotic, maybe ''assist'' with helping authority restore some semblance of safety for the crew instead of adding to it. If the round is boring with nothing happening, that would be a far better time for you to start some shenanigans.
#*If the situation changes, change what you're doing. If you're causing security a headache and the round begins to take a turn for chaos, reduce what you are doing or become passive entirely. You're not required to suddenly allow security to arrest you but don't do anything that'll make it worse. We want conflict on the server but overdoing it overwhelms the best of security players. If you aren't an antagonist, don't turn the round into living hell, especially when it already is.
#If you wish to engage in a "fun"/"funny" action that may classify as self-antagging, '''ask an administrator'''. If your idea isn't too outrageous, an Admin is more than likely going to allow it. Admins may deny a request for any reason. Asking before you act can make the difference between a ban and permission to experiment or "spice" up a slow round.
 
=Rule 7: Sexual Content=
This rule mostly refers to things that are considered too indecent to do in public in an urban area of the United States. If it isn't - it's really just regular roleplay for the purposes of these rules, and therefore exempt.
#Vore is considered sexual content for the purposes of this rule.
#Size mechanics are considered sexual content for the purposes of this rule.
 
===ERP/Sexual Mechanics===
'''Adult content is allowed, and there is a reasonable expectation that you will be exposed to it during play. Respect the wishes of others, and do not force ERP on any player. Using ERP mechanics for a combat/game advantage is a bannable offense.'''
 
This is an adult server with adult content. Understand that you'll be exposed to this. '''HOWEVER''', it isn't the point of the server, and it will definitely not be shoved down your throat. '''ERP mechanics are never to be used for mechanical gameplay/conflict purposes.''' Gameplay mechanics are strictly separate from ERP mechanics.
#Never harass people with unwanted ERP, whether it is verbatim ERP or sexual-related mechanics. '''No means no.''' We take these things very seriously - if someone says to stop, stop. ''Gain OOC consent before initiating an erotic scene - do not assume someone would be okay with it.'''
#However, someone '''clearly''' going along in-character with a scene that is becoming erotic will not be able to get the other party in trouble by ahelping ''unless the other party refuses to stop when asked.''
#*Respect OOC notes if someone has them - you should generally assume it's accurate to their wants unless they specify otherwise in LOOC.
 
===ERP Protections===
'''Harrassing or interfering with players privately engaged in ERP is against the rules. Do not go out of your way to bother other people's private roleplay.'''
Do not unnecessarily interrupt ERP without a pressing reason to.
This may include but is not limited to:
#Someone participating is clearly using it to shield themselves from conflict. ''Be reasonable here'' - don't use something from 20 minutes ago as an excuse to break into someone's room to attack them
#There is an emergency and someone inside is shirking their duties and they are needed '''now'''.
#*Before breaking in on a scene, consider ahelping regarding them abandoning their job to ERP.
 
===Public ERP===
'''You may engage in public ERP. This specific kind of ERP does not benefit from ERP Protections, and if you are asked to move to a private area, you are expected to comply.'''
 
Public ERP is considered any lewd/lascivious roleplay that is clearly visible to the public.
 
Public ERP is not protected and can be ICly interrupted within reason and escalation. Furthermore, you must bring ERP to a private area if asked - not everyone wants to read your scene, especially if it contains elements some consider unacceptable.
#Be reasonable still. if a majority of a room is partaking in something and you are uncomfortable with it, ''where said room is semi-private e.g. library game room'', consider avoidance rather than seeking conflict. This is obviously not applicable for clearly public crew grounds like main hallways/primary departmental hubs.
 
=Rule 8: On Adminhelps=
 
When issues arise, and you think someone is in breach of an OOC rule in a manner negative for the server's enjoyment, adminhelp. Do not wait until the end of the round, or, even worse, multiple rounds after that. If it isn't an in game issue, make a discord support ticket.
#If you wait to the end of the round or even further to adminhelp something you perfectly could have within round, there is a chance administration will refuse to take the ticket. This is obviously not applicable if there's a good reason you waited. This is simply because holding up the entire server for one ticket is dickish to every other player on the server.
#If no admins respond, adminhelp anyways and ping staff to come on in Discord. If still no one responds and says they are taking the ticket, you are allowed and encouraged to make a discord support ticket to have it addressed there.
#Admins are not required to give you the exact outcome of a ticket. This is sometimes for the information privacy of the other party. It is up to the individual admin to determine if it is right to say exactly what happened in each situation.
 
=Policies=
 
Beyond the standard server rules listed above, certain jobs/roles carry additional standards and expectations. '''These are outlined on their individual pages in the Policy category on this Wiki.'''
 
=Legacy Rules/Archive=
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
'''The Prior Iteration of the Rules. Although not currently valid, they remain accessible here for study and discussion purposes.'''<div class="mw-collapsible-content"><pre>
These Rules are for use on the '''Roleplay Server''' ''alone'' and ''not at all'' applicable to the Main Server. Specific changes to each rule have been inserted below, either as an additional segment or as an overriding change.
 
==Server Caveats==
#You must be 18 years or older.
#You must be able to read and write English with a level of comprehension meeting the US Grade 11-12 standard.
#Repeatedly coming close to breaking a rule (i.e., "toeing the line") will be counted as breaking the rule.
#Repeatedly breaking the same rules will accrue harsher punishments.
#All examples are just that and are not an exact list of what is and is not allowable.
#Don't be a dick.
#To gain access to the server, use the #station-access-request channel on the Discord.
 
==Citadel Station RP Rules==
 
===Rule 1: Do Not Grief===
Griefing is deliberately irritating or angering another player using aspects of the game in unintended ways.
 
#Don’t spam emotes, in-character speech, OOC text, or anything else.
#Do not kill or attack people randomly or indiscriminately. If you have a reason to attack or murder someone, have a strong justification for it.
#Do not exploit bugs. Report all bugs on the Github.
#Do not intentionally cause damage to the station, machines, or other structures/objects for no reason.
#Do not harass another player out of character. In-character harassment is subject to admin intervention if it becomes overbearing.
#End of round grief (AKA, EORG; i.e., griefing at the end of a round in the time after the shuttle has arrived at CentCom) is not allowed on the RP server.
'''Examples:'''<br>
''Unacceptable:''
*Spamming the *deathgasp emote.
*Killing another player for walking through your work area.
*Using a bug to gain an item you shouldn't have access to.
*Destroying all the lights on the station simply because you wanted to.
*Berating another player in OOC for something that happened IC.
''Acceptable:''
*Breaking open a window to save a dying player.
*Getting into an argument that evolves into a brawl that evolves into a fight with weapons that ends in death.
 
===Rule 2: Listen To The Admins===
Admins always have the final say during a round. If you have a problem with an admin's decision, you may discuss it after the round in the #admin-forum Discord channel or you may make a formal complaint on the forum.
 
#If you are ever unsure whether you should do something, a-help and ask before doing it.
#Be polite and to the point when sending an admin PM; give admins all relevant information that you can.
#Do not antagonize someone you are a-helping about as it will only complicate the situation.
#If an admin tells you not to do something, don't do it. Arguing with an admin during a round about the nature, absence, or applicability of a rule during a round is not allowed. If you feel you have been wronged, take it up in the admin-forum or make a complaint after the round is over.
#Do not lie to admins in official channels. Doing so will result in your ban being increased or a ban being applied regardless of any other fault.
#If you have an issue with a player, bring it up to administration. If you have an issue with administration, bring it up to a player representative or head admin. If you have an issue with a ban or note that isn't yours, you may attempt to bring up the topic to an admin in private, but all appeals must be done by the original player. Do not complain about any of your issues in non-specified channels.
'''Additional Information:'''
*When you a-help about anything you should include where it's happening, what's happening, who's involved, and why you think that it's an issue.
*If someone is antagonizing you while you're a-helping about them, your best option is to do your best to get away from them and inform the admin handling your ticket. If you can't, try not to retaliate; if administrative action is taken against a player, the admin may be able to reverse any damage done. Do this to avoid coming into trouble yourself.
*If an admin tells you that something is IC/valid/etc, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round. If you want more information you may ask again after the round, or you may ask for the logs.
 
===Rule 3: Stay In-Character===
Your character and actions must fit into the canon of the server; the canon of the server is defined as a research station in deep space with the goal of mining and researching the effects and uses of plasma. You are a member of the crew of this station, being either a human, a human-hybrid (aka furry/anthromorph), or an alien species (e.g., Plasmaman, Tajaran, etc).
 
#Speak normally. Don’t spam, yell constantly, or use netspeak, emotes, etc. in speech (excepting special circumstances like braindamage).
#Your character's name must be fully spelled and capitalized and may not contain titles.
#Do not impersonate staff or other player characters.
#As a member of the crew, you should maintain the professionalism, work ethic, and probable training you would expect to have in a real setting.
#Reference characters are only allowed as just that: a reference. Do not attempt to recreate a character from either a real person or a fictional character. Your character may be similar or have allusions to the other person/character, but do not attempt to actually be that person/character in the SS13 setting.
#Do not intentionally commit suicide to avoid IC punishment or for "an hero" moments (e.g., killing yourself in the permabrig/offing yourself after making a long, drawn-out play about how you're gonna off yourself because you're sad). Doing so will result in either a server ban or identity ban.
#Underage characters are strictly verboten. The lower limit for character age is hard-coded at 18 for a reason. Attempting to circumvent this using flavortext or by describing your character as "looking younger than 18" is disallowed.
#Do no pick disabilities that interfere with your ability to do your job (e.g., a blind chef, mute security officer, or deaf engineer).
#Characters can not posses ties to either Central Command or the Syndicate in their back stories.
'''Additional Information:'''
*When you’re creating your character, it ultimately must fall into the canon of an NT crewmember. This means that your character must be believable. NT crewmen do not have special powers (unless they receive abilities on the station from genetics, research, antagonists, etc.), they are not super-powerful beings that are supernatural or otherwise, and they would not be former enemies of the station.
*Antagonist status does not give you license to define your character however you see fit. They still must fit into the current role. Traitors, revs, cults, and similar antags still need to appear to be an NT employee. Wizards and the like should reflect their current powers and abilities, but their “fluff” can be more open to interpretation.
*NT would not hire incompetent or mentally ill crew members; at least not in serious jobs (roles like cook, janitor, etc are more believable for someone who is “special”). The station is a workplace, and people who constantly act like children would be quickly expelled. When in doubt, act as you would at your own workplace.
Murder is only justifiable as long as it was properly escalated. You can’t go from a single rude punch to a knife in the neck. You can, however, go from a single punch to a counter punch to a brawl to using weapons, and so on. Other IC justifications may exist for murder, but these are on a case by case basis. Minor aggravations like demotions, pranks, insults, or thefts are not adequate justification.
*When picking your name, it must be spelled fully with capitals and no shortenings (e.g. NOT J Hoffman or jaiden mallow). Exceptions to this are one-word nicknames, "Eats-The-Lemons" format of Lizard names, Clown, Mime, Silicon, Wizard and Nuke Op names.
'''Examples:'''<br>
''Unacceptable:''
*"lol, i c u there :)"
*Playing as Donald Trump, 45th president of the United States.
*Playing as Gordon Freeman, a silent scientist from Black Mesa.
''Acceptable:''
*Playing as Tonald Drump, a blonde, orange skinned captain obsessed with building walls.
*Playing as Gerald Fieldman, a mute scientist who really wants that red crowbar.
 
===Rule 4: Fullfil Your Role===
All head roles, antag roles, and to some extent all jobs in Science, Medical, Engineering, Supply, and Security require a minimum amount of effort. Failing to put in that effort will negatively impact the round for everyone playing. Before you do anything else, you should insure that all of the responsibilities of your department are being accomplished.
 
#If you have a job in an important department, you should regularly check in to make sure that any tasks assigned to your department are accomplished. If no one is able to do them, it's your turn.
#If you are a part of the command staff, your round should be spent ensuring that all of the jobs that your department is responsible for are accomplished. Delegate where you need to, keep track of your staff, and do yourself what your staff can't take care of.
#Solo antags (e.g., traitors, changelings, etc) are expected to at least try to do their objectives; actively working against your objectives is not allowed. Team antags (e.g., cultists, nuke ops, etc) are bound to their objectives and team and must accomplish them to the best of their ability.
#If you take a role that is not considered to be important to the round like cook or janitor, you still have a job to accomplish and should do it. If you don't want to do that job (or you'd rather just be an assistant) get yourself reassigned.
#Locking yourself in part of a department to do some minor task (e.g., virology or paperwork) while ignoring more important and time-sensitive jobs (e.g., healing/cloning in medical, stopping threats to the station as security, etc) counts as not fulfilling your task.
'''Additional Information:'''
*If you never want to be in a specific role, ask to be job-banned. Failing to do your job because you didn't want it is not an excuse.
*If you do not want to be an antagonist, a-help and ask to have the role removed so that it can be given to someone else.
*Admins will not change your job for you; that's what the Head of Personnel is for. If there is no HoP (or captain), tough it out for the round.
*If you leave your department, be sure to keep your radio on to stay aware of anything that comes up.
'''Examples:'''<br>
''Unacceptable:''
*Sitting in the security office all round to chat with another officer while ignoring calls for help on the radio.
*Sitting in virology while ignoring calls from fellow crew-members for medical attention.
''Acceptable:''
*Hanging out at the bar as an engineer, and leaving to repair any damage reported on the radio.
 
===Rule 5: Do Not Metagame===
Metagaming in regards to SS13 means using any information that you might acquire from sources outside of your in-character means. This includes any out of character patterns (e.g., characters who often roll antag, the round type, etc), third-party communications (e.g., IM over Discord, VOIP, etc), or preemptive preparation without knowing there is a threat.
 
#Keep in-character information out of OOC and vice-versa.
#Do not use third-party IM or voice programs to communicate with someone about in-game information.
#Do not multi-log/multi-key; i.e., playing on the server with two (or more) accounts.
#Do not meta-grudge; i.e., attacking or griefing another player for an infraction from a previous round or because of a personal vendetta.
#When your character dies and is cloned, you are allowed to remember everything up until the point you black out.
#Do not intentionally kill yourself (e.g., by running out of an airlock) to circumvent the restrictions placed on ghost roles for suicide. If you wish to play ghost roles, it is far easier to simply observe.
#All antagonists are non-canon, and therefor information regarding them is not retained across rounds. Outside of using the [[Identifying Antagonists Guide]], you must learn it ICly before acting on the information.
#Do not abuse the respawn system. Using it to get back at players by switching roles or jobs, or using it as a respawn when your character is clearly taken out of the round and not going to be cloned during the round is not allowed.
'''Additional Information:'''
*Characters may know about any in-game mechanics; learning how to do a job from a guide is not metagaming.
*Characters may know about antagonists and what their objectives might be, but may not preemptively prepare for them or attempt to prevent their accomplishment.
*Characters may know what antagonist equipment is and what it does, but may not preemptively search for it without prior knowledge of an antagonist being present.
'''Examples:'''<br>
''Unacceptable:''
*Hiding grand theft objective items because you know it's a secret round.
*Searching someone for antagonist items without a clear or justifiable reason to search them.
''Acceptable:''
*Knowing how to do a task that's technically outside your department's job description.
 
===Rule 6: Do Not Powergame===
Powergaming in SS13 is acquiring items, powers, increased levels of access, and other assets for the sake accruing as much power as possible, with little or no other motive. It is also a style of play in which one min/maxes their character or environment to complete an objective, to the exclusion of other elements such as roleplay and the mutual entertainment of other players.
 
#Don't steal ID cards or upgrade your access just for the sake of having more access alone; if you need to do this, have a good reason to.
#Don't steal items from another department for your own convenience or to inconvenience them, especially important items for that department.
#Be conservative when giving players outside of your department powerful items or abilities. Provide them to those who need it, and deny them to those who would pose a potential risk.
#Don't take over the job(s) of another department when they are fully able and willing to do it themselves.
#Security are not allowed to preemptively prepare for antagonists before any antagonists are identified.
#After an arrest, Security should return confiscated equipment either to it's rightful department (e.g., return an RCD to engineering), or put all contraband in the contraband locker (e.g., a Stechkin). The HoS/Warden may assign confiscated gear to security personnel during a heightened level of threat (like traitors or meteors) or during an emergency (like a blob or cult/revolutionaries).
#Limit what you know in character. It's reasonable for a character to have skills outside their occupation; it's not reasonable for a character to be well versed in multiple high level or difficult fields. (e.g., being able to set up the reactor and perform surgery)
#Do not use size gun for a combat advantage. This is specifically referring to shrinking people to be able to kill them faster than the game regularly allows.
'''Additional Information:'''
*In the event of a station-wide emergency, most of the parts of this rule can be disregarded (within reason). The line between what counts as an emergency and what doesn't is not explicitly definable; but, one can assume that if the lives of all or most of the crew are at stake, or if the station itself is at risk of total destruction, it can be counted as an emergency.
*There are always acceptable exemptions to this rule; remember however that they are just that, an exemption, and not the norm.
*It is acceptable to use contraband to protect your life, but looting and using contraband as a regular crewmember or security is considered powergaming; do so at your own risk.
'''Examples:'''<br>
''Unacceptable:''
*Stealing the Captain’s spare ID because there are no heads and you want to be Captain.
*Taking as many weapons and powers as possible because "there might be an antagonist on the station and you want to be ready for them”.
*Breaking into chemistry to make yourself a bunch of chemicals because “there’s no chemist around”.
 
===Rule 7: Do Not Validhunt===
A "valid" is someone who is allowed to be killed under the rules, typically on the grounds of being an exposed antagonist. "Validhunting" is the act of going out of the way to seek out and/or kill a "valid", regardless of other responsibilities to the station or level of authority (or lack thereof).
 
#Do not abandon your job to search out, hunt for, or attack antagonists unless it is related to your department's field of work, or unless you or nearby crew-members are under a direct and immediate threat from an antagonist.
#Do not forcibly inject or force-feed a member of the crew something which will reveal their antagonist status without a credible in-character reason for doing so.
#Random searches are only allowed by security and heads, and only for a credible in-character reason.
'''Additional Information:'''
*In the event of a station-wide emergency, most of the parts of this rule can be disregarded (within reason). The line between what counts as an emergency and what doesn't is not explicitly definable; but, one can assume that if the lives of all or most of the crew are at stake, or if the station itself is at risk of total destruction, it can be counted as an emergency.
*The line between validhunting and defending yourself can be grey, but a general rule of thumb is that if it's not your job to directly confront an antagonist, your goal should be to survive and escape, not to try to kill or subdue them.
'''Examples:'''<br>
''Unacceptable:''
*Leaving your job in chemistry to go hunt someone that you suspect is a traitor, but have no evidence for it.
*Forcibly injecting someone with a mind-shield implant to see if they're a revolutionary or gangster because nothing has happened all round and you're bored.
''Acceptable:''
*Defending the R&D department from an attacking wizard with your mech as a roboticist.
*Searching an assistant who was lurking in maintenance on blue alert as a security officer.
*Force-feeding holy water to someone who you suspect is a cultist when it's been confirmed that there is an active cult on the station.
 
===Rule 8: No Self-Antagging===
Self-antagging is performing the actions of, or acting as if you are, an antagonist when your role is not set as such.
 
#Murder, attempted murder, mutiny, rioting, theft of a restricted weapon, breaking and entering, sabotage, and grand theft are all considered to be self-antagging.
#Pretending to be an antagonist when you aren't one is (obviously) considered self-antagging.
#Using in-game means to repetitively make yourself an antagonist (e.g. wishgranter, slime potions, etc) is considered self-antagging.
'''Additional Information:'''
*Self-antagging will mostly be left to in-character solutions such as security or heads of staff. This rule is a protection against bad players who take it upon themselves to ruin rounds and make the lives of players and admins alike more difficult.
*The "toeing-the-line" caveat is doubly applicable to this rule.
'''Examples:'''<br>
''Unacceptable:''
*Murdering another crewman for annoying you.
*Pretending to be a cultist to get people to attack you so you can kill them.
*Breaking into the brig to break out your friend who was jailed for a crime.
*Breaking into science to steal tools or weapons from the lathe.
*Stealing antique laser for fun.
''Acceptable:''
*Breaking into medical during a medical emergency when no doctors are readily available.
 
===Rule 9: Don't Be a Creep===
ERP is allowed on the server, but it is not the goal of the server. Gameplay always comes before your scene.
 
#Always find an acceptably private or secluded area to do your scene. Outside a workspace and inside a living space is preferential; dorms are the best place as they can be locked.
#Purposefully disturbing players having a private scene with the intention to interrupt them is not allowed. However, ERPing in a public area is not protected; do not expect an admin to intervene if you're interrupted in a place that isn't suitably private.
#If someone tells you to move your scene out of a workspace (either IC or coming from an admin), do so.
#Harassing another player with unwanted ERP is a first-time permabannable offence. If you do not have consent from another player, either IC or OOC, you will be banned; and an appeal will be unlikely.
#Do not use vore mechanics for the purpose of gaining an advantage in combat or completing antagonist objectives. This includes using vore to carry/hide people, heal other antags or conceal/dispose of corpses. It does not extend to mediborgs attempting to heal people for non-antagonist purpose
#Using vore mechanics on someone without OOC consent is a bannable offense.
'''Additional Information:'''
*Non-consensual scenes that are agreed to out of character are not protected and liable to any in character repercussions.
*Subtle emotes are not a replacement for finding a secluded or private area, though it is generally more acceptable to other players. Rule two still applies while using subtle emotes.
</pre></div></div>
 
[[Category: Guides]]
[[Category: Regulations]]

Latest revision as of 22:24, 5 July 2024



The Rules

Important

These rules are enforced in addition to Global Policy. Read both, please. While global policy refers to general community guidelines, these are the actual rules for the server. As such, we will try to keep this relatively simple.

Summary

  1. Keep IC / OOC separate, adhere to minimal standards for IC chatter. Do not talk about the events of an ongoing round in OOC channels (discord, OOC verb, voice calls, etc) until it ends.
  2. Stay in character. Try not to break character to 'win'. You should not be entirely unafraid of all death / pain / discomfort.
  3. Make a well-rounded character. Your character should have pseudo-realistic limitations on what they are skilled at. Do not make Mary Sue's. Being a troublemaker is allowed as long as it is believable and not straying into the territory of griefing.
  4. Rounds are canon, with caveats; remembering prior rounds is fine, instigating is not. Avoid giving your friends unreasonable boons in IC without an in character reason to do so.
  5. Escalate conflicts reasonably. Consider what a conflict will do to your character / another's character; have justifiable and proportional IC reason if causing collateral damage or when inflicting mortal wounds.
  6. Avoid wordless ganking, even as an antagonist. An 'antagonist' is someone given a pass to otherwise ignore certain administrative precedents (e.g. making a believable and hire-able character); you are still here to portray a character and tell a tale.
  7. Do not exploit OOC factors for an advantage. Do not abuse bugs. Do not multikey (log on with two different accounts for the same round). Do not intentionally abuse OOC factors to ruin someone's day (waiting for someone to go AFK and then ganking them, type-baiting, etc).
  8. Punishments may be IC or OOC. You open yourself to IC but not OOC punishments by crew / admins acting as higher authorities if you cause trouble IC but not break OOC rules on roleplaying.
  9. Staff are still players. Staff characters get no special treatment.
  10. Adminhelp if you have a grievance or question. Do not lie in admin tickets. Do not attempt to enforce OOC rules via IC other than in cases of clear griefing. Do not assume that someone else getting away with something means it is allowed/not enforced - always ask if you have a question.
  11. Erotic content must be consented to by all parties. Erotic content receives grief protections but no world / IC protections. Keep extreme content off the server and do not go out of your way to harass people in regards to this content whether for or against.

Elastic Clause

Citadel RP is a roleplay-oriented server. No ruleset will possibly cover all cases, and as general as our rules are, there are cases that fall outside of them still. As such, administrators may intervene in rounds and grievances as they see fit.

Obviously, staff that choose to invoke this clause are held responsible for their actions.

These rules are worded for a roleplaying environment. We, however, are roleplaying in Space Station 13. We are not here to take all the fun out of the game; reasonable amounts of ‘fun’ will be tolerated, for the game would become not much more than a job simulator without it.

We’re all here to have fun, not fight and argue with assholes. Don’t intentionally ruin the game for everyone else on an OOC level, and use common sense. More times than not, we care more about what you are doing than what rule you broke. Acting in good faith can excuse a lot of missteps, while intentionally making others miserable will be punished regardless of rules being broken verbatim.

Immersion

  • Keep IC and OOC separate. If there is an issue, contact staff. Breaking the fourth wall to get even with something is not okay.
  • Netspeak: Adhere to minimal standards for IC chatter; do not use “netspeak” e.g. emojis, “lol”, “wtf”, “4head” in IC chat. Language, after all, is spoken.
    • IC text messaging like PDA/communicators is exempt from this.
    • Semantically digital languages like the AI/cyborg binary channel, and EAL are exempt from this. Other players, however, can and will make fun of you if you choose to talk like this.
  • Metacommunications: Do not share round information in OOC manners of communication. This is unfair to everyone else playing in the round.
  • External Information: Do not use round information gained from OOC communications in round unless explicitly stated to by staff.
    • Do not use information from adminhelps IC unless told otherwise. We do’nt want to have to tip toe to not “leak” round information to you; please don’t ruin it for everyone.
  • Deadchat: Deadchat is considered OOC.
  • (L)OOC: In game OOC channels are generally for clearing up OOC/mechanical confusion, e.g. having to afk for a moment, typos, misclicks, etc.
    • They are not for arguing about an IC case. Security can and should disregard someone claiming innocence in LOOC, as an example. If there’s a major issue, you/they can adminhelp. Abuse of the channel will result in a mute.
    • For urgent issues, using ((Hey this is a heads up.)) double parentheses notation is an acceptable thing to do in say/me/IC channels.
  • Do not use AI-generated text content in game. Reference images in your flavortext is fine. Writing your flavortext or RPing with LLM's or similar AI generators in game is not. As a rule of thumb, if we can tell it's AI, it's probably too AI for a RP community.

Roleplay

  • Stay in character: Try to stay in character at all times. Don’t do ridiculous things that your character wouldn’t.
    • Light amounts of messing about is allowed and encouraged, as we are still a video game. Just because your character is here to work doesn’t mean they can’t have a little fun while doing it. We’re not here to roleplay rigid military rank, and your character isn’t a robot.
  • On powergaming: Powergaming is defined, loosely, as ‘playing to win’. If you are trying to complete round objectives, kill the antagonists, or ‘win’, at all costs with no regards to roleplaying, you may be better off somewhere else. This may include but is not limited to:
    • Having your character unafraid of any and all death or pain and resistant to any torture
    • Having your character always willing to battle alone against a crowd of opponents
    • Rushing gun wielders unarmed with no regards to your own preservation
    • Having guns, medicine, and other powerful items every round with no real IC reason to do so
  • On character knowledge: Departmental knowledge is outlined in “Characters”. This more refers to general guidelines; keep in mind what your character does/doesn’t know. The average spacer probably doesn’t know where to find, say, an agent’s uplink, or have exact coordinates of specific pieces of loot memorized to teleport at a whim.
  • On cloning/revival: Cloning and revival technologies are in flux on the server out of necessity. Death and pain should not be ignored due to their presence; they are only so lax at current time for the benefit of our community and culture.
  • On Leaving the Round: While it's unreasonable to try to force people to play what they don't want to play, please avoid leaving the round to dodge IC punishment for your character's actions. It's not fair to the other people who went out of their way to handle whatever you did.
    • Avoid ghosting out of your character unless absolutely necessary. There's already systems in place to allow you to leave the round properly.
    • While we do not mechanically restrict leaving and coming back on the same character, it should not be used to do things like swap jobs, heal yourself, and similar IC actions. Please see Administrative Precedents for more information.

Characters

  • Make well rounded characters: Your characters should have strengths and weaknesses. Take what species you’re playing as into consideration. Avoid “Mary Sue”s, aka characters that are inexplicably/unreasonably perfect at everything with no flaws.
  • Keep your characters separate: It is unfair to others if you were allowed to play a whole “cast” of characters fit for everything, and share knowledge/grudges amongst themselves in an attempt to bypass our rules on escalation/grudges/knowledge. Here are some examples;
    • Playing siblings is okay.
    • Playing characters who know each other is okay.
    • Leaving mid-round to bring in another character to handle a situation in your character's favor by overruling conflicts is not okay; an example of such is joining as a security character to clear another one of your character's name.
      • Switching characters to respond to an ongoing crisis, such as swapping from a medical character to an engineer character to handle a Code Orange, is allowed.
    • Having all of your characters automatically grant someone favors, or grudge someone as a group is not okay, and will usually be considered as metagrudging.
  • (Departmental) Knowledge: Keep knowledge reasonable. A twenty-five year old wouldn’t be some genius with multiple PhDs. Many things are harder to do in character than they actually are to do in the game, e.g. things like surgery isn’t ICly clicking a button ten times. Avoid characters that know everything.
    • This is usually relaxed and not overly enforced when there’s not a lot of people around. We don’t want skeleton crew hours to be unplayable.
    • While many species exist that can live well past normal human lifespans, we still require those characters adhere to reasonable knowledge guidelines; No 'my character is 300 years old' perfect do-it-alls.
    • As rounds are canon, characters should not be a permanent Head of Staff for more than one department at a time. Swaps are possible, but should be done in a reasonable manner.
    • For the purposes of these rulings, the Captain/Facility Director and the Head of Personnel are in the same department: Command. Playing both frequently is allowed.
    • The general guideline is that a character should have at most proficiency in two unrelated fields. Most people wouldn’t be heads of multiple departments, or able to do every job on the station.
  • Miscreants, troublemakers, and criminals: Characters with “unfavorable” (from the PoV of authority) backstories are allowed and encouraged. Getting caught IC still incurs penalties as always.
    • You still need to get hired. Your employer wouldn’t hire someone who wouldn’t be able/willing to work. No “my character is insane” antics.
    • Backstory cannot justify escalation alone. No characters that attack security for the fun of it, or “evil” characters that join to break things.
  • Flavor Text: Your flavortext represents what can be visually observed by looking at your character. Try not to dump backstory, and keep it (relatively) reasonable.
  • On backstory and species: Character customization and creativity is one of our environment’s features. You may design custom species/genemodded characters with unique planets/backstory within reason. Some specific caveats are as follows;
    • Major species already have lore. No going against what the agreed upon narrative is; adding to it in reasonable manners (like saying there’s some outpost somewhere that you came from, etc.) is usually allowed.
    • Whitelisted species have specific requirements for lore. Make sure you’re in adherence with them.
    • Custom species may either be 1. a genetic modification of a major species 2. a minor race of your own creation with no more than a few systems. The galaxy’s major species are already set; there won’t be any Mary Sue races popping up out of nowhere without prior agreement.
    • Lore submissions: We encourage lore submissions if you wish to expand upon our universe. This is one way to “canonize” your minor race.
    • On Important Characters: Characters integral to the lore, e.g. leaders of major species factions, CCOs, any kind of royalty, and generally any in-universe celebrity would find little reason to be working on the station. They may not be used as 'daily driver' characters.
    • Heads of Staff: Heads of Staff must have written and complete security / medical / employment records.
  • Naming policy: We are very lax on naming policy. Here are some general guidelines;
    • It is recommended to stick to your species’s standard naming style (firstname lastname for humans, etc). Try to have a reason if you choose otherwise.
    • Character names may not contain nicknames. (e.g. Jason “Jay” Brooks)
    • Character names may not contain hierarchal, gender-based, or job related titles, like Duke, Lord, Dr., Mr., Capt., etc.
    • Try to initial middle names. (Kara Mary Snyder --> Kara M. Snyder)
    • Human names may not be a mononame. (e.g. “Jack”).
    • Clowns, mimes, theatrical roles, and gimmicky event roles are usually exempt from naming policy. Keep it tasteful.
    • You may not name your character after real life celebrities, politicians, or other famous person(s) from popular culture/video games.
    • Avoid cartoony names like Firstname ColorFur and similar; it breaks suspension of disbelief.

Continuity

This is a section undergoing trial. Continuity is hard to get right, and we may adjust this as necessary. Keep it tasteful and avoid going out of your way to ruin somebody’s day.

Citadel RP has round continuity. This means that events of previous rounds are canon in-universe unless stated otherwise. This comes with a few minor caveats:

  • Instigating: Avoid instigating conflict cross round in a way that heavily disrupts another person’s round. You should not be leaping for someone’s throat the moment they arrived or trying to bait them into a fistfight. Keep it reasonable.
  • Favors: Avoid giving your friends, in character or out, overly powerful benefits without sufficient IC reason to do so. Whether or not this is persecuted in-character depends on what your reasoning was and whether it was plausibly in character.
  • Grudges: Avoid acting on grudges in a way that ruins someone’s rounds. We do not want to see Pathfinders kicking someone off the team over a personal dislike alone, nor do we want to see cargo-techs denying departmental gear for no good reason.
  • Relationships: Character relationships are going to happen, especially given the nature of the server. The rules above apply regardless; expect higher scrutiny from Central Command if you main a head or security role.
  • Violations: Violations of the above may be persecuted IC or OOC depending on severity and reasoning. Keep extra care to not overdo it as a head of staff.
    • By necessity, administration will generally side against instigation of needless cross-round drama if faxed, especially when involving positions of power.

Conflict

Conflicts, including physical ones, may be started by characters if there is sufficient IC reason to do so. Keep in mind the limits of your character; most characters are likely working for an employer, and someone overly violent/destructive would not be employed for long.

  • Escalate conflicts reasonably: You should be using reasonable force and consider what your character would do in response to a scenario (or what they would be willing to do when instigating).
  • On lethal conflict: Avoid lethality/maiming where possible. Murder is a serious crime in character, regardless of revival technologies. Your character would not be killing their coworkers over the average disagreement!
  • Have a reason for collateral: Avoid causing collateral damage to uninvolved and to critical infrastructure for the same reasons as above.
  • Keep IC and OOC separate: Your characters’ feelings and your own feelings should stay separate. The same should apply to everyone around you. Do not OOCly harass other players for their IC actions, and do not metagrudge by acting on your OOC dislike of someone using your IC character.
    • Targeted IC harassment over OOC grudges (and vice versa) is taken very seriously. Just don’t. If you think someone is doing it, adminhelp; do not fight fire with fire.

Antagonism

  • Antagonists: ‘Antagonists’ refer to anyone given a pass to act as a special, and usually opposing role. This can include pirates, shapeshifters, cultists, or even a malicious diplomat.
  • Roleplaying an antagonist: Antagonists are not exempt from the rules. Your role gives you a reason to act beyond what an ordinary crewmember would, or in some cases, could. While you often have laxed escalation and de-facto motives to cause problems, it is not a free pass to kill and destroy anything you please.
  • Avoid ganking or playing hero: The point of antagonism is not to “win” by killing either side. Wordlessly killing anyone in your way, or wordlessly charging perceived antagonists to kill/subdue them without good IC reason is not a good idea.

Mechanics

  • Bug abuse: Bug abuse is defined as knowingly using unintended behavior. This is punishable by staff depending on severity and intent.
    • We’ve all done something funny with broken game mechanics before. Staff are generally going to be lenient in relatively harmless abuses of bugs.
    • Open source projects rely on players to find bugs. You will not be punished for finding a bug alone. You are encouraged to find and report bugs.
    • Do not abuse bugs to gain an upper hand in IC conflict, especially mechanical conflict/combat. This is the one case which will be persecuted severely, as it erodes trust and ruins it for all parties involved.
  • Multikeying: Do not multikey without admin permission. This means not playing multiple characters at once, not logging in with multiple accounts as once, so on and so forth.
  • Griefing: Do not intentionally and knowingly abuse OOC inconveniences to gain an upper hand in IC, or perform IC actions with the express intent of causing OOC upset.
    • Try not to grief those experiencing said inconveniences, like stealing from someone whose connection suddenly dropped. Pressing IC reason may alleviate this.
    • This is relaxed in some cases where enforcing this makes less sense than not enforcing it. Act in good faith.
  • Fourth Wall: Just because something is possible in the code, does not necessarily mean it makes sense in IC or that you should do it. Due to how open-ended this rule is by nature, we will list all commonly enforced tidbits as follows:
    • Item naming: The loadout system as well as many in-game systems allow you to rename and 'refluff' item names and descriptions. Much like flavortext, this should be what an arbitrary person can glean from inspecting the item. Do not infer information, feelings, or thoughts onto the reader that the reader should not know factually by looking at the item. An example of a violation would be "Bob Joe's duster jacket" as an item name.

Punishments

We seek to handle issues with IC intervention over OOC punishments like bans.

  • IC punishments: These are directed at a player's characters. Punishments carried out IC include administration faxing to assert a certain directive sanctioning a given character. Character-specific jobbans or sanctions are also considered an IC punishment.
  • OOC punishments: These are directed at the player. They involve less faxes and roleplay and more admin-tickets. OOC punishments are handed out more for server rule breaches than IC regulation breaches. Keep this distinction in mind.

Administrative Interference

  • Staff are still players: Characters played by administrators, developers, event staff, etc, are part of the game world. They receive no special treatment in regards to IC conflict.
    • Staffmembers are not allowed to adopt world-critical characters as their regular, everyday characters.
  • Keep character: In round staff interference, such as item spawning, does not receive automatic immunity from IC reactions.
    • e.g. if someone has an adminspawned weapon, security is allowed to act as usual. We would have given them a permit/faxed a directive if immunity was intended.

Grievances / Adminhelps

If you see a rulebreak, admin-help it. Act in character while in character; do not attempt to backseat administrate or enforce OOC rules IC other than in cases of clear grief.

  • Adminhelp if an issue arises. Do not wait until the end of the round. Staff are here to assist.
  • Fax. IC problems like requesting assistance/directives should be faxed where possible.
  • Pings: If admins are unavailable, whether for adminhelps or faxes, pinging @RP Staff on the Discord is allowed
  • Discord tickets: Issues should be brought up in a Discord ticket if the round in question is already over.
  • Old grievances: There is no set statute of limitations for taking a problem to administration. That said, it’s worth considering whether something is still worth bringing up after too long of a time has transpired. Staff have the right to disregard very old cases if they find little reason to press the issue.
  • On truthfulness: Lying in an adminhelp is a terrible idea. It tells us we cannot trust you, which makes whatever you did magnitudes worse because now we have to second guess your stated intent.
    • Lying is obviously allowed in character. It may result in consequences for you if found, but isn’t the same as lying in an OOC adminhelp. If we want straight answers out of someone, we’ll use an admin ticket. Faxes are IC.
    • Forcing admins to drag out information piece by piece or otherwise intentionally misrepresenting situations is equivalent to lying.

Sexual Content / ERP

ERP (Erotic roleplaying) is allowed on Citadel RP, with these caveats. Anything considered too indecent to do in public of a normal, urban area, falls under this clause.

  • ERP is not required. If you are here to play and have no interest in it, say as such in your OOC notes. You will not be harassed or otherwise discriminated against; we are a server with ERP, not a server explicitly for ERP.
  • OOC consent is required. Do not harass those who do not want ERP for ERP, and do not be excessively creepy. We take this very seriously. Seriously, just don’t.
  • ‘Extreme’ content should be isolated. Keep things like OOCly agreed upon non-consensual scenes, as well as kinks considered graphic (filth, gore, etc) or extreme private.
    • It is required to use the anti-ghost subtle verb in these cases as well.
    • Realize that if taken at face value, a character doing these things (especially fully non-consensual scenes) would be swiftly expelled from the station. We only allow these scenes to happen on server at all for convenience / not requiring people to take it to Discord, not because it is ICly allowed. Intentionally dragging these scenes to public eye for the sake of drama is punishable by character removals or server bans.
  • ERP with creatures that cannot consent is not allowed. Outside of two players engaging in consensual non-con content, ERPing feral creatures (ie; animals or other simple mobs that are unable to consent) is not allowed.
    • Player controlled simplemobs are able to consent, and are not affected by this rule. However, this content is generally considered 'Extreme', and falls under the provisions of that rule.
  • ERP receives no world protections. People are allowed to interrupt you given a good IC reason, such as you being on duty and needed, or security enforcing public indecency regulations. Your scene is not central to the in-game world.
  • ERP does receive protection from grief. Interrupting ERP for no good IC reason is grounds for admin action. This especially applies to private roleplay. Do not attempt to grief ERPers for no / flimsy reasoning.
  • Do not intentionally abuse ERP mechanics for gameplay. This means no size-shifting to try to step on people mid combat (this likely breaks character rules as well, most of the time), no abusing vore to round-remove or heal people in conflict. This is generally enforced by the code team through balancing and design, but is a rule nonetheless. We have some mechanics that are only really useful for ERP; Don’t ruin it for everyone.
    • We reserve the right to ask anyone using sub-standard sizes to avoid causing mechanical problems / engaging in mechanical conflict. It doesn't make sense for 16 pixel tall humans to run around beating people with batons, and the coders shouldn't need to spend their limited time dealing with it. You are allowed to partake in the game, but you are not allowed to make others miserable with your small size.

Footnotes

Some of our rules may seem arbitrary. Here’s a short collection of “why”s.

On code balance, development direction, and roleplay

Many things, like some of the issues listed below, stem from the server’s code maintainers progressing code direction in a specific way to better cater to our overall goal.

Things like player death may be avoided, as a design choice. Medical systems are not as realistic as they are in real life. Science is going to be a constant work in project, and you’ll often have to shoot a simple mob human that to you, a player, you know as being a NPC, but in character, they’re still another human.

Should you take everything in the code 100% seriously? No. You aren’t required to mourn IC for the next few days because you shot a simplemob cultist spawned by a careless deprecated event that we (developers) have yet to change. You aren’t required to write out in a /me cutting each wire of a door. In some cases, you should take the enjoyment of the code-base we build for you (as well as the enjoyment of your fellow players) over a roleplay technicality.

But neither should you completely ignore the ramifications of a scenario or action simply because it’s glitzed over for the ease of use of players. Your character should not be seeking to kill hundreds of mercenary simplemobs; they are still human. Science takes a button to operate, and brain surgery is as simple as ten clicks, because this is a roleplaying game. In character, however, they are not nearly as simple as that, and you should reflect that in your actions.

The developers have a third of the burden of responsibility of encouraging IC behavior. The playerbase and the administration have the other two thirds. Not one of the three groups can do it alone.

On cloning, revival, the medical system, and taking IC death seriously

Revival, cloning, and mirror technology in character is absurd. We have yet to change it. We may never change it, for the simple reason that we are a server with a lot of slice of life roleplayers.

Sitting out in deadchat is unfun, and dying from a single lucky stab of a knife in five minutes isn’t what the game should be about. We design the codebase with a mixture of realism, but also playability. It should suck to get injured, yes, but this is a video game above all.

Try not to act like death and pain is meaningless in character, though. Simply because we make it less brutal than it would be in real life doesn’t mean it isn’t a problem for your character. Do not abuse playability to powergame. It ruins the game for everyone.

On powerful world characters, heroes, antagonists, and their restrictions

Everyone wants to be the center of the story, and that is fine. For many, it is fun to play someone of importance, and to be the driving force behind a story.

However, the fact of the matter is that not everyone can be the key to the story. Not everyone can star in every event, and it’s unfair for us to wantonly allow someone to play an important world character, like a faction leader, a central command officer, and similar.

Powerful world characters are restricted to staff discretion and events for this reason. Usage and authorization of them by staff are reviewed by other staff where available, and perceived abuse should be brought up for discussion. </div

On the limits of allowable erotic roleplay

Administrating a server with ERP is not fun. You get a lot of complaints about what should and shouldn’t be acceptable.

We are not here to police your kinks. That would be unreasonable, unfair, and soul-crushing for our staff beyond measure.

We, however, ask that you keep anything considered extreme or undesirable for the majority to ghost-invisible emotes, and in extreme cases, may even ask you to take it to Discord.

This clause has not had to be exercised many times over our server’s journey, but we have to consider the majority of our playerbase, not just one or a small group of people.

Furthermore, erotic roleplay does not halt the game’s world. While we do not allow griefing ERPers on purpose, the show must go on; your character doesn’t get an exception simply because they’re getting into private business. If you don’t wish to be interrupted, consider taking your scene off server. It is frankly not physically possible for another player or for an event to interrupt you then.

On powerful species, mechanics, items, and their lore

The premise of this is basically the same as the footnote “On development direction”. Some species are far more powerful in lore than we would allow in code. Some species are far more powerful in code than we would allow in lore.

We ask you take things with a reasonable grain of salt. Simply because a thing is not possible in code does not mean it is not possible in character. Simply because a thing is possible in code doesn’t mean it’s a good idea in character.