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{{Header - Administration}}
[[Category:Administration]]
{{Header - Standard Operating Procedures}}
{{Header - Standard Operating Procedures}}
[[Category:Standard Operating Procedures]]
[[Category:Standard Operating Procedures]]
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{{SOP_TITLE|Security}}
<center><h1>Security</h1></center>
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===Permits===
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Any permit legally distributed by the [[Head of Security]] or the [[Colony Director]]. The Colony Director's approving signature is required for all permits. If the Colony Director is not aboard or is not active, the current [[Chain of Command#Acting Colony Director, and you|Acting Colony Director]] (usually the [[Head of Personnel]]) may substitute for the Colony Director's signature. The Head of Security's signature is also required for all permits. Likewise, if the Head of Security is not available, the Head of Personnel may substitute for this signature. However, both approving signatures '''must''' be written by different individuals. Therefore, the Head of Personnel, or even Colony Director, may '''never''' sign for both the Colony Director's and Head of Security's approval on any permit. They must always be different. Therefore, it is impossible for any one crew member to approve their own permit on their own. Both the Head of Security and Colony Director must stamp the document with their appropriate department head staffs stamps for the document to be valid. An Acting Colony Director must use the Head of Personnel's stamp and not the Colony Director's stamp. Only a member of Central Command can bypass this process with both a valid signature and a stamp from Central Command on the permit form.
== Duties &amp; Expectations ==
 
The Internal Security Department (ISD) is a crucial part of every Nanotrasen corporate holding. As a member of the ISD, you are expected to protect the installation, as well as your fellow crew, from any threat that arises.
 
* Maintain order. The installation cannot function under chaos.
* Work with the crew. Both the ISD and all others are part of the installation’s staff - it is not you versus them.
* Protect the installation from any threats, whether internal or external.
* Practice good etiquette. Remember, you are often on the front lines of first contact - represent the company in good light.
* Uphold [[Corporate Regulations]]. They are provided for the crew’s safety.
 
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== Dress Code &amp; Presentation ==
 
Members of the Internal Security Department hold both authority and responsibility. They must be easily identifiable while on duty.
 
* It is '''mandatory''' to wear recognizable security uniform(s), '''or''' otherwise recognizable clothing.
* Recognizable clothing include most clothing with dominant colors consisting of two or more of: black, blue, and red.
** Those with valid nudity permits '''must''' wear either a red security armband, appropriate outerwear, or appropriate headgear.
* Overly casual clothing, e.g. short tank tops and skirts, are allowed but discouraged.
** Clothing should be sufficiently protective. While you are usually not going to require body armor, having most of your body uncovered tends to be a bad idea.
* Detectives / Forensics agents do not need to follow the above; they may wear something thematic for their job.
 
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== Definitions ==
 
Relevant terminology is clarified below, both for security directives as well as for corporate regulations, to clear up confusion.
* '''Lethal Weapons''': Any weapon intended for and/or able to be used in a lethal configuration. This includes things like energy guns, as they have a lethal setting.
* '''Less-Lethal Weapons''': Weapons that fire rounds that cause minor wounds with the intent to disable without killing or seriously injuring someone. Ballistic armaments that are unable to fire lethal rounds without (illegal) modification are included.
* '''Non-Lethal Weapons''': Weapons not designed to be used lethally and/or not containing a lethal setting.
* '''Director''': ‘Director’ refers to the installation’s director, facility director, captain, or the acting director in times of crisis.
* '''Central Command / Installation Oversight / Corporate:''' Each installation has an assigned command post, or an assigned relay station/ship for said command post. This is where most faxed reports go to.
* '''Crime''' refers to any breach of [[Corporate Regulations]].
 
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== Chain of Authority ==
 
The Internal Security Department operates with a more unique chain of command than other departments.
 
* The Director of the installation and the Head of Security serve as the leads of the ISD. The Director may overrule the Head of Security on most decisions, except in situations where they themselves face investigation for clear-cut, major breaches of regulation.
** The ''acting'' Director is also, per definitions, considered to be the Director for the purposes of these directives. They may '''not''' automatically override the HoS (or warden if there is none), unlike proper Directors. Security is nonetheless expected to cooperate during emergencies within reason.
* The warden holds primary authority over the brig, and the final word on sentencing, within reason, except when overruled by the HoS/Director.
* Other members of Command have no hard authority on security proceedings. Security, however, must abide by valid orders while in another department.
** The directives of Command should regardless be considered, even if not binding. You are here to work with them, not against them.
** Command staff are not above Corporate Regulations. You are expected to follow best judgement to determine how to resolve any particular breach.
** Attempts to hamper legitimate exercise of Security’s responsibility towards protecting the installation may be overruled, e.g. a head of staff harboring a fugitive in their department and refusing to allow Security entry. In severe cases, the member of command may be charged with the same breach as the person in question, if judged to be aiding and abetting.
* Those in employ or command of the ISD are '''not''' above regulations and directives. The ISD has an obligation to protect the installation, including from those in command of it if necessary.
** The Warden would be able to rightfully stop the HoS/Director from checking out multiple lethal weapons from the armory without reason.
* The HoS, Warden, and Director '''do''' possess the power to temporarily suspend or modify the sentencing and/or sanctions levied upon an perpetrator, potentially up until the end of the shift.
** They do '''not''' possess the power to pardon individuals or '''overrule''' charges. A violation of regulation still occurred, regardless of what is done in response.
** Severe cases are recommended to be faxed to Central Command for book-keeping and review.
** It is recommended to involve IAA if corruption or nepotism is suspected.
* Sentences '''may not''' be suspended in extreme cases where doing so would represent a tangible threat to the installation.
** e.g. The HoS may not order letting a murderer run free in most cases. Attempts to do so may additionally result in charges of ‘Exceeding Official Power’ towards the Head of Security in question.
* '''Detainment powers:''' All members and leaders of the ISD, including acting Directors, carry the power to detain crewmembers for investigation.
** Forensic analysts and Detectives are primarily hired for investigations; they should hand off arrests to officers outside of emergencies.
 
<span id="rules-of-engagement"></span>
== Rules of Engagement ==
 
The Internal Security Department is equipped with a wide variety of tools and armaments, ranging from non-lethal, to less-than-lethal, to fully lethal.
 
* Verbal directives and '''de-escalation''' is to be prioritized where possible. Remember; You are here to work with the crew, not against them.
* '''Non/Less-Lethal''' force may be used to detain a non-compliant perpetrator or stop an ongoing crime. Examples include when someone is:
** Running away from a valid arrest
** Attempting to break out of the brig
** Actively smashing a window
** Non-compliant and approaching to cuff would be a risk to an officer's safety
* '''Lethal force''' may only be used in cases where other options are either ineffective, or unable to prevent imminent loss of life or severe destruction to the facility. Examples include when someone is:
** Attempting to bomb the installation, explode the engine, flood gas into the atmospherics system, any other acts of widespread destruction.
** Crash the installation (in ship deployments) into asteroids.
** Violently seizing the bridge or command deck (See: Immediate Threats)
** Hopped up on extreme painkillers, and waiting them out is not viable. Same applies for augmentations that block pain/normal tools of incapacitation.
** A hostile synthetic which stun weaponry are not effective against.
** Extra: In cases where the brig and/or facility command structure is destroyed, and a violent criminal is resisting arrest.
* '''Lethal force authorization is just that, authorization'''. Officers of the ISD are expected to be able to justify with valid reasoning any application of lethal force.
** It is important to remember lethal-force authorization is not the equivalent of an on the spot execution. Lethal force is necessitated to end an effective threat; in some of the above cases, it is not at all required to continue firing after someone is down.
** An officer maybe charged with '''excessive force in detainment''', or in extreme cases, '''murder''', if they are found to be using lethal force at a whim.
* '''Chemical/Biological/Explosive weapons''' are always considered lethal force due to their unpredictability.
 
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== Immediate Threats ==
 
The following scenarios and intrusion in the following areas allow for the ''potential'' use of '''lethal force''' to subdue a perpetrator without the usual following of RoE. It is expected that an officer make a best-effort judgement call.
* Armory, or any attempt at securing high-grade lethal weaponry via illegal means.
* AI/Cyborg uploads, or any attempt at unlawful modification of synthetic laws.
* Violent seizure of the bridge to take control of the facility.
* Toxins Lab, or otherwise fabrication/usage of high explosives, biological weaponry, or chemical weaponry. See ‘Terrorism’ in Corporate Regulations.
* Research Server Room, if sabotage is suspected.
* Engine Core, if sabotage is suspected.
* Gateway, if sabotage is suspected.
* '''It is expected that a best-effort judgement call be made in all cases.''' In almost none of the cases above is immediately attempting to terminate an offender a justifiable action unless there is already reason to believe the installation is in serious, lethal danger.
 
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== Standard Equipment ==
 
All members of NT Corporate Security are expected to wear/carry the following at all times:
* Clothing with colorations within the bounds of NT Corporate Security's color scheme, while dressing in compliance with departmental dress code.
* Non-lethal weaponry such as a standard flashbulb device, pepper spray, taser, etc.
* An emergency light source, like a flashlight or flare.
* A way to access arrest statuses remotely. HUD glasses are recommended for this, but an NIF implant can perform just as well.
* Supplementary devices like PDA cartridges.
* Carrying an extra weapon cell or rubber magazine.
* '''All members of Corporate Security must be on-comms with a security communications key at all times while on duty.'''
 
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=== Armory ===
 
All equipment from the secure armory '''must''' be checked out with the Warden, or Head of Security (if a warden is not present), with the correct paperwork.
 
The Warden has complete oversight of the armory and its paperwork. They may request items for themselves, though paperwork must be filed correctly, with stamps/signatures from the HOS (or captain in this case) where applicable.
 
During an adequate emergency, paperwork is not required to withdraw armory supplies so long as they're replenished to the best of security's abilities. ''Expended'' ammunition is exempt from this.
 
The Warden, HoS, and Director are permitted and recommended to carry a lethal-capable weapon of their choice. This is so they are equipped to handle emergency situations. Said lethal weapon can be what is provided in their lockers, or something else of their choice, within reason.
 
The colored boxes painted on the floor signify the value and/or risk of an officer accessing the equipment, and '''NOT''' the alert level required to access them.
- '''Blue''' tier boxes are generally safe to hand out with the correct paperwork.
- '''Yellow''' tier boxes can result in collateral damage, or have the potential to be lethal/disruptive even on accident.
- '''Red''' tier boxes generally contain high-danger or highly restricted armaments, and require both the Warden '''and''' HOS stamp/signatures to withdraw. The Facility Director may not sign in either the HOS or Warden's place for red-tiered gear. If only one is present, two is not required.
- '''All two-handed and multicrew equipment''' Require either a 4706 or a 4707 request/deployment form, followed by a 4708 permit form. Phasers are exempt from this requirement.
 
Unlawful usage, abuse, and accidental damage while using armory equipment will be directed upon the suspect. A separate investigation may begin against the one who provided the equipment to ensure appropriate recordkeeping, and reviewal of requests to ensure lack of negligence.
 
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=== Detective / Forensics ===
 
Forensics agents may carry the standard less-than-lethal weaponry in their lockers. They should also be carrying their forensic gloves, evidence bags, recorder, tape, camera, etc - anything to assist in investigation of an incident at short notice.
 
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== Weapons / Permits ==
 
See corporate regulations for more details.
 
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=== Permits ===
 
Standard permit forms may be found in [[Guide: Paperwork]]. There should be valid reasoning to issue a permit, especially if the permit is for something considered highly dangerous.
 
Permits must be signed by the Director, or the HoS, or the Warden, in that order of priority, depending on who is onboard at the ''time of issue''.
 
It is considered common courtesy to inform a newly arriving ranking officer of permits issued before their arrival.
 
* Permits may be revoked by their issuers, or revoked by a higher ranking officer.
* Permits do not mitigate crimes committed with weapons or contraband in such permit.
* Permits may be terminated by ''any'' officer’s discretion if the items in question were used to commit a crime.
* '''No individual may sign for their own permit.'''
 
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=== Security ===
 
Members of the ISD have automatic authorization to carry armaments necessary for their job.
 
This includes:
* Anything listed in ‘standard equipment’ given to them in their lockers
* Anything found in the brig as additional equipment that do not fall under armory gear
* Anything checked out from the armory through valid means for a justifiable purpose. (e.g. 'just in case' is not a reason to carry lethals every shift without provocation).
 
Officers nonetheless require permits (form 4708) for weapons obtained externally that they otherwise would not have by default. They are '''not''' immune from contraband regulations.
 
Permits for ''armory-obtained'' weapons are '''only''' required for longarm (two handed) weapons during non-emergency situations. Exceptions exist for the self contained firing range within security, and only with direct supervision from someone capable of granting a permit.
 
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=== Visitors ===


The terms of the permit explicitly overriding standard operating procedure will be fully detailed in the permit's details. Anything not explicitly covered by the permit should be treated normally by standard operating procedure. If you believe there is an inconsistency, a conflict, or an unintended gap in a permit's details, contact your on-station [[Internal Affairs Agent]] or your assigned [[CentCom Representative]].
In addition to permits, visitors may be granted permission to carry contraband onboard verbally by the Director or the Head of Security. Security is advised to monitor all proceedings if this clause is exercised, as they are responsible for ensuring no harm comes of it.


If the terms of a permit are violated by the permit holder, or the individual owning the permit is involved in a violent crime (even if the permit is not relevant), the permit may be suspended until the end of the shift at the Head of Security's discretion. If the permit was abused to commit said violent crime, the permit is automatically terminated upon lawful conviction of a crime. If seeking to suspend or terminate a permit distributed by Central Command, proceed to do so, and then contact a CentCom Representative immediately so they may be informed of the incident.
* This clause is expressly written to expedite matters involving other sector entities, like traders.


The Colony Director and Head of Security (or equivalent signatories) may revoke their approval for a permit '''at any time''' if they believe the permit holder cannot be trusted with their privileges. If one or both of the signatories revoke their approval, Security staff is to be informed, and the permit is automatically null and void until the invalidated signature is replaced. Any item(s) normally deemed contraband without the permit become contraband once more, and the owner must comply with orders to surrender said item(s) to Security or risk [[Corporate Regulations|facing charges]].
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=== External Areas ===


When dealing with an individual who is in possession of anything normally deemed contraband that does ''not'' serve any lawfully prescribed medicinal purpose, security staff should always check for a permit. If the individual cannot produce the physical copy of the permit, the individual is to be charged normally as per [[Corporate Regulations]] &sect;118 and/or &sect; 212.
To expedite excursions and scouting conducted under the company, most contraband and weapons policy are '''suspended''' within the research, expeditionary, and mining department’s interiors, as well as on any company owned or external shuttlecraft, or while on an excursion of any kind. Infractions of regulations (e.g. assault) are still be to be charged as such, and injunctions '''against''' this clause may be issued if problems arise.


===Relevant Terminology===
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*'''Armed''': Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.
*'''Brig''': The part of the station used to detain those who violate [[Corporate Regulations]].
*'''Contraband''': Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.
*'''Excessive Force''': Use of force beyond what is necessary to resolve a problem or neutralize a given threat.
*'''IAA''': An acronym that refers to an [[Internal Affairs]] Agent.
*'''Lethals''': Weapons designed for or able to switch to configurations intended for lethal force.
*'''Non-lethals''': Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.
*'''Robust''': As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.
*'''Shitcurity''': Slang for describing a security officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a security officer who simply doesn't follow standard operating procedure.
*'''Use of Force''': Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.
**'''Shoot-to-Stun''': Using non-lethals to incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is ''shoot''-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.
**'''Shoot-to-Kill''': Using lethal weapons to engage a target until a threat is neutralized. This doesn't actually mean you ''have'' to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.
**'''Shoot-to-Disable''': To incapacitate a target, usually a vehicle (such as mechs) or machine (such as cyborgs), by damaging it to the point of interoperability.


===Rules of Engagement===
== Searches ==


*When confronting a suspect for any level 1 crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Corporate Regulations]]. The fine is to be turned in to the [[Head of Security]], [[Head of Personnel]], or [[Colony Director]]. If the fine is refused, they are to be arrested.
Searches of person(s) or property are always permissible in the following cases:
*Calling for backup over a level 1 crime is usually considered a waste of resources. One officer should be enough.
* If the person is being detained for a valid reason.
*When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to an [[Internal Affairs Agent]] (IAA) to represent them in an appeal to the HoS or Colony Director if they so desire. If there is no IAA available, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See [[Standard Operating Procedure#Appeals|Appeals]] for details.)
* If the person is directly witnessed as to be breaching regulations.
*Refusal of handcuffs does not constitute resisting arrest, as per [[Corporate Regulations]] &sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by no less than two armed security personnel to the brig. If this is not possible, inform the suspect, and handcuff them regardless of their cooperation.
* On '''blue alert''', or higher: Suspicion alone is enough to justify searching a person. Examples of suspicion include someone being spotted to have gear not commonly available, lurking around maintenance and being generally shifty, being seen near a crime scene, etc.
*A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.
* On '''yellow alert''', or higher: Department heads are expected to automatically comply with search requests to their departments if pertinent to the emergency. Civilian areas are automatically authorized for searches.
*When confronting an armed suspect, always call for backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.
* On '''red alert''', or higher: Privacy regulations are fully revoked due to an immediate threat to the facility. Security may search any one/place for any reason.
*If a suspect uses a mech to resist arrest, shoot-to-kill authorized. Deployment of barricades and use of flipped tables for cover is also advised to create chokepoints where security can fire upon the target.
*If a suspect is green, screaming, and able to punch down walls, they're probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CMO did not directly inform Security in advance, a 'hulk' outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.
*If a suspect escapes into space, shoot-to-kill is authorized for any personnel who go out into space to pursue. L.W.A.P. sniper rifles and GPS are recommended for the pursuit, as are jetpacks. Additionally, someone should be viewing cameras to watch station access points and various outposts on the asteroid and near the orbital construction site.
*During Code Delta, any noncompliance from staff is to be met with lethal force.
*For secure areas, see below for specific rules of engagement.


===Secure areas===
Search authorization in the form of a written warrant is required to search someone outside of the above, for privileged data, or to enter a department or other area if the person(s) in charge of said area do not consent to a search.


*In code green, secure areas like the armory, vault, gateway, armory, AI core, research server room, telecommunications satellite, etc, should never be blocked. Only the vault should be bolted. Use of deployable barriers to block areas during code green is considered illegal under [[Corporate Regulations]] &sect;217. Trespassing in these areas is covered under &sect;207.
Search authorization may be obtained from the warden, HoS, or Director. IAA are expected to audit suspicious or unnecessary issuance of warrants.
*The armory is restricted to security and the Colony Director only. Non-security staff are not authorized without permission from the Head of Security or Colony Director. Unauthorized personnel in this area are shoot to kill '''excluding''' the Head of Personnel who should just be ordered to leave immediately. The Head of Personnel may have an urgent reason for wanting to break protocol. If they do not, proceed with an arrest.
*The engine is restricted to engineers and the Colony Director. No other staff are permitted in the engine, and anyone found in these areas should be subdued through applicable use of force, up to and including deadly. However, be conscious of the context of their break-in. If the station has been suffering a power failure because the engine was never started, their intentions might be less malicious than [[Traitor|someone]] breaking into an engine that is working perfectly fine.
*The vault contains valuable items within it, so Security is usually stationed close by. If sparking is heard, the security staff at this post should alert other security personnel for backup, and investigate while backup arrives. Should an individual be discovered in the vault other than the Colony Director, use of force is authorized.
*The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the Research Director or Colony Director to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.
*The Gateway is often able to access dangerous far away worlds and alternate realities and even different points in time. Be careful to keep track of any ongoing gateway missions, but if someone is discovered actively breaking into this location, and you are 100% certain they are not supposed to be there, confirm with your superiors, and if they are indeed unauthorized, they are to be captured, searched, and interrogated before being charged and sentenced.
*The Research Server Room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.
*The Brig is considered a high security area. Unauthorized personnel attempting to break in, or any "Hold until Transfer" inmates attempting to break out, are both shoot to kill.
*The Telecomms Satellite is a highly sensitive area that provides vital communications among the crew and to CentCom, thus any unauthorized personnel who have evaded or destroyed the laser turrets and accessed the control room are shoot-to-kill.
*Just because borgs can access everywhere in the station doesn't mean they should be there. Borgs will usually obey orders to leave secure areas, and you can usually ask who gave them the order to go there in the first place. If the borg has a valid reason for being there, such as a mediborg rescuing brig inmates who were injured in a fight, then you should leave it alone, or at worst you should accompany the borg to aid its duties. If the borg does not have a valid reason, and it refuses to leave, incapacitate it by '''any''' means and alert Robotics about the incident right away.


(( It's also possible in many cases that a player in these areas might be breaking [[Rules|server rules]]. Make sure you ahelp when you see it happening, preferably <u>before</u> you try to handle it yourself. Not to say you have to ''wait'' for an admin and let the possible griefer do whatever they want. Just that by ahelping, you hopefully get an admin to arrive and investigate what happened, and whether or not any rules actually got broken. ))
'''Verbal authorization''' is considered valid search authorization in justifiably time-sensitive cases.


===Criminal Processing===
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See [[Corporate Regulations]] for rules that carry fines or brig time.
=== Privileged Data ===


See also [[Corporate Regulations#Legal Standard Operating Procedure|Legal Standard Operating Procedure]] for information regarding tribunals.
The following are considered privileged data, and require search authorization to be accessed, ouside of emergencies:
* Sensor data
* Medical records
* Medical scans, unless they are pertinent to security/a potential threat (e.g. sentient parasitic infections, contagions, dangerous contraband in the form of cybernetics, explosives)
* Telecommunications logs of any kind (and any data collected by wiretapping)
* Employment records - Data stored on the Research mainframe


Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Corporate Regulations]] &sect;206.
Each of these will be detailed in their own department’s directives pages.


Criminal processing should not take more than a few minutes at most. Don't needlessly waste time with additional questioning and interrogation until they're already properly arrested.
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== Arrest Procedures ==


Upon arrest of a criminal, follow the following steps.
Standard arrest procedures '''only''' apply when detaining someone verbally compliant or otherwise not physicallly combative. Otherwise, follow '''Rules of Engagement'''.


#State the main reason for their arrest, even if you have already. This is not required, but it's good practice.
# Inform the person in question of the main reasoning for their arrest.
#Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.
#* If the person is an '''unregistered visitor''', e.g. visiting traders, diplomats, etc, '''consult with the HoS/Director''' for how to proceed. The ISD holds jurisdiction over them on Nanotrasen property, but maintaining relations is crucial for operations.
#Read [[Corporate Regulations]] out loud for every valid charge, and update their security record accordingly.
# If paying a fine will suffice and questioning is not required, offer them a chance to do so before proceeding. Do not waste time with unnecessary detainment.
#After you have read the charges you should state the following word-for-word: ''"According to NanoTrasen Criminal Processing Policy, you are entitled to appeal your case to an [[Internal Affairs Agent]] at this time, if such is available. Should you accept this offer, be advised your criminal processing may be delayed until your agent is satisfied with the case. If they rule in favor, they will contact the Head of Security on your behalf. If accepted, you will be released or your sentence will be reduced. If at any time, the Internal Affairs agent, the Head of Security, or the Colony Director rejects your appeal, your sentence will be unaffected."'' If they either do not want to bother with an appeal, or their appeal is not sufficient enough to be alleviated of all charges, proceed to next step. If their appeal is sufficient for immediate release, proceed to final step. Otherwise, continue.
# It may be advisable to handcuff the person in question if they are suspected of a violent crime, have weapons on their person, or if escorting them alone.
#Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Corporate Regulations]] for details. Anything else ''not'' considered contraband but still may compromise the security of the cell (such as a chef's kitchen knife, or an engineer's tools) should also be temporarily confiscated and returned after the sentence is served.
#* Stunning someone known to be dangerous if they refuse to lay on the ground to be handcuffed is acceptable.
#Calculate sentencing based on the total charges. '''Do not''' charge more than the minimum sentence unless it this is not their first offense. Multiple instances of the same offense counts in this case. For example, if a suspect stole three items, you cannot charge them theft three times, but you ''can'' charge the maximum sentence for theft. If they have already been arrested for the same crime during that shift, follow [[Corporate_Regulations#Modifiers_.26_Special_Situations|Corporate Regulations regarding Modifiers & Special Situations]].
#Update the prisoner's security records accordingly. Set their status to "Imprisoned".
#Return the prisoner's PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).
#Inform their head of staff of their arrest. You have no authority to demote anyone unless you're the Head of Security who is demoting another security officer.
#Escort the prisoner to their cell, preferably with one security guard to aid you. Bring any of their belongings that you did not confiscate.
#The prisoner has a right to a reasonably fast processing period. If you are the only Security officer, make an earnest attempt to ensure that Processing does not take up more than half of their total sentence. If there are other available officers, Processing should not take more than one quarter of the prisoner's total sentence.
#Find a vacant cell and buckle the prisoner to the bed. If the sentence is permanent, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.
#Put all of their belongings (besides communication) that are not evidence for a crime into the cell's locker, which will lock automatically when you start the timer.
#Set and start the timer. The door will close and the locker will be locked.
#Enter the cell with stun baton at the ready and remove the prisoner's handcuffs. If possible, have a second security officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.
#Ensure someone is monitoring the prison area for the duration of the prisoner's sentence, or at least be there when it ends.
#Wait for the sentence to expire. Proceed to final step once it has expired.
#Return all temporarily confiscated goods.
#Provide the prisoner with a copy of their updated Security records, so they can ensure the hard copy of their records are updated and/or so they may take them to IA to open a dispute.
#Allow the prisoner to leave Security. Set the prisoner's status to "released" or "patrolled" depending on their conviction or there lack-of.


===Prisoner Expectations===
If the crime scene may require investigation, consider taping it off.
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.


*If you are incarcerated, do not attempt escape.
<span id="criminal-processing"></span>
*Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.
== Criminal Processing ==
*Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))
*If you feel you have been unjustly incarcerated, contact the Warden, the Head of Security, Internal Affairs, or Colony Director (in that order of first to last) to appeal your case.


===Prisoner Rights===
This section is relevant when someone is already in the brig.
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.


*All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/4th of their sentence is considered a violation of this right so long as the prisoner is cooperating.
# Inform the suspect of their charges, as well as of their right to have the charges audited by an IAA on request. Inform IAA of their request if they choose to levy a complaint.
**In circumstances when Security is understaffed or otherwise engaged, resulting in Prisoner Processing that must necessarily and demonstrably be conducted by only one officer, a length longer than 1/2 of their sentence is considered a violation of this right instead of 1/4.
#* '''Do not''' delay processing/questioning. IAA investigations happen in parallel; see IAA section.
*All prisoners are entitled to medical examination and aid if requested.
# Conduct any relevant questioning. See: ‘Interrogation’.
*All prisoners are entitled to speak to an [[Internal Affairs Agent]] for legal council if requested.
#* This is also a good time to search them for any further contraband they may or may not have.
*All prisoners are entitled to be allowed to send fax to Central Command if requested.
# Determine relevant charges and punishments to apply.
*All prisoners are entitled to food and water if requested.
# Cell procedures:
*All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.
#* Take the suspect to their cell; make sure the ‘general area’ shutters (if applicable) are closed while processing.
*All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig's communal area if serving a sentence longer than 20 minutes.
#* Strip off any gear that can be used as a weapon or to escape and put them into the locker. This usually involves their backpack, pockets, job equipment, etc. Do ''not'' strip them of their clothes/PDA/radio, or other irrelevant items!
#* Set the timer accordingly.
#* ''If'' deemed uncooperative, you may buckle them to the cell, and flash them before stripping them of their handcuffs and leaving the cell.
#* Open up the shutters to the general area if necessary.
# '''Update security records accordingly.''' List all charges in comment with a timestamp of arrest, and sentence applied. Set their status to ‘incarcerated’ for the duration of their stay.


===On Weapon Lethality===
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Security Officers are expected to display a working knowledge of what constitutes a lethal weapon, both for the purposes of engaging a potential threat, and personally adhering to the proper equipment guidelines. With this concern in mind, Central Command has created the following criteria to help determine whether a weapon counts as '''Lethal'''.
== Prisoner Rights ==


A weapon will be considered '''lethal''' if it has the capability to inflict lasting harm. ''Lasting harm'' is considered to be any injury that is itself life-threatening, or any injury which causes compounding injuries that may themselves be considered life-threatening.
Employee (and visitor) rights are '''not''' suspended in most cases of imprisonment.
*The capability to inflict lasting harm is measured based on the mechanisms which determine weapon function.
**A shotgun that can be loaded with both less-than-lethal and lethal ammunition is always considered a '''lethal''' weapon.
**Any sword or blade outside the realm of a kitchen knife is considered a '''lethal''' weapon.
**An Energy Gun that can be toggled between Disable and Kill modes is always considered a '''lethal''' weapon.
**A taser that only fires stun bolts, is '''not''' considered a lethal weapon, in spite of its ability to kill small animals. Its ability to kill weak animals is a byproduct of the necessary strength of the projectile's electrical current.
**The special model of revolver issued to the Detective, which can only accept less-than-lethal ammunition, is '''not''' considered a lethal weapon. Illegal modifications made to this revolver immediately reclassify it as a lethal weapon.
*An injury is considered life threatening if it inflicts significant bodily harm. Injuries such as bullets which pierce the skin and cause bleeding, or laser beams which cause severe tissue burns, meet this criteria.
*An injury that does not immediately inflict harm, but may lead to life-threatening injuries is still considered lethal.
**Firing a disorienting blast at someone standing next to an environmental hazard is considered '''lethal'''.
**Firing a less-than-lethal round at a fragile species is considered '''lethal'''. This is due to the potential for breaking bones, which may lead to internal bleeding during the pursuit and arrest process.
***In the instance of a less-than-lethal round, such as the standard rubber bullet, inflicting such damage, no disciplinary action should be taken against the Officer in question unless it can be proven there was a reasonable expectation for the Officer to know the victim was more vulnerable to these rounds.


===Standard Security Gear===
* Prisoners should be immediately released if the brig is under severe threat, outside of cases where releasing such prisoners would pose a threat (e.g. held-until-transfer for murder).
Aside from what the normal crew is allowed, this is what security should be carrying under code green.
* Prisoners are entitled to medical treatment during their stay, either by a medic treating on-site or temporary relocation to medbay. '''Their timer continues to tick during treatment.'''
* Prisoners should '''not''' be left unattended for long periods of time. Don’t forget about the brig if someone’s inside. If no warden exists, the arresting officer carries the responsibility of letting them out afterwards and monitoring their health.
* Prisoners are entitled to standard amenities like food, water, etc, in long stays.
* Prisoners are entitled to their radio headset, unless they are found to be abusing this privilege, like inciting a riot over the radio or plotting an escape.
* It is expected to allow prisoners into the general area of the brig for any sentence longer than ten minutes.
* '''Solitary confinement may only be used in the most extreme cases, and prisoners inside ''must'' be monitored regularly.''' Solitary confinement is '''not''' a punishment, and reinforced cells only exist for absolute emergencies. '''Abuse will result in a quick demotion and likely dismissal.'''


====[[Assistant|Security Cadet]] / Security Conscript====
<span id="interrogations"></span>
Security cadets are just assistants who wish to pursue a career in security. Security personnel should take these individuals under their wing to educate them on Standard Operating Procedure, [[Corporate Regulations]], and other tips on how to do their job effectively and fairly. Security conscripts on the other hand can be recruited by the Head of Security during an emergency, and will have their ID temporarily changed by the Head of Personnel. Both of these are allowed only the same standard equipment with some exceptions listed below, but can be equipped to handle a variety of problems that normal security is too preoccupied to handle.
== Interrogations ==


*Holotag to denote their active service. They must have at least a holotag, else they are not granted any other security equipment.
Interrogation rooms are provided to privately screen suspects and get any pertinent information.
*Red armband, if they are not issued a security uniform.
*Whatever equipment is deemed necessary by the HoS depending on circumstance.
*'''No weapons are allowed for security cadets outside of code red or worse.'''


====[[Security Officer]]====
* Simple matters does not require use of said interrogation rooms; do not waste time for dramatics.
The gear available to security officers is available to all security personnel under normal circumstances. Weapons of '''all''' kind should be kept holstered and preferably concealed during code green. Brandishing weapons openly tends to make the crew needlessly nervous and hostile toward security personnel.
* Time used for interrogation should be taken into account during sentencing. If you kept someone in interrogation for thirty minutes and they end up being charged for any less than thirty minutes, you can probably skip the brigging part.
* Time used for interrogation should not take more of someone’s time than the worst case sanction of their infraction. Interrogating someone for half an hour over petty theft is asinine.
* Interrogations '''may not''' be conducted via duress, and any confessions made under duress outside of the most serious crimes are to be safely disregarded. Abusive practices will '''not''' be tolerated.


*Security uniform or appropriate variant of security uniform. Red jumpsuits are acceptable substitutes.
<span id="internal-affairs-and-you"></span>
*Security softcap (Optional)
== Internal Affairs and You ==
*Standard Security helmet, kept in backpack unless responding to a call.
*Standard Security armored vest
*Standard Security HUD glasses or equivalent
*R.O.B.U.S.T. PDA cartridge
*Security belt
*Security caution tape
*Flasher
*Pepper spray
*Stun baton
*Taser*
*Flashbang
*Hailer
*Minimum 1 pair of handcuffs
*Universal recorder (Optional)
*Basic First Aid supplies (Optional)
*Emergency light source (flare or flashlight)


<sup>* A stun revolver or issued .45 sidearm** can be substituted for a taser without any special permissions.</sup>
'''Internal Affairs''' are not lawyers. They exist to audit the crew’s compliance with reguations and directives.


<sup>** Security's .45 sidearms are only designed to fire rubber bullets. By opting to carry a .45 sidearm, you acknowledge that you have read the policies covered in [[Standard Operating Procedure#On Weapon Lethality|the weapon lethality guidelines.]]</sup>
* IAA may request entry to the brig '''at any time''' unless there is a valid, justifiable reason to deny them entry.
* IAA hold no hard power over the ISD. They are expected to communicate with the HoS and Director, as well as with Central Command if a compromise cannot be reached.
* IAA are '''not''' lawyers. It is their job to investigate questionable charges, questionable practices (e.g. nepotism, permit fraud, recklessness, unreasonable sentencing, excessive force, etc), and directive adherence within the ISD. It is '''not''' their jurisdiction to determine what to do with every criminal!


With [[Example Paperwork#Weapon Permit|explicitly written permission]] from the [[Head of Security]] or [[Colony Director]], ''any'' firearm may be carried during code green by ''any'' personnel carrying a valid permit. However, it is strongly recommended to never issue permits for automatic or high powered weapons. The most common (and most reasonable) permit distributed is usually for a common energy gun.
<span id="cadets"></span>
== Cadets ==


====[[Detective]]====
Cadets are officers in training who have received a minimum of screening and preliminary interviews. They are not full officers, and should defer to full officers in all cases during their candidacy. It is expected that full officers and up conduct cadet training where available.
Although the detective's task is not to make arrests, they should be prepared in case the situation arises where they must defend themselves or arrest someone who is discovered at the end of an investigation over a serious crime. In addition to the standard Security Officer gear, there are some differences and additions. If two detectives are present, this gear should be shared between them.


*Detective attire in place of Security uniform.
* Cadets are expected to '''avoid''' engaging outside of emergencies, and when they are instructed to for the purposes of their training.
*Standard Security armored vest (optional)
* Cadets should not attempt arrests alone '''unless''' no officers are onboard and there is a clear cut and dangerous breach of regulations.
*Forensic Scanner
* Cadets may be overruled by any other member of the ISD.
*Black or latex gloves
*Evidence bags
*Universal recorder
*Camera
*.45 caliber or 9mm automatic handgun with less-than-lethal rounds.


====[[Warden]]====
<span id="crew-restrictions"></span>
Half of your job is to look after the prisoners; make sure they aren't abused or given unfair sentences and that they don't escape. The other half of your job is to arm security with weapons in emergencies. You are not a Security Officer and should not leave the brig if possible. However, you may operate as an officer shall the need arise, under the permission of your HoS. If you have no prisoners to watch out for, you can be helpful to your team by coordinating with officers over your radio channel, checking cameras when people call for help, and updating arrest records. You can also do roll call every so often, to make sure that the officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine, but don't start acting like your boss. Also make sure you keep track of what's in the armory. You start with a list of everything in the armory and should keep track of who and what is being taken and their reason why. Moreover, make sure the armory stock is well-balanced. Sometimes, the people at Central forget to stock a certain type of weaponry, whether lethal or non-lethal; and it is your job to make sure the situation is remedied before it's too late. Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who is behaving suspiciously in security and hold them till the Head of Security comes. Remember, talk first, disarm second, kill if that's your only option. If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records. Just because you have access to lethal weapons and armor does NOT mean you are allowed to use them or carry them around with you as you please. You, like every other person aboard are required to follow Standard Operating Procedure.
== Crew Restrictions ==


*Warden attire in place of Security uniform.
Installation security is expected to be capable of tasks ranging from patrols, to detainment, to investigations. As such, there are some minimum guidelines towards employment in the department.
*Warden armored jacket (standard security armored vest is an acceptable substitute)
*Box of handcuffs
*A Stun Baton
*Pepper Spray
*Flashbangs
*Warden's Shotgun (This custom shotgun is authorized for carry inside the Brig at all times, in spite of [[Standard Operating Procedure#On Weapon Lethality|regulations regarding weapon lethality]]. It is recommended that it be loaded with beanbag rounds unless there is an active emergency. The Warden is not '''required''' to carry this weapon, and may opt to downgrade to less lethal options if there is no standing alert.)
*Armory weapons (Only on Code Red, POSSIBLY on code yellow with permission of the HOS, and Code Delta.)


====[[Head of Security]]====
<span id="physical-fitness"></span>
When it comes to weapons, the Head of Security has some of the least flexibility of all station staff. The Head of Security's main job is to manage security, not to be going around chasing criminals or handling investigations if they don't have to: your job is to sit in your comfy chair and give orders to your subordinates unless there is not someone to fill a particular spot and to solve high-level legal disputes. When there are normal officers to do the main legwork you are to either be in the bridge or security. Notable exceptions are scenarios in which heads of staff are threatened. The Head of Security also has the power to deputize people during a crisis, and so, may have a valid reason to carry multiple weapons at one time in specific scenarios. You are expected to follow standard operating procedure just as anyone else is, especially when it comes to weapons and armor. You are also expected to file paperwork before requisitioning items from the Armory. You are issued equipment by default that meets the bare minimum of your gear requirements as outlined below - if you wish to augment or alter your armament, you must proceed along the proper channels like any other Officer. In the event that there is no [[Warden]] available to process your requests, coordinate with the [[Facility Director]], or fax Central Command directly.
=== Physical Fitness ===


*Head of Security attire in place of a Security uniform.
Members of the ISD are expected to be capable of free, unassisted motion, including trekking outdoors in standard atmospheres, climbing ladders, and the ability to carry standard and additional gear required to carry out job duties.
*Head of Security armored coat and hat. This is the only exception to the HOS and armor usage, as it may be worn at any time.
*The Head of Security is recommended to have lethal and non-lethal armament at all times.
**The Head of Security may carry a maximum of one lethal weapon on their person at any time.
**The X-01 MultiPhase Energy Gun is directly assigned to the Head of Security by Central Command. For the purposes of legal equipment, the X-01 counts as '''both''' the Head of Security's Lethal and Non-Lethal options. The Head of Security may not carry the X-01 ''and'' an energy gun. The Head of Security is encouraged to select this weapon as their carry choice.
**At their discretion, the Head of Security may opt not to carry the X-01 in favor of preferred, ''authorized'' non-lethal and lethal weaponry.


=====Medical Console Access=====
* EVA training is heavily recommended, but not required.
Pursuant to their duties as the primary coordinator of Security operations on board NanoTrasen vessels, the Head of Security has general access to many of the facility's departments by default. As such, the Head of Security may find that they have access to Departmental equipment that may constitute a breach of SOP if interacted with. For instance, utilizing a Medical Sensor console without having first procured a search warrant - or without the appropriate justifications for ''ex post facto'' approval as outlined, is a breach of the [[Standard Operating Procedure#Non Disclosure Policy|Non Disclosure Policy]] and may result in disciplinary action.


====[[Head of Personnel]]====
<span id="height-size"></span>
The Head of Personnel is '''not''' a member of Security and should ''never'' be carrying any weapons aside from the energy pistol, baton, and flash supplied to them for self defense. Permits by the Head of Security or Colony Director may override this, but otherwise, they are in direct violation of [[Corporate Regulations]] §212, and should be charged accordingly. If a violation is made, Security should also check if the HoP has illegal access on their ID, because that is most likely how they obtained the weapon. Just because they ''can'' give themselves all-access doesn't mean they are ''allowed'' to outside of an emergency.
=== Height / Size ===


As an Acting Director, the Head of Personnel ''may'' legally carry a wider variety of firearms, but this is heavily discouraged.
Due to the demands expected of installation security, employees are required to be, at a minimum, 2’6”/76.2cm tall.


====[[Colony Director]]====
<span id="communications-sensory-requirements"></span>
Because the Colony Director is in charge of the station, it is recommended that the Colony Director carry ''some'' kind of weapon at all times. The Colony Director is an obvious target for hostile elements, and should not be helpless in a fight. Different colony directors have different preferences depending on their background. Some Colony Directors enjoy the symbolism of a sword, while others prefer the practicality of a firearm, but in any case, the policy and regulations are the same.
=== Communications / Sensory Requirements ===


*No more than '''one''' authorized lethal weapon, ranged or melee, is permitted for self-defense. All lethal weapons are authorized for Field Director carry, barring: weapons which require both hands to operate, explosive weapons, and long guns (''ie, shotguns, assault rifles'') - regardless of how such weapons are procured. Furthermore, possession of additional weapons (excluding '''ONE''' standard issue energy pistol) is considered a violation of Corporate Regulations §212.
Members of the ISD must be able to clearly communicate and survey their surroundings. As such:
*A collapsible baton or stun baton are also both fine, but it is recommended that the Colony Director pick only one of these to carry.
*Any body armor is permitted for the Colony Director to wear Outside of Code Green. However, wearing cumbersome body armor is not recommended, as the Colony Director's objective should not be to engage in extended fights, but rather, to escape them.


===Executions===
* Speech is a required part of the job.
** TTS devices adequately serve as a replacement if not natively able to speak.
* Good eyesight is a must-have. Those with nearsightedness must have it corrected to 20/20 with usage of prescription glasses or contacts.
** Senses that are provably equivalent to eyesight serve as a replacement.
* '''Speaking and understanding fluent Galactic Common is a must.'''


*Prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad,  phoron gassing, or being exiled through the [[Bluespace Gateway]] and given an exile implant so they cannot return.
<span id="biologies"></span>
*Prisoner is to be granted a final request (within reason, because obviously "let me go" or "kill this dude for me" isn't reasonable).
=== Biologies ===
*Prisoner is given their last meal.
*Prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.
*It is required for the Colony Director to be present ('''not an acting Colony Director'''), or an execution may not proceed.
*For an individual to be executed without planetside cloning (and thus, stay dead, unless they have privately owned cloning equipment), Central Command must make their own judgements. This is extremely rare and usually only occurs in cases of terrorism. Central Command must be faxed prior to the execution. If Central chooses to commute it to another sentence, exonerate it entirely, or even pardon it, on-station security must comply immediately.


===Crew Restrictions: Special Concerns===
The following lifeforms/species are '''not''' allowed to be permanently employed within the ISD:
* Xenochimera - Members of the ISD are potentially subjected to dangerous, provocative situations. The unique and sensitive biology of a Chimera may result in loss of control.
* Proteans - Sector treaties prohibit the express usage of nanocluster-based synthetics as dedicated policing units.
* Vox - Company policy prohibits Vox from serving as part of the ISD.


*Due to concerns regarding the physical demands expected of [Security], including but not limited to resilience and physical strength, Central Command has determined that any NanoTrasen employee under [2'6"/76.2cm] may not be employed on any NanoTrasen facility [Security] team. Transfer to the [Security] department after the assignment of another Departmental role is equally unlawful. This ruling may be appealed in the future.
The above are open for further review.
**This policy has the following exceptions: NanoTrasen employees may be employed by the [Security] department if fulfilling the role of [Detective/Forensic Technician]. All other provisions apply.
*To address justified and self-evident concerns regarding the mental stability and evolutionary impulses of certain species employed by NanoTrasen, Central Command has issued updated policy restricting certain species from applying for, or attaining employment in, departments deemed sensitive or hazardous.
**Pursuant to the above policy, the [Security] department may not employ any of the following species - regardless of personal assignation or self-identification:
***Protean
***Vox
***Xenochimera

Latest revision as of 23:39, 19 March 2024


SoP: Security

Duties & Expectations

The Internal Security Department (ISD) is a crucial part of every Nanotrasen corporate holding. As a member of the ISD, you are expected to protect the installation, as well as your fellow crew, from any threat that arises.

  • Maintain order. The installation cannot function under chaos.
  • Work with the crew. Both the ISD and all others are part of the installation’s staff - it is not you versus them.
  • Protect the installation from any threats, whether internal or external.
  • Practice good etiquette. Remember, you are often on the front lines of first contact - represent the company in good light.
  • Uphold Policy/Corporate Regulations. They are provided for the crew’s safety.

Dress Code & Presentation

Members of the Internal Security Department hold both authority and responsibility. They must be easily identifiable while on duty.

  • It is mandatory to wear recognizable security uniform(s), or otherwise recognizable clothing.
  • Recognizable clothing include most clothing with dominant colors consisting of two or more of: black, blue, and red.
    • Those with valid nudity permits must wear either a red security armband, appropriate outerwear, or appropriate headgear.
  • Overly casual clothing, e.g. short tank tops and skirts, are allowed but discouraged.
    • Clothing should be sufficiently protective. While you are usually not going to require body armor, having most of your body uncovered tends to be a bad idea.
  • Detectives / Forensics agents do not need to follow the above; they may wear something thematic for their job.

Definitions

Relevant terminology is clarified below, both for security directives as well as for corporate regulations, to clear up confusion.

  • Lethal Weapons: Any weapon intended for and/or able to be used in a lethal configuration. This includes things like energy guns, as they have a lethal setting.
  • Less-Lethal Weapons: Weapons that fire rounds that cause minor wounds with the intent to disable without killing or seriously injuring someone. Ballistic armaments that are unable to fire lethal rounds without (illegal) modification are included.
  • Non-Lethal Weapons: Weapons not designed to be used lethally and/or not containing a lethal setting.
  • Director: ‘Director’ refers to the installation’s director, facility director, captain, or the acting director in times of crisis.
  • Central Command / Installation Oversight / Corporate: Each installation has an assigned command post, or an assigned relay station/ship for said command post. This is where most faxed reports go to.
  • Crime refers to any breach of Policy/Corporate Regulations.

Chain of Authority

The Internal Security Department operates with a more unique chain of command than other departments.

  • The Director of the installation and the Head of Security serve as the leads of the ISD. The Director may overrule the Head of Security on most decisions, except in situations where they themselves face investigation for clear-cut, major breaches of regulation.
    • The acting Director is also, per definitions, considered to be the Director for the purposes of these directives. They may not automatically override the HoS (or warden if there is none), unlike proper Directors. Security is nonetheless expected to cooperate during emergencies within reason.
  • The warden holds primary authority over the brig, and the final word on sentencing, within reason, except when overruled by the HoS/Director.
  • Other members of Command have no hard authority on security proceedings. Security, however, must abide by valid orders while in another department.
    • The directives of Command should regardless be considered, even if not binding. You are here to work with them, not against them.
    • Command staff are not above Corporate Regulations. You are expected to follow best judgement to determine how to resolve any particular breach.
    • Attempts to hamper legitimate exercise of Security’s responsibility towards protecting the installation may be overruled, e.g. a head of staff harboring a fugitive in their department and refusing to allow Security entry. In severe cases, the member of command may be charged with the same breach as the person in question, if judged to be aiding and abetting.
  • Those in employ or command of the ISD are not above regulations and directives. The ISD has an obligation to protect the installation, including from those in command of it if necessary.
    • The Warden would be able to rightfully stop the HoS/Director from checking out multiple lethal weapons from the armory without reason.
  • The HoS, Warden, and Director do possess the power to temporarily suspend or modify the sentencing and/or sanctions levied upon an perpetrator, potentially up until the end of the shift.
    • They do not possess the power to pardon individuals or overrule charges. A violation of regulation still occurred, regardless of what is done in response.
    • Severe cases are recommended to be faxed to Central Command for book-keeping and review.
    • It is recommended to involve IAA if corruption or nepotism is suspected.
  • Sentences may not be suspended in extreme cases where doing so would represent a tangible threat to the installation.
    • e.g. The HoS may not order letting a murderer run free in most cases. Attempts to do so may additionally result in charges of ‘Exceeding Official Power’ towards the Head of Security in question.
  • Detainment powers: All members and leaders of the ISD, including acting Directors, carry the power to detain crewmembers for investigation.
    • Forensic analysts and Detectives are primarily hired for investigations; they should hand off arrests to officers outside of emergencies.

Rules of Engagement

The Internal Security Department is equipped with a wide variety of tools and armaments, ranging from non-lethal, to less-than-lethal, to fully lethal.

  • Verbal directives and de-escalation is to be prioritized where possible. Remember; You are here to work with the crew, not against them.
  • Non/Less-Lethal force may be used to detain a non-compliant perpetrator or stop an ongoing crime. Examples include when someone is:
    • Running away from a valid arrest
    • Attempting to break out of the brig
    • Actively smashing a window
    • Non-compliant and approaching to cuff would be a risk to an officer's safety
  • Lethal force may only be used in cases where other options are either ineffective, or unable to prevent imminent loss of life or severe destruction to the facility. Examples include when someone is:
    • Attempting to bomb the installation, explode the engine, flood gas into the atmospherics system, any other acts of widespread destruction.
    • Crash the installation (in ship deployments) into asteroids.
    • Violently seizing the bridge or command deck (See: Immediate Threats)
    • Hopped up on extreme painkillers, and waiting them out is not viable. Same applies for augmentations that block pain/normal tools of incapacitation.
    • A hostile synthetic which stun weaponry are not effective against.
    • Extra: In cases where the brig and/or facility command structure is destroyed, and a violent criminal is resisting arrest.
  • Lethal force authorization is just that, authorization. Officers of the ISD are expected to be able to justify with valid reasoning any application of lethal force.
    • It is important to remember lethal-force authorization is not the equivalent of an on the spot execution. Lethal force is necessitated to end an effective threat; in some of the above cases, it is not at all required to continue firing after someone is down.
    • An officer maybe charged with excessive force in detainment, or in extreme cases, murder, if they are found to be using lethal force at a whim.
  • Chemical/Biological/Explosive weapons are always considered lethal force due to their unpredictability.

Immediate Threats

The following scenarios and intrusion in the following areas allow for the potential use of lethal force to subdue a perpetrator without the usual following of RoE. It is expected that an officer make a best-effort judgement call.

  • Armory, or any attempt at securing high-grade lethal weaponry via illegal means.
  • AI/Cyborg uploads, or any attempt at unlawful modification of synthetic laws.
  • Violent seizure of the bridge to take control of the facility.
  • Toxins Lab, or otherwise fabrication/usage of high explosives, biological weaponry, or chemical weaponry. See ‘Terrorism’ in Corporate Regulations.
  • Research Server Room, if sabotage is suspected.
  • Engine Core, if sabotage is suspected.
  • Gateway, if sabotage is suspected.
  • It is expected that a best-effort judgement call be made in all cases. In almost none of the cases above is immediately attempting to terminate an offender a justifiable action unless there is already reason to believe the installation is in serious, lethal danger.

Standard Equipment

All members of NT Corporate Security are expected to wear/carry the following at all times:

  • Clothing with colorations within the bounds of NT Corporate Security's color scheme, while dressing in compliance with departmental dress code.
  • Non-lethal weaponry such as a standard flashbulb device, pepper spray, taser, etc.
  • An emergency light source, like a flashlight or flare.
  • A way to access arrest statuses remotely. HUD glasses are recommended for this, but an NIF implant can perform just as well.
  • Supplementary devices like PDA cartridges.
  • Carrying an extra weapon cell or rubber magazine.
  • All members of Corporate Security must be on-comms with a security communications key at all times while on duty.

Armory

All equipment from the secure armory must be checked out with the Warden, or Head of Security (if a warden is not present), with the correct paperwork.

The Warden has complete oversight of the armory and its paperwork. They may request items for themselves, though paperwork must be filed correctly, with stamps/signatures from the HOS (or captain in this case) where applicable.

During an adequate emergency, paperwork is not required to withdraw armory supplies so long as they're replenished to the best of security's abilities. Expended ammunition is exempt from this.

The Warden, HoS, and Director are permitted and recommended to carry a lethal-capable weapon of their choice. This is so they are equipped to handle emergency situations. Said lethal weapon can be what is provided in their lockers, or something else of their choice, within reason.

The colored boxes painted on the floor signify the value and/or risk of an officer accessing the equipment, and NOT the alert level required to access them. - Blue tier boxes are generally safe to hand out with the correct paperwork. - Yellow tier boxes can result in collateral damage, or have the potential to be lethal/disruptive even on accident. - Red tier boxes generally contain high-danger or highly restricted armaments, and require both the Warden and HOS stamp/signatures to withdraw. The Facility Director may not sign in either the HOS or Warden's place for red-tiered gear. If only one is present, two is not required. - All two-handed and multicrew equipment Require either a 4706 or a 4707 request/deployment form, followed by a 4708 permit form. Phasers are exempt from this requirement.

Unlawful usage, abuse, and accidental damage while using armory equipment will be directed upon the suspect. A separate investigation may begin against the one who provided the equipment to ensure appropriate recordkeeping, and reviewal of requests to ensure lack of negligence.

Detective / Forensics

Forensics agents may carry the standard less-than-lethal weaponry in their lockers. They should also be carrying their forensic gloves, evidence bags, recorder, tape, camera, etc - anything to assist in investigation of an incident at short notice.

Weapons / Permits

See corporate regulations for more details.

Permits

Standard permit forms may be found in Guide/Paperwork. There should be valid reasoning to issue a permit, especially if the permit is for something considered highly dangerous.

Permits must be signed by the Director, or the HoS, or the Warden, in that order of priority, depending on who is onboard at the time of issue.

It is considered common courtesy to inform a newly arriving ranking officer of permits issued before their arrival.

  • Permits may be revoked by their issuers, or revoked by a higher ranking officer.
  • Permits do not mitigate crimes committed with weapons or contraband in such permit.
  • Permits may be terminated by any officer’s discretion if the items in question were used to commit a crime.
  • No individual may sign for their own permit.

Security

Members of the ISD have automatic authorization to carry armaments necessary for their job.

This includes:

  • Anything listed in ‘standard equipment’ given to them in their lockers
  • Anything found in the brig as additional equipment that do not fall under armory gear
  • Anything checked out from the armory through valid means for a justifiable purpose. (e.g. 'just in case' is not a reason to carry lethals every shift without provocation).

Officers nonetheless require permits (form 4708) for weapons obtained externally that they otherwise would not have by default. They are not immune from contraband regulations.

Permits for armory-obtained weapons are only required for longarm (two handed) weapons during non-emergency situations. Exceptions exist for the self contained firing range within security, and only with direct supervision from someone capable of granting a permit.

Visitors

In addition to permits, visitors may be granted permission to carry contraband onboard verbally by the Director or the Head of Security. Security is advised to monitor all proceedings if this clause is exercised, as they are responsible for ensuring no harm comes of it.

  • This clause is expressly written to expedite matters involving other sector entities, like traders.

External Areas

To expedite excursions and scouting conducted under the company, most contraband and weapons policy are suspended within the research, expeditionary, and mining department’s interiors, as well as on any company owned or external shuttlecraft, or while on an excursion of any kind. Infractions of regulations (e.g. assault) are still be to be charged as such, and injunctions against this clause may be issued if problems arise.

Searches

Searches of person(s) or property are always permissible in the following cases:

  • If the person is being detained for a valid reason.
  • If the person is directly witnessed as to be breaching regulations.
  • On blue alert, or higher: Suspicion alone is enough to justify searching a person. Examples of suspicion include someone being spotted to have gear not commonly available, lurking around maintenance and being generally shifty, being seen near a crime scene, etc.
  • On yellow alert, or higher: Department heads are expected to automatically comply with search requests to their departments if pertinent to the emergency. Civilian areas are automatically authorized for searches.
  • On red alert, or higher: Privacy regulations are fully revoked due to an immediate threat to the facility. Security may search any one/place for any reason.

Search authorization in the form of a written warrant is required to search someone outside of the above, for privileged data, or to enter a department or other area if the person(s) in charge of said area do not consent to a search.

Search authorization may be obtained from the warden, HoS, or Director. IAA are expected to audit suspicious or unnecessary issuance of warrants.

Verbal authorization is considered valid search authorization in justifiably time-sensitive cases.

Privileged Data

The following are considered privileged data, and require search authorization to be accessed, ouside of emergencies:

  • Sensor data
  • Medical records
  • Medical scans, unless they are pertinent to security/a potential threat (e.g. sentient parasitic infections, contagions, dangerous contraband in the form of cybernetics, explosives)
  • Telecommunications logs of any kind (and any data collected by wiretapping)
  • Employment records - Data stored on the Research mainframe

Each of these will be detailed in their own department’s directives pages.

Arrest Procedures

Standard arrest procedures only apply when detaining someone verbally compliant or otherwise not physicallly combative. Otherwise, follow Rules of Engagement.

  1. Inform the person in question of the main reasoning for their arrest.
    • If the person is an unregistered visitor, e.g. visiting traders, diplomats, etc, consult with the HoS/Director for how to proceed. The ISD holds jurisdiction over them on Nanotrasen property, but maintaining relations is crucial for operations.
  2. If paying a fine will suffice and questioning is not required, offer them a chance to do so before proceeding. Do not waste time with unnecessary detainment.
  3. It may be advisable to handcuff the person in question if they are suspected of a violent crime, have weapons on their person, or if escorting them alone.
    • Stunning someone known to be dangerous if they refuse to lay on the ground to be handcuffed is acceptable.

If the crime scene may require investigation, consider taping it off.

Criminal Processing

This section is relevant when someone is already in the brig.

  1. Inform the suspect of their charges, as well as of their right to have the charges audited by an IAA on request. Inform IAA of their request if they choose to levy a complaint.
    • Do not delay processing/questioning. IAA investigations happen in parallel; see IAA section.
  2. Conduct any relevant questioning. See: ‘Interrogation’.
    • This is also a good time to search them for any further contraband they may or may not have.
  3. Determine relevant charges and punishments to apply.
  4. Cell procedures:
    • Take the suspect to their cell; make sure the ‘general area’ shutters (if applicable) are closed while processing.
    • Strip off any gear that can be used as a weapon or to escape and put them into the locker. This usually involves their backpack, pockets, job equipment, etc. Do not strip them of their clothes/PDA/radio, or other irrelevant items!
    • Set the timer accordingly.
    • If deemed uncooperative, you may buckle them to the cell, and flash them before stripping them of their handcuffs and leaving the cell.
    • Open up the shutters to the general area if necessary.
  5. Update security records accordingly. List all charges in comment with a timestamp of arrest, and sentence applied. Set their status to ‘incarcerated’ for the duration of their stay.

Prisoner Rights

Employee (and visitor) rights are not suspended in most cases of imprisonment.

  • Prisoners should be immediately released if the brig is under severe threat, outside of cases where releasing such prisoners would pose a threat (e.g. held-until-transfer for murder).
  • Prisoners are entitled to medical treatment during their stay, either by a medic treating on-site or temporary relocation to medbay. Their timer continues to tick during treatment.
  • Prisoners should not be left unattended for long periods of time. Don’t forget about the brig if someone’s inside. If no warden exists, the arresting officer carries the responsibility of letting them out afterwards and monitoring their health.
  • Prisoners are entitled to standard amenities like food, water, etc, in long stays.
  • Prisoners are entitled to their radio headset, unless they are found to be abusing this privilege, like inciting a riot over the radio or plotting an escape.
  • It is expected to allow prisoners into the general area of the brig for any sentence longer than ten minutes.
  • Solitary confinement may only be used in the most extreme cases, and prisoners inside must be monitored regularly. Solitary confinement is not a punishment, and reinforced cells only exist for absolute emergencies. Abuse will result in a quick demotion and likely dismissal.

Interrogations

Interrogation rooms are provided to privately screen suspects and get any pertinent information.

  • Simple matters does not require use of said interrogation rooms; do not waste time for dramatics.
  • Time used for interrogation should be taken into account during sentencing. If you kept someone in interrogation for thirty minutes and they end up being charged for any less than thirty minutes, you can probably skip the brigging part.
  • Time used for interrogation should not take more of someone’s time than the worst case sanction of their infraction. Interrogating someone for half an hour over petty theft is asinine.
  • Interrogations may not be conducted via duress, and any confessions made under duress outside of the most serious crimes are to be safely disregarded. Abusive practices will not be tolerated.

Internal Affairs and You

Internal Affairs are not lawyers. They exist to audit the crew’s compliance with reguations and directives.

  • IAA may request entry to the brig at any time unless there is a valid, justifiable reason to deny them entry.
  • IAA hold no hard power over the ISD. They are expected to communicate with the HoS and Director, as well as with Central Command if a compromise cannot be reached.
  • IAA are not lawyers. It is their job to investigate questionable charges, questionable practices (e.g. nepotism, permit fraud, recklessness, unreasonable sentencing, excessive force, etc), and directive adherence within the ISD. It is not their jurisdiction to determine what to do with every criminal!

Cadets

Cadets are officers in training who have received a minimum of screening and preliminary interviews. They are not full officers, and should defer to full officers in all cases during their candidacy. It is expected that full officers and up conduct cadet training where available.

  • Cadets are expected to avoid engaging outside of emergencies, and when they are instructed to for the purposes of their training.
  • Cadets should not attempt arrests alone unless no officers are onboard and there is a clear cut and dangerous breach of regulations.
  • Cadets may be overruled by any other member of the ISD.

Crew Restrictions

Installation security is expected to be capable of tasks ranging from patrols, to detainment, to investigations. As such, there are some minimum guidelines towards employment in the department.

Physical Fitness

Members of the ISD are expected to be capable of free, unassisted motion, including trekking outdoors in standard atmospheres, climbing ladders, and the ability to carry standard and additional gear required to carry out job duties.

  • EVA training is heavily recommended, but not required.

Height / Size

Due to the demands expected of installation security, employees are required to be, at a minimum, 2’6”/76.2cm tall.

Communications / Sensory Requirements

Members of the ISD must be able to clearly communicate and survey their surroundings. As such:

  • Speech is a required part of the job.
    • TTS devices adequately serve as a replacement if not natively able to speak.
  • Good eyesight is a must-have. Those with nearsightedness must have it corrected to 20/20 with usage of prescription glasses or contacts.
    • Senses that are provably equivalent to eyesight serve as a replacement.
  • Speaking and understanding fluent Galactic Common is a must.

Biologies

The following lifeforms/species are not allowed to be permanently employed within the ISD:

  • Xenochimera - Members of the ISD are potentially subjected to dangerous, provocative situations. The unique and sensitive biology of a Chimera may result in loss of control.
  • Proteans - Sector treaties prohibit the express usage of nanocluster-based synthetics as dedicated policing units.
  • Vox - Company policy prohibits Vox from serving as part of the ISD.

The above are open for further review.