SoP: Alert Levels: Difference between revisions

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=Alert Levels=
<span id="alert-levels"></span>
=== <span style="color:green">Code Green - All Clear</span> ===
== Alert Levels ==
Standard operating level. No suspected, or immediate threat to the station. All departments may carry out work as normal.


* [[Suit sensors|Suit sensors]] are not required to be on.
Alert levels are set by command staff, or acting command staff, to indicate the status of the installation.
* Security may have weapons visible but they must be holstered.
* Security may not wear specialized body armor.
* Crew members may freely walk in the hallways.
* Crew members may freely walk in the maintenance hallways.
* AI/Cyborgs have no need to bolt down any secure areas.
* Security must respect the privacy of crew members and no unauthorized searches are allowed.


=== <span style="color:blue">Code Blue - Suspected Threat</span> ===
<span id="code-green---all-clear"></span>
Elevated alert level. There are reports or other evidence available to indicate that there is a possible threat to the station.
=== Code Green - All Clear ===


* Suit sensors are mandatory to at least vital trackers, but coordinate positions are not required.
Standard operating level. No suspected, or immediate threat to the installation. All departments may carry out work as normal.
* Security may have weapons visible but they must be holstered.
* Security may not use specialized body armor.
* Crew members may be searched by security with probable cause.
* AI/Cyborgs may bolt down high secure areas.
* Maintenance hallways are now restricted to Medical, Engineering, and Security only.


=== <span style="color:yellow">Code Yellow - Security Alert</span> ===
* Suit sensors are not required.
Raised alert level. Security threat on the facility. Issued by Central Command, the Colony Director, or the Head of Security. If the Head of Security is not present or available, another Head of Staff may issue a Code Yellow.
* Security must have weapons holstered.
* Security may not wear specialized body armor.
* Security staff require permits to freely carry non-standard weaponry.
* Crew members may freely walk in hallways and maintenance areas.
* Secure areas should not be pre-emptively bolted down, except for the Vault and the AI Core.
* All searches must have valid reasoning; Privacy laws are fully in effect.


<span id="code-blue---suspected-threat"></span>
=== Code Blue - Suspected Threat ===


* Suit sensors are to be turned fully on at all times. Set to Security recommendations, violators can be detained by security.
Elevated alert level. There are reports or other evidence available to indicate that there is a possible threat to the installation.
* Security staff may have weapons visible, random searches are NOT permitted.
* Security may inspect and search departments respectfully by order of Central Command, The colony director(Or acting), or the Head of Security.
* Security may use body armor.
* Crew members may be searched by security with probable cause.
* Crew are to follow the instruction of the Security Department.


=== <span style="color:orange">Code Orange - Engineering Alert</span> ===
* Suit sensors are recommended to be set to vitals, but are not required.
Raised alert level. A major engineering-related emergency, such as many active breaches from meteors or possible engine delamination. Issued by Central Command, the Colony Director, or the Chief Engineer. If the Chief Engineer is not present or available, another Head of Staff may issue a Code Orange.
* Security must have weapons holstered.
 
* Security may not wear specialized body armor.
 
* Security staff require permits to freely carry additional weaponry.
* Suit sensors are to be turned fully on at all times. Set to Vitals, violators can be detained by security.
* Privacy laws are relaxed. Searches require probable cause, rather than a warrant or charge.
* Crew are to avoid affected or damaged areas of the station with the exception of Engineering and Atmospherics staff, and the medical team if needed.
* Secure areas may be bolted down as necessary.
* Security may detain any other staff entering affected and damaged areas for neglect of duty.
* Engineering may be allowed access to any area of the facility if it pertains to the declaration of alert.
* Crew are to follow the instruction of the Engineering Department.


=== <span style="color:violet">Code Violet - Medical Emergency</span> ===
<span id="code-yellow-orange-violet---emergency"></span>
Raised alert level. A medical emergency has occurred, such as a virus outbreak or a large number of injured personnel. Issued by Central Command, the Colony Director, or the Chief Medical Officer. If the Chief Medical officer is not present or available, another Head of Staff may issue a Code Violet.
=== Code Yellow / Orange / Violet - Emergency ===


Raised alert level. Confirmed security threat to the facility.


* Suit sensors are to be turned fully on at all times. Set to Tracking, violators can be detained by security.
The alert level picked should match the '''highest''' severity threat. Often times, conditions are met for more than one code activation.
* Crew are to avoid interfering or getting in the way of Medical personnel at all costs.
* Crew are to stay in their respective departments.
* All aboard are required to set their suit sensors to tracking or face charges of negligence.
* Security may detain any staff attempting to breach quarantine if a virus outbreak has occurred.
* The Medical Team may be allowed elevated access to perform essential duties
* Crew are to follow the instruction of the Medical Department. Else wise crew can be charged with negligence of duty.


=== <span style="color:red">Code Red - Confirmed Threat</span> ===
* Suit sensors must be set to vitals or higher. Security may detain in cases of non-compliance.
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.
* Security staff may be outfitted with armaments and armor necessary to contain the threat.
* High security areas may be locked down as necessary
* Maintenance access may be restricted by command orders.


* Suit sensors are to be turned fully on at all times, set to tracking, violators can be detained by Security.
<span id="code-yellow---security-alert"></span>
* Security can raid departments and arrest any crew member deemed a threat to the facility.
==== Code Yellow - Security Alert ====
* All crew members must remain in their respective departments.
* AI/Cyborgs may bolt down maintenance and airlocks leading to the exterior of the facility.
* Energy guns, laser guns, and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.
* All orders from Heads of Staff and Security must be followed, any disobedience is punishable.


=== <span style="color:purple">Code Delta - Imminent Destruction</span> ===
Security threat on the facility, or intruder alert. The Head of Security and Facility Director hold primary authority during Code Yellw.
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.


* Suit sensors are to be turned fully on at all times.
* Security staff may search anyone with probable cause.
* All crew members are to evacuate immediately, if possible.
* Security staff may freely search departments with probable cause.
* Security may use force to ensure total evacuation of the crew.
* Security may mandate tracker-level sensors for any person, group of people, or the entire facility.
* If anyone inhibits of evacuation protocols during code delta, Security may do whatever is needed, to ensure safe evacuation. Up to and including use of Lethal Force.


=Emergency Situations Protocol=
<span id="code-orange---engineering-emergency"></span>
==== Code Orange - Engineering Emergency ====


== Evacuation Procedure ==
A major engineering emergency, such as multiple active breaches, engine delamination, or life support failure. The Chief Engineer and Facility Director hold primary authority during Code Orange.
* All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
* Unsleeved bodies are to be brought back to Central Command for processing.
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.
* Authorizing early shuttle launches is '''not allowed''' unless there is an immediate threat to shuttle integrity.


== Radiation Storm ==
* Crew are to avoid afected or damaged areas of the station outside of necessity. Violators may be detained for rubbernecking / failure to obey safety protocol.
* All crew to move to the maintenance tunnels.
* Engineering staff may lock down areas of the installation as necessary.
* Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
* Engineering staff have free access to departments as necessary to contain the situation.
* Medbay staff should be ready to administer anti-radiation medications to the ones who got caught in the storm.
* In extreme cases, tracker-level sensors may be mandated by command.


== Viral Outbreak ==
<span id="code-violet---medical-emergency"></span>
* If a severe viral strain is on board the station, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.
==== Code Violet - Medical Emergency ====
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
* Quarantine must be maintained until the outbreak is contained and resolved.
* A code violet is to be called.


== Singularity Containment Failure ==
A major medical, biological, chemical, radiological, or anomalous threat, or a large number of injured personnel. The Chief Medical Officer and Facility Director hold primary authority during Code Violet. The Research Director holds primary authority as well if the threat may require the intervention of the Science Division, or is anomalous in nature.
* Observation and notification of [[Singularity]] movement.
* Evacuation to be called if deemed a major threat to station integrity.
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of the engine if no threat manifests.
* A code Orange is to be called.


== Tesla Energy Containment Failure ==
* Tracker-level sensors may be mandated by the Medical department.
* Crew are to avoid interfering with Medical personnel, including blocking of entryways or rubbernecking. Violators may be detained by security.
* Medical staff have free access to departments to perform their duties.
* Quarantine may be mandated during a suspected outbreak of a contagion, and enforced by security.


*A code Orange is to be called.
<span id="code-red---immediate-threat"></span>
*W.I.P
=== Code Red - Immediate Threat ===


== Extraterrestrial Takeover ==
There is an immediate, and severe threat to the installation, or multiple severe emergencies.
* Prevent infection from spreading to Central Command.
* Destroy all extraterrestrial sources on the station.
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.
*A code red should be called.


== Phoron ==
* All liberties extended to departments under Code Yellow, Orange, and Violet remain.
* Suit sensors '''must''' be set to tracking. Violators may be detained by Security.
* Security may search any person or department for any reason.
* Anyone deemed a threat may be detained by security until the emergency is over.
* Maintenance access may be restricted by command orders.
* External access may be restricted by command orders.
* High security areas areas '''and''' exterior access may be locked down as necessary.
* Security should be outfitted with any armaments or armor necessary.
* All orders from Comamnd must be followed with priority to Chain of Command, even without a head of staff having immediate authority.


Phoron is an element that is both very toxic and very flammable.  Phoron in its solid state is generally safe to handle, if not exposed to flame, while liquid and gaseous phoron present a health and fire hazard that will ignite extremely easily.  If orange particles are found floating in the air, phoron is in the air.
<span id="code-delta---imminent-destruction"></span>
=== Code Delta - Imminent Destruction ===


* Allow emergency services to resolve the situation, Call an Orange Alert if the affected area is more then two rooms or has the easy potential to spread.
The installation’s self destruct mechanism has been engaged. Martial law is in effect.


<b>If you see phoron in the air and are not currently inside the room, follow these steps;</b>
* All crew members are to seek out the nearest evacuation option.
* Do **not** enter the room, especially if no inflatable barriers have been set up.  You will spread the phoron and endanger yourself and the rest of the crew.
* Security may use any force necessary to ensure a successful evacuation.
* Inform everyone that there is a phoron leak.  Be specific about where the leak is.  If a radio is not available, use an intercom.
* Let the engineering team handle the leak.  Do not hinder emergency services.


<b>If you are in a room containing phoron, follow these steps immediately.</b>
<span id="unable-to-set-alert-level"></span>
* Immediately put on a closed air supply.  All personnel are given a survival kit containing a mask and a small tank containing oxygen, commonly referred to as internals.
=== Unable to set Alert Level ===
* Call for help, tell everyone that there is phoron where you are.  If a radio is not available, use an intercom.  Do not open any emergency shutters unless instructed to do so by trained personnel, or you will endanger the crew.
* Do not panic.  Brief phoron inhalation takes a long time to kill a person and can be reversed with medical care.
* '''Do not light any fires or cause any sparks!''' Phoron is very flammable, and a phoron fire is extremely dangerous.
* When you are rescued by trained personnel, be sure to have your clothes decontaminated, as phoron can cling to them, making them toxic to wear.  A simple wash is enough to remove the remaining phoron.


==In Case of Fire==
During extreme emergencies, it may become impossible to activate the right alert level.


If a fire occurs, note the information below.
* If there is a threat justifying a given alert level, verbal permission from active members of command is enough to enact these policies, even without the alert level being set.
* This should be a rare occurence.


* An Orange Level Alert should be called.
<span id="emergency-protocols"></span>
* Fire shutters should activate automatically. If for some reason they do not, you can manually activate them by pulling a fire alarm.
== Emergency Protocols ==
* Immediate evacuation of all untrained personnel.
* Fire alarms to be used to control the hazard.
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.
* Pump air back into the area when fixed.
* Ensure the damage is repaired.
* Anyone besides Engineering, Atmospherics, and Medical personnel are strictly prohibited from being in the area.


=== Fire Safety ===
<span id="when-to-evacuate"></span>
As the station is merely a structure surrounded by vacuum and filled with air, fire safety is very important.  The following restrictions must be followed, or loss of life may occur.
=== When to Evacuate ===
* Smoking or any open flames are not allowed in any areas that bear a fire hazard sign or a no smoking sign.
* Flames cannot be left unattended.  This includes the incinerator and the toxins mixing room.


==Hull Breach==
The installation is equipped with state of the art equipment to ensure the survival of the mission. While rare, it is sometimes necessary to evacuate, or even scuttle the installation.
In the event of a section of the station being depressurized, these steps are to be followed.


* Allow emergency services to resolve the situation, Call an Orange Alert.
Here are some examples of when it is valid to perform an emergency evacuation:


* Loss of life that cannot be triaged by the Medical team (often above 33%-50%)
* Loss of installation integrity that cannot be triaged by the Engineering team (often above 15-20% of available '''mass''', or above 75% in total volume being breached)
* Uncontrolled reactions, including fires, and the aftermath of such, rendering more than half of the installation unsurvivable without industrial equipment
* Active, uncontained singularity or tesla orbs, or an active and contained singularity on a planet
* Uncontrolled outbreak of a contagion;
** ~50% of the crew being infected if there '''is''' ‘effective’ containment
** The lack of effective containment; the contagion bypasses all defensive measures, ''and'' separation of crew is not feasible / effective
** Lethal symptoms overtaking ~30% or more of the crew
** A non-negligible (~10% or above) portion of the crew being infected, if the contagion causes loss of control of motor function, or altered mental state.
* Boarders or intruders, or the imminent arrival of hostile elements with estimated force above what can be repelled by the crew.
** Evasion should be attempted first, if at all possible. Scuttling the ship is a last resort.


===If you are not in the breach;===
<span id="evacuation-emergency-jump-procedure"></span>
* Inform everyone that there is a breach.  Be specific.  If a radio is not available, use an intercom.
=== Evacuation / Emergency Jump Procedure ===
* Do '''not''' open any emergency shutters, or you may spread the breach and endanger yourself and the crew.  Assume that any downed shutter has a vacuum on the other side, even if not flashing.


* ((OOC: Not implemented yet)) For vessels: An emergency jump may be the only way to safely evacuate all crew without losing the ship. Prioritize an emergency FTL jump to the nearest command post. Evacuation should be a last resort.
* All personnel are to evacuate with the emergency shuttle, or, failing that, the nearest shuttle or pod.
* If escaping via shuttle, ensure the surrounding airspace is safe.
* If the installation is on a planet, escaping to nearby buildings ''may'' be possible. Weigh the risk of doing so versus attempting an orbital evacuation.
* Prisoners are to be brought to the secure area of the shuttle, or otherwise kept secure during evacuation.
** See: Immediate Threat to the Prisoner; for non-severe cases, simply release the prisoner.
** For prisoners posing a severe threat, leaving them behind is acceptable if it is impractical to bring them with. Make a best faith effort to ensure they can last 24-48 hours while a recovery team is en route.
** If no crew are being let behind, letting them go to fend for themselves (marooning) is highly recommended, instead of abandoning them in the brig.
* Casualties are to be brought back with the evacuation for processing. '''Ensure the survival and recovery of mirrors, or, lacking that, an individual’s intact biological brain or a synthetic’s positronic core.'''
* Cyborgs / AIs are to be brought with for processing if at all possible. They contain valuable blackbox data.
* Authorizing early departures of an emergency shuttle is '''not''' allowed unless there is an immediate threat to the shuttle.


===If you are in the breach;===
<span id="exterior-evacuation"></span>
* Immediately put on a closed air supply.  All personnel are given a survival kit containing a mask and a small tank containing oxygen, commonly referred to as internals.
=== Exterior Evacuation ===
* Call for help over the radio, and be specific on your location and that there is a breach.  If a radio is not available, use an intercom.
* If possible, locate an emergency closet.  They are light-blue colored and contain emergency softsuits, which are designed to be worn easily.  Put one on as soon as possible, as a lack of pressure can be fatal.  Emergency closets also contain spare internals.
* Do not open any emergency shutters if not instructed to do so by trained personnel, or you may endanger the crew.


The engineering team is to repair breaches as soon as possible.
In some extreme cases (e.g. fires, viral outbreaks spread by air, similar), it may be safer to escape to the outside of the installation than to stay inside. Follow these guidelines:


==Incoming Meteors, Space Dust, and Other Objects==
* '''Do not go outside during or before a FTL transition. This will ''kill'' you.'''
* '''Do not go outside while the ship is maneuvering, or if you are on a ship at all. This will potentially strand you in space. Evacuate to available shuttlecraft, or, failing that, available fighters.'''
* Stick close to the installation. Planetary bodies often have potentially hostile wildlife - exterior defenses can only hold them off from close distances.
* Know your surroundings - if there is an active threat outside of the installation, weigh the risk of staying indoors with moving outdoors.
* Re-enter the installation at first opportunity to assist with repairs and recovery.


<b>If objects approaching the station are expected to impact at high speeds, follow the below steps to ensure your safety.</b>
<span id="intruder-alert-unexpected-visitors"></span>
=== Intruder Alert / Unexpected Visitors ===


* Move to the center of the station, as it is safest from external impacts.
* All crew should avoid maintenance areas until resolved / clear.
* If a room is damaged from impact, do not enter.
* Crew should use a buddy system; Avoid being alone outside of view of others.
* Once the threat has passed, personnel may return to their previous location, if it was not damaged from the impact.
* The Security team should locate and ascertain the intruder’s intentions, and alignment.
* Damages are to be repaired by the engineering team.
* Hand the visitor off to the Head of Personnel for a temporary visitor pass, if cleared, or detain if deemed a danger.
* If the room you are in suffers an impact and causes a hull breach, refer to the Hull Breaches section.
* The incident should be reported to Central Command for further instructions.


==Supermatter Delamination==
<span id="radiation-storm"></span>
The station depends on Supermatter to power everything on board.  All personnel should be aware of how to act in the event of delamination.
=== Radiation Storm ===


===Engineering Personnel:===
* Move all crew to maintenance tunnels, or otherwise shielded areas.
* Refer to the [[supermatter|Supermatter Engine]] manual for methods on stabilizing the engine.
* Ensure the storm passes before declaring an all clear.
* If the engine cannot be stabilized, the Chief Engineer should eject it.  If there is no Chief Engineer, the station AI should do so.
* Set up triage for casualties as necessary.
* If an ejection is not possible, evacuate all personnel from engineering.  Supermatter delamination will cause a large explosion, which will be fatal.
* Evacuate if possible and await rescue if the engine cannot be saved.


===Medical Personnel:===
<span id="engine-delamination"></span>
* Prepare anti-radiation and antitoxins to distribute, in case the engine cannot be saved.
=== Engine Delamination ===
* Small amounts of anti-hallucinogenics are recommended to be distributed if delamination occurs.
* Evacuate if possible and await rescue if the engine cannot be saved.


===Command Personnel:===
* Perform [[SoP: Engineering|Repair Triage]] to prolong the survival of the crew.
* Facilitate the evacuation of all personnel to a safe area to await rescue if the engine cannot be saved.
* Pass out all available survival gear to unequipped crew.
* Determine if it is necessary to evacuate / perform an emergency jump.


===Everyone Else:===
<span id="gas-leaks-fire"></span>
* Prepare to evacuate to a designated safe area, which is distant enough to protect you from the effects of the delamination.
=== Gas Leaks / Fire ===
* If movement on the surface is not possible, move as far from engineering as possible, as it will minimize the effects of delamination.
* Be aware that delamination effects include a large explosion near the epicenter of where the supermatter was, as well as a burst of radiation.  You may also start to hallucinate.  You should report to medical after the delamination, if you failed to escape it.


Applicable if the gas is toxic, flammable, or in some cases like Phoron, both.


===Fire and Environmental Hazards===
<ul>
<li>Call a Code Orange if there are no somehow more pressing problems.</li>
<li>Allow emergency services to resolve the situation. Do not involve yourself without training - a single spark can result in mass casualties.</li>
<li>'''All crew''' should avoid having any open flames, including cigarettes, lighters, blowtorches, bonfires.</li>
<li>Pass out emergency equipment to unprotected crew.</li>
<li>If caught in, or near such a scenario, follow these guidelines:
<ol start="0" style="list-style-type: decimal;">
<li>'''Put out all sources of open flame. Do not under any circumstances cause any sparks.'''</li>
<li>Put on internals. Some gases are lethal within '''seconds.'''</li>
<li>Put on goggles to protect your eyes from reactive agents.</li>
<li>Put on a heavy coat, or if possible, a firesuit or emergency spacesuit.</li>
<li>Do not panic. Call for help, let everyone know where you are. Intercomms should be used during comms outages.</li>
<li>Slowly, and carefully, make your way out of the leak.</li></ol>
</li>
<li>Anyone uninvolved should avoid opening firelocks unless they have inflatables, and know what is on the other side.</li>
<li>Activate all fire shutters near affected areas.</li>
<li>Any crewmembers who are not part of Engineering or Medical are strictly prohibited from being in the area.</li></ul>


*Immediate evacuation of all untrained personnel.
<span id="inbound-meteors-debris-objects"></span>
*Fire alarms to be used to control hazard.
=== Inbound Meteors / Debris / Objects ===
*[[Atmospheric Technician]]s and [[Engineer]]s are to remove hazard.


===Meteor Storm===
If an object is detected moving towards the installation at high speeds, follow the below steps to ensure your safety:


*All crew to move to central parts of the station.
* Move to an interior area. Avoid exterior areas. Do not be caught outside.
*Damage is to be repaired by [[Atmospheric Technician]]s and [[Engineer]]s after the threat has passed.
* Do not enter impacted rooms.
* Locate the nearest emergency closet.
* Allow emergency services to handle the situation.


===Singularity Containment Failure===
<span id="unidentified-kinetic-insertion"></span>
==== Unidentified Kinetic Insertion ====


*Observation of Singularity movement.
If lifesigns or activity are detected by proximity sensors prior to impact, follow these guidelines:
*Evacuation to be called if deemed a major threat to station integrity.
*Demotion of [[Chief Engineer]] and repair of Engine if no threat manifests.


===Supermatter Meltdown Imminent===
* '''Elevate alert to Code Yellow.'''
* Do not enter the affected area until cleared.
* Map out escape routes from affected area.
* Security staff should arm up with lethal-capable weaponry and sweep the area.
* '''All crew are to avoid maintenance until threat is identified, or cleared.'''


*Eject the Core.
<span id="viral-outbreak-loose-contagion"></span>
*Chief Engineer has to submit an incident report to [[Internal Affairs]].
=== Viral Outbreak / Loose Contagion ===


===Supermatter Meltdown===
((OOC: Virology is under rework. This is the only segment that mandates quarantines due to how obnoxious it is right now, but in the future, expect things to change.))


*Evacuate engineering and inform the CMO.
* Set alert to Code Violet.
*Set up secondary power sources such as the solar arrays or the singularity if available.
* '''Shelter in place''' until Medical / Science can determine the cause and sources of spread.
*Demotion of Chief Engineer and repair of Engineering department.
** Walking from place to place is allowed if wearing masks and maintaining physical distance from others.
** Full voidsuits are recommended.
** Avoid large congregations.
* When cause is determined, enact most efficient means of halting spread and curing the affliction.
* Quarantining infected individuals may be necessary to resolve the crisis.

Revision as of 09:53, 27 January 2023


SoP: Alert Levels

Alert Levels

Alert levels are set by command staff, or acting command staff, to indicate the status of the installation.

Code Green - All Clear

Standard operating level. No suspected, or immediate threat to the installation. All departments may carry out work as normal.

  • Suit sensors are not required.
  • Security must have weapons holstered.
  • Security may not wear specialized body armor.
  • Security staff require permits to freely carry non-standard weaponry.
  • Crew members may freely walk in hallways and maintenance areas.
  • Secure areas should not be pre-emptively bolted down, except for the Vault and the AI Core.
  • All searches must have valid reasoning; Privacy laws are fully in effect.

Code Blue - Suspected Threat

Elevated alert level. There are reports or other evidence available to indicate that there is a possible threat to the installation.

  • Suit sensors are recommended to be set to vitals, but are not required.
  • Security must have weapons holstered.
  • Security may not wear specialized body armor.
  • Security staff require permits to freely carry additional weaponry.
  • Privacy laws are relaxed. Searches require probable cause, rather than a warrant or charge.
  • Secure areas may be bolted down as necessary.

Code Yellow / Orange / Violet - Emergency

Raised alert level. Confirmed security threat to the facility.

The alert level picked should match the highest severity threat. Often times, conditions are met for more than one code activation.

  • Suit sensors must be set to vitals or higher. Security may detain in cases of non-compliance.
  • Security staff may be outfitted with armaments and armor necessary to contain the threat.
  • High security areas may be locked down as necessary
  • Maintenance access may be restricted by command orders.

Code Yellow - Security Alert

Security threat on the facility, or intruder alert. The Head of Security and Facility Director hold primary authority during Code Yellw.

  • Security staff may search anyone with probable cause.
  • Security staff may freely search departments with probable cause.
  • Security may mandate tracker-level sensors for any person, group of people, or the entire facility.

Code Orange - Engineering Emergency

A major engineering emergency, such as multiple active breaches, engine delamination, or life support failure. The Chief Engineer and Facility Director hold primary authority during Code Orange.

  • Crew are to avoid afected or damaged areas of the station outside of necessity. Violators may be detained for rubbernecking / failure to obey safety protocol.
  • Engineering staff may lock down areas of the installation as necessary.
  • Engineering staff have free access to departments as necessary to contain the situation.
  • In extreme cases, tracker-level sensors may be mandated by command.

Code Violet - Medical Emergency

A major medical, biological, chemical, radiological, or anomalous threat, or a large number of injured personnel. The Chief Medical Officer and Facility Director hold primary authority during Code Violet. The Research Director holds primary authority as well if the threat may require the intervention of the Science Division, or is anomalous in nature.

  • Tracker-level sensors may be mandated by the Medical department.
  • Crew are to avoid interfering with Medical personnel, including blocking of entryways or rubbernecking. Violators may be detained by security.
  • Medical staff have free access to departments to perform their duties.
  • Quarantine may be mandated during a suspected outbreak of a contagion, and enforced by security.

Code Red - Immediate Threat

There is an immediate, and severe threat to the installation, or multiple severe emergencies.

  • All liberties extended to departments under Code Yellow, Orange, and Violet remain.
  • Suit sensors must be set to tracking. Violators may be detained by Security.
  • Security may search any person or department for any reason.
  • Anyone deemed a threat may be detained by security until the emergency is over.
  • Maintenance access may be restricted by command orders.
  • External access may be restricted by command orders.
  • High security areas areas and exterior access may be locked down as necessary.
  • Security should be outfitted with any armaments or armor necessary.
  • All orders from Comamnd must be followed with priority to Chain of Command, even without a head of staff having immediate authority.

Code Delta - Imminent Destruction

The installation’s self destruct mechanism has been engaged. Martial law is in effect.

  • All crew members are to seek out the nearest evacuation option.
  • Security may use any force necessary to ensure a successful evacuation.

Unable to set Alert Level

During extreme emergencies, it may become impossible to activate the right alert level.

  • If there is a threat justifying a given alert level, verbal permission from active members of command is enough to enact these policies, even without the alert level being set.
  • This should be a rare occurence.

Emergency Protocols

When to Evacuate

The installation is equipped with state of the art equipment to ensure the survival of the mission. While rare, it is sometimes necessary to evacuate, or even scuttle the installation.

Here are some examples of when it is valid to perform an emergency evacuation:

  • Loss of life that cannot be triaged by the Medical team (often above 33%-50%)
  • Loss of installation integrity that cannot be triaged by the Engineering team (often above 15-20% of available mass, or above 75% in total volume being breached)
  • Uncontrolled reactions, including fires, and the aftermath of such, rendering more than half of the installation unsurvivable without industrial equipment
  • Active, uncontained singularity or tesla orbs, or an active and contained singularity on a planet
  • Uncontrolled outbreak of a contagion;
    • ~50% of the crew being infected if there is ‘effective’ containment
    • The lack of effective containment; the contagion bypasses all defensive measures, and separation of crew is not feasible / effective
    • Lethal symptoms overtaking ~30% or more of the crew
    • A non-negligible (~10% or above) portion of the crew being infected, if the contagion causes loss of control of motor function, or altered mental state.
  • Boarders or intruders, or the imminent arrival of hostile elements with estimated force above what can be repelled by the crew.
    • Evasion should be attempted first, if at all possible. Scuttling the ship is a last resort.

Evacuation / Emergency Jump Procedure

  • ((OOC: Not implemented yet)) For vessels: An emergency jump may be the only way to safely evacuate all crew without losing the ship. Prioritize an emergency FTL jump to the nearest command post. Evacuation should be a last resort.
  • All personnel are to evacuate with the emergency shuttle, or, failing that, the nearest shuttle or pod.
  • If escaping via shuttle, ensure the surrounding airspace is safe.
  • If the installation is on a planet, escaping to nearby buildings may be possible. Weigh the risk of doing so versus attempting an orbital evacuation.
  • Prisoners are to be brought to the secure area of the shuttle, or otherwise kept secure during evacuation.
    • See: Immediate Threat to the Prisoner; for non-severe cases, simply release the prisoner.
    • For prisoners posing a severe threat, leaving them behind is acceptable if it is impractical to bring them with. Make a best faith effort to ensure they can last 24-48 hours while a recovery team is en route.
    • If no crew are being let behind, letting them go to fend for themselves (marooning) is highly recommended, instead of abandoning them in the brig.
  • Casualties are to be brought back with the evacuation for processing. Ensure the survival and recovery of mirrors, or, lacking that, an individual’s intact biological brain or a synthetic’s positronic core.
  • Cyborgs / AIs are to be brought with for processing if at all possible. They contain valuable blackbox data.
  • Authorizing early departures of an emergency shuttle is not allowed unless there is an immediate threat to the shuttle.

Exterior Evacuation

In some extreme cases (e.g. fires, viral outbreaks spread by air, similar), it may be safer to escape to the outside of the installation than to stay inside. Follow these guidelines:

  • Do not go outside during or before a FTL transition. This will kill you.
  • Do not go outside while the ship is maneuvering, or if you are on a ship at all. This will potentially strand you in space. Evacuate to available shuttlecraft, or, failing that, available fighters.
  • Stick close to the installation. Planetary bodies often have potentially hostile wildlife - exterior defenses can only hold them off from close distances.
  • Know your surroundings - if there is an active threat outside of the installation, weigh the risk of staying indoors with moving outdoors.
  • Re-enter the installation at first opportunity to assist with repairs and recovery.

Intruder Alert / Unexpected Visitors

  • All crew should avoid maintenance areas until resolved / clear.
  • Crew should use a buddy system; Avoid being alone outside of view of others.
  • The Security team should locate and ascertain the intruder’s intentions, and alignment.
  • Hand the visitor off to the Head of Personnel for a temporary visitor pass, if cleared, or detain if deemed a danger.
  • The incident should be reported to Central Command for further instructions.

Radiation Storm

  • Move all crew to maintenance tunnels, or otherwise shielded areas.
  • Ensure the storm passes before declaring an all clear.
  • Set up triage for casualties as necessary.

Engine Delamination

  • Perform Repair Triage to prolong the survival of the crew.
  • Pass out all available survival gear to unequipped crew.
  • Determine if it is necessary to evacuate / perform an emergency jump.

Gas Leaks / Fire

Applicable if the gas is toxic, flammable, or in some cases like Phoron, both.

  • Call a Code Orange if there are no somehow more pressing problems.
  • Allow emergency services to resolve the situation. Do not involve yourself without training - a single spark can result in mass casualties.
  • All crew should avoid having any open flames, including cigarettes, lighters, blowtorches, bonfires.
  • Pass out emergency equipment to unprotected crew.
  • If caught in, or near such a scenario, follow these guidelines:
    1. Put out all sources of open flame. Do not under any circumstances cause any sparks.
    2. Put on internals. Some gases are lethal within seconds.
    3. Put on goggles to protect your eyes from reactive agents.
    4. Put on a heavy coat, or if possible, a firesuit or emergency spacesuit.
    5. Do not panic. Call for help, let everyone know where you are. Intercomms should be used during comms outages.
    6. Slowly, and carefully, make your way out of the leak.
  • Anyone uninvolved should avoid opening firelocks unless they have inflatables, and know what is on the other side.
  • Activate all fire shutters near affected areas.
  • Any crewmembers who are not part of Engineering or Medical are strictly prohibited from being in the area.

Inbound Meteors / Debris / Objects

If an object is detected moving towards the installation at high speeds, follow the below steps to ensure your safety:

  • Move to an interior area. Avoid exterior areas. Do not be caught outside.
  • Do not enter impacted rooms.
  • Locate the nearest emergency closet.
  • Allow emergency services to handle the situation.

Unidentified Kinetic Insertion

If lifesigns or activity are detected by proximity sensors prior to impact, follow these guidelines:

  • Elevate alert to Code Yellow.
  • Do not enter the affected area until cleared.
  • Map out escape routes from affected area.
  • Security staff should arm up with lethal-capable weaponry and sweep the area.
  • All crew are to avoid maintenance until threat is identified, or cleared.

Viral Outbreak / Loose Contagion

((OOC: Virology is under rework. This is the only segment that mandates quarantines due to how obnoxious it is right now, but in the future, expect things to change.))

  • Set alert to Code Violet.
  • Shelter in place until Medical / Science can determine the cause and sources of spread.
    • Walking from place to place is allowed if wearing masks and maintaining physical distance from others.
    • Full voidsuits are recommended.
    • Avoid large congregations.
  • When cause is determined, enact most efficient means of halting spread and curing the affliction.
  • Quarantining infected individuals may be necessary to resolve the crisis.