DremachirDraft

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Overview

Dremachir (Dreh-mah-kheer) is the blanket-name given to the vast collective of genetic divergent subspecies originating from Auril, mostly located within their chaotic planet-world, Drema, within the Daedal system. Their homeworld is a resource-rich, dark, dusty world littered with large uninhabitable wastes and dotted with sulphur-rich lakes that have an eerie, orange glow. Most of the planet around the equator has not been made anymore habitable despite three centuries of active, living presence on the planet by Auril (turned Dremachir). With most of the habitable hotspots, where wast aquifiers of water along with other natural resource pockets occupied and turned into vast megalopolies, the Dremachir world serves as a local sector center of commerce and services, where one can find, or hire, almost anything they might desire. All protected by the dense Auril fleet.

The people themselves are a varied, inconsistent mixture of various nations, groups, gangs and subspecies, the only concretely unifying trait among them being having zero desire to be restrained and controlled by the core Auril forces.