THIS IS A DRAFT
The Interplanetary Worker's League is, nominally, a socialist federal union of different state members; in practice, its government and economy are centralized around its two core founding members, Vorodhz and Zhouxian. It is a one-party democratic union government by the All-Labor United Front, a big-tent 'coalition' encompassing almost every single majority political party within the League's planetary members. It roots its origins back to the 2080's unrest in broader Human space during the world wars of the late 21st century, with the overthrow of the local court of directors overseeing colonial development in the Lacaille system following severe unrest and a brief civil war. Despite its rocky start, nowadays it stands as one of the largest members of the Orion Confederation in terms of effective territorial span, with a little over one third of its population living in border regions or space far away from the traditional center of humanity in or around a few dozen light years from Sol.
Overview
A collectivist state, it sports a modern welfare economy and a robust state oversight over resource creation and acquisition within its territory. All productive forces are overseen and organized by supercomputer-led planification centers in each planetary capital, managing quotas, setting expected intake and outtake of goods, and other forms of economical management. This command economy ensures, in broader strokes, a generally equitable distribution of goods to the populace of each League member, from land to labour, although there is a certain heavy expectation upon personal meritocratic achievement to justify to oneself these boons. Exceeding quotas and working above your expectations is looked fondly upon, albeit this has also led to a prevalent culture of workplace toxicity regarding out-doing your coworkers, as it then becomes frowned upon to do less than others. It's not uncommon to see workers fatigued sleeping on the streets after leaving their workplace.
Within the League, the vast majority of people come out of three different social 'categories':
Vorodzhi - Zhouxianese
The founding planets, compossed of the water-world of Vorodzh and the vast, expansive continental shelfs of Zhouxian, the average League citizen hails from either of the two super-earths. Being the most densely populated planets in the entire League, and the oldest, state presence and national pride is the strongest here. They serve as the flagship examples of what life can be following the ideals espoused by the party, and as such have the greatest care put into their image- grand public halls, expansive holidays, and additional consumer goods are all funneled to the region. It also servers as the industrial and military heartland of the League, with its standing naval force stationed on the dockyard complexes on Vorodzh.
Special Economic Zone Inhabitant
The Special Economic Zones, or SEZ, are certain cities and regions within both Vorodzh and Zhouxian that serve as a flexible point of trade between foreign merchants and Leaguer society. Their existance was, by itself, unplanned and even unwanted, having only come into fruition as part of the negotiations with the newly-forming Orion Confederation in order to be brought within its fold, one of its demands was the creation of these limited-trade regions. Formally, exchange of goods between the local economy and outer agents is prohibited as it presents unaccounted-for variables that fall outside the scope of economic calculation, creating mounting inefficacies and even security risks for the planet-members. These zones ended up proving to be more effective at bringing these black market activities into more legal light, as well as bring a steady intake of goods and capital into more resource-lacking planets.
However, at the same time, these zones present issues for the broader government. While the negotiations did not restrict political activity within these zones, the local government's hands are often tied when it comes to not upsetting the companies inhabiting with it too much, for they wield a large degree of economical power. A more social-democratic economical model tends to prevail here in turn, with cooperation between state agents and enterprises both local and foreign. In turn, the population here tends to have a different, more libertine and less hardline view on many subjects, as well as having a higher likelihood of being migrants elsewhere.
Cozaks and other Border region members
'Cozak' is as much of a despective term as it is a legitimate cultural identity, assigned to young 'colonial pioneers' that created many outposts and settlements amongst the edge of human space for the interests of the League. Being far away from the center of power of the league, the communities these Cozaks formed had a much more horizontal form of organization, with popular communes and more communal forms of living favored over the party-led vertical organization. This ended up being rather unpopular back at Lacaille, and there is a semi-constant tug of war inside the government of the League between these centralizing and decentralizing forces.
The people themselves tend to have an almost 'cowboy-esque' way of life, used to more rural experiences and lacking the massive industrial upbringing of the core planets.
A major hub for their inhabitation, and amassing over half of all border region population, is the space sector known as The Cosmodrome, a massive drydock-shipyard deep space complex orbiting a quaternary star system not too far away from Hadii's Folly. Built roughly a hundred and twenty years ago as a temporary stop for Orion scouting vessels, it came under League administration and became a valuable hub for information and material exchange between the budding People's Republic of Adhomai and their alledged human benefactors during the early days of the Tajaran conflict. Such activities were later suspended after the scandal of the Adhomaian Civil War, albeit it still remain a melting pot of Humans, Tajarans, and any other space travellers passing by, albeit with a so-called 'panopticon administration' overseeing local activities.
History
Lacaille 9352, commonly known as just 'Lacaille', is a star system at roughly 10 light years away from the Solar system. This distance put it as a poor host for Humanity's first expeditions into extrasolar space, and as such it was left beside for the first few decades of space exploration as much more attractive and affordable destinities in closer systems were sought. However, with improvements in better long-term travel techniques, cryogenization, and an explosion in material wealth from these early colonies came an opportunity for this system to be settled -- particularly after the economical crises of the early to mid 21th century that rocked the eastern regions of Earth. A number of earth-based companies, outbid by their western competitors on those more local systems, set to transport large numbers of these impoverished individuals with the promise of work and a new life to this system which laid ripe for colonization in that stretch of time.
Technical limitations of space flight at the time, imperfect physical understandings and a lack of readily available fuel made these trips not only very costly but also long, as despite being such a short distance it was still a roughly round trip of 20~ years from Sol to Lacaille. Huge amounts of investment had been put towards these vessels capable of matching almost a 1/4 of the speed of light, but at the time it seemed impossible to push for more. Slowly, what this meant was that the sort of communities that would be set on the two super-earth planets on Lacaille only made sense as extractivist ones. Only colonial ventures that either promised future capital return on this costly investment for the corporations or immediately gave scientific data that could be sold were prioritized, and as such the first handful of communities were in essence mining towns with near-squalor conditions given the lack of support due to these great distances.
A number of settlements were established on the two planets present in the region, and due to the specific regions that the initial colonists had come from, they both came to be known as Vorodhz and Zhouxian.
There had been a growing disconnect regarding the vague 'union' between the distant cradle of humanity and those born on the local planets ever since the arrival of its first inhabitants, and the still-uncleared matter between corporate townships and actual political polities had yet to be cleared in human space, which exarcerbated conflict as the colonists felt they were being squeezed for profit rather than building a fruitful home. Eventually, The 'Great War' on Terra affected her extra-solar colonies as well, and for many years the Lacaille colonists saw little to no aide come their way from the homeworld as it was embroiled in conflict. A period of intense depression and population shrink followed, but from it was also borne an idea of independence, seeing how they had weathered the storm by themselves -- yet despite that, once the dust settled on Earth, corporate ownership sent delegates to re-establish coomunication of the system. Seeing that the local corporate quarters had been taken by storm, with a number of different radical councils set up thorough the different established cities on the planet, a general warning was issued that if they did not relinquish their stolen property - that being the planetary grounds they were illegally seizing - the companies would request military aide from Terran nations to retake what was theirs. This led to an intense period of militarization by the colonies, with the requisitioning of scrapper haphazard scrapper fleets for defense and the formation a nascent state entity between the two planets going by the name of the Zhouxian-Vorodhz Commissariat For the People's Defence, or 'Narodxhan' as spelled in the local pidgin language. A brief period of civil strife and skirmishing followed between the scant corporate forces and mercenaries under the control of the company charter administration and the armed colonists, but thankfully things did not escalate after the victory of the locals, and a conflict between the young colonial government and the Solar polities was avoided by astute statecrafting and diplomatic plays that ensured the colonies undertook a debt roughly estimated to be the total cost of the investment in their creation in order to be formally recognized by the government
Sadly, the debt was never repaid in its full extent, and by the time it was clear it would not be repaid, the system was far too well established and with a respectable capability for self defence for the companies to do anything. The independence of these corporate assets struck a ginormous blow to the once grand earth-based corporations, many going bankrupt or lacking the capital to continue operations elsewhere. This led to a butterfly effect in the now-present growth of extra-terran megacorporations such as the lunar Nanotransen or the many others birthing in Mars.
After this rowdy birth, the twin planetary administration saw the need to expand as to keep its hard-fought independence lest they be overshadowed by other the equally expansionistic human factions. With the establishment of other colonies beyond Lacaille came two main issues- one, the issue of centralism, which had heavily concentrated political power during the independence conflict under the justification of 'wartime efficacy', and two, that of space piracy. The former was dealt with striking an accord with the representatives of each planet and budding colony, reforming the state from a unitary polity into a federal union of equals -- however, the latter was not something the League could solve. Far too young, and far too technologically unfit compared to its inhuman foes, the loose border regions of the League saw constant harassment from human-borne piracy, and otherwise, with Vox raids decimating entire settlements before relief forces could arrive- if these even stood a chance at all. Despite their naval expertise and ease, they could at best battle external threats into a standstill, and this massive pressure was enough to prompt the League government to finally make peace with their brethren in Sol, culminating in becoming signatories of the Orion accords alongside the rest of the human entities spread thorough space.
Nowadays, it stands aside from Sol as a 'haven' of rights and benefits oft not found in Sol whom they categorize as 'corporate hellscapes', though the shades of the initial distrust against the central Sol government still exist. The citizens of the planets have a so-called limited reach in rights, as state oversight from the commissariate days has yet to be sufficiently cut down, and a general martial culture is predominant, with a system-wide obligatory year-long service period in the renowned Orion-wide Whangpon Naval Academy.