Guide: Supermatter Engine

From Citadel Station RP Wiki

Introduction

Below you will find the various setup guides for the various Supermatter Agitation Engines. The guides are divided by map.

Triumph

The Engine Room

The mapped engine room

The Engine room consists of:

  1. Engine chamber. The interior is 5x5, framed with heat resistant glass and reinforced walls. These walls are protected by blast shutters, due to the memetic hazard of the Supermatter.
  2. An emitter, lined up with the Supermatter crystal.
  3. A gas filter pipeline connected to the hot loop.
  4. A dual TEG setup, already hooked up to the loops.
  5. Injection and Extraction ports, allowing to pump gases into and out of the loops.
  6. Vacuum Radiator connections, where gases in the cold loop are cooled.

Engine Intent

As a TEG-based engine, the Supermatter relies on the heating and cooling of gas to spin turbines. Cold Loop gas is piped along a circuitous route - typically through space - to allow it to bleed off heat and grow colder. In contrast, Hot Loop gas is fed into the Supermatter chamber. The Supermatter is, as the name implies, a fractal metamaterial that generates and radiates an immense amount of heat. When agitated energetically, the degree of heat put off by the crystal increases. The heated air in the Supermatter chamber is siphoned out and drawn through the loop into the TEG, spinning its own turbine. The Supermatter crystal is extremely volatile, however. If its temperature raises too high, or if it is agitated too much, it will delaminate, resulting in a catastrophic explosion.

Basic Set-Up

This is a baseline guide to make sure the shift doesn't go without power, and the engine doesn't explode. Any Engineer that knows their way around Engineering mechanics will tell you that this setup is suboptimal. It is important that the no hazard steps are finished before any other steps are completed.

No Hazard:

  1. Put four cans of Phoron into the Cold Loop.
  2. Put two cans of Phoron into the Hot loop.
  3. Set the Filter connected to the Hot Loop to 'Phoron'.

Memetic Hazard:

  1. Open the blast shutters.
  2. Blast the Supermatter crystal with the emitter approximately twelve times.
  3. Close the blast shutters.

Engine set!

Finalizing Touches

  1. Max Input and Output on the Main SMES in the SMES room.

Atlas

The same as Triumph, except you can keep the emitter on and ignore the filter.