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Antagonist Policy
This section is recommended reading for any players who want to engage in special event roles typically classified as "antagonistic". A working knowledge of the antagonist policy will ensure your repeated inclusion in event/antag player roles. Lone antagonists can do anything they want (within reason, see below). Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause.
- Antags may not break any OOC rules (no spamming, no using bugs/exploits, no trying to crash the server, etc).
- If an admin tells you not to do something as an antagonist, don't do it.
- True "friendly" antagonists are not allowed. You're an enemy of the station, do your objectives. This doesn't mean you can't act friendly or even cooperate with the crew when the need or opportunity of the arises, but in the end you are still the antagonist and should act as such.
- Don’t harass people in OOC/LOOC, repeatedly target people you don’t like for no other reason than to ruin their round, or attempt to destroy the station every round.
- Crew cooperating with an antagonist is only allowable if: there's a credible in-character reasons (e.g., a physical altercation with a traitor's target, feeding clones to a changeling so that it doesn't murder you, mutual greater threat).
- Do your objectives. A minimum effort is required when you are an antagonist, especially in team antag roles. Failing your objectives is not punishable, actively working against them is. If you don't want to do your objectives, ask an admin to hand the role off to someone else.
Murderboning vs. Slaying
Murderboning is indiscriminately killing the crew as an antagonist for no reason other than you can, especially if you are "hunting," e.g. going from department to department to find anyone and everyone you can in order to kill them.
Slaying is killing crewmembers in order to complete your objective(s), whether the killings are directly or indirectly related to the objective(s). Protecting yourself from validhunters or lynch mobs, killing witnesses, and killing to gain access also all count as slaying.
- Murderboning is a form of bad sportsmanship. Unless you have a very good reason to kill a large portion of the crew, expect to have your right to play antag roles removed.
- If admins notice that you repeatedly, throughout the course of multiple rounds, instigate lynch mobs and make no, or very few attempts to disengage with these mobs in favor of combat with the mob, you may have your rights to antag roles removed anyway.
- The longer you take trying to kill everyone, the more likely that it will be considered murderboning instead of slaying.
- As an antag, you are expected to act in good faith and make the round fun for as many players as possible. If you know you wouldn't have fun if you were in the crew's shoes, then it's safe to say they aren't having fun with what you're doing.
Specific antagonist policies
Lone antagonists
Lone antags are traitors, changelings, wizards, wraiths, and revenants.
- Other Lone Antagonists, even those of the same type, are fair game.
- If you are a Lone Antagonist, Team Antagonists are also fair game.
- Do your objectives. A minimum effort is required when you are an antagonist. Failing your objectives is not punishable, actively working against them is. If you don't want to do your objectives, ask an admin to hand the role off to someone else.
Team antagonists
Team antags are revolutionary, cultists, nuke ops, and blobs.
- Do not harm or purposefully reveal your team for the sake of griefing them.
- If you are converted, you MUST help your team to complete their objective(s).
- Different antagonist teams from your own are fair game (e.g., different cults, or revs against nuke ops).
- Lone Antagonists are also fair game.