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- ...ely for them competitors prefer to battle with sales numbers as opposed to weapons, despite the ire their parent company has drawn across the universe.481 bytes (72 words) - 05:29, 27 March 2021
- ...hreat, regardless of if hey are actively responding to a call: e.g. armory weapons/riot and SWAT armor. * '''Nonlethal weapons are provided for a reason. Use them where possible.'''28 KB (4,687 words) - 05:45, 29 May 2021
- ...hreat, regardless of if hey are actively responding to a call: e.g. armory weapons/riot and SWAT armor. * '''Nonlethal weapons are provided for a reason. Use them where possible.'''28 KB (4,682 words) - 17:41, 30 December 2022
- | If you’re too drunk to talk straight, you’re probably too drunk to handle weapons, pilot mechs, do surgery, etc. This can probably be alleviated in an emerge | Causing serious injury or assaulting another crewmember with weapons.33 KB (5,124 words) - 20:05, 27 May 2022
- [[Category:Weapons]][[Category:Objects]][[Category:Guides]]10 KB (1,468 words) - 22:22, 29 March 2021
- Sometimes, hardworking blacksmiths create exceptionally powerful weapons, so-called Artifacts, the stuff legends are made of. You will notice when y13 KB (1,978 words) - 16:29, 25 March 2021
- # Use a [[Wrench]] to adjust the arm slots for extra weapons. ...spheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosui57 KB (8,620 words) - 04:47, 16 January 2023
- Melee Weapons: ...oud, flashy and lethal, the esword is the gold standard of Syndicate melee weapons. When turned off, it fits in your pocket, but when turned on it can bring v40 KB (6,959 words) - 20:59, 17 June 2021
- | Quite useful if you expect alot of laser weapons or want to create a mirror deathroom. Very squishy though. People impaled on skewers can use items and weapons, but not destroy the spear. They can resist to pull themselves off after 3053 KB (8,490 words) - 15:25, 16 October 2020
- ===Conspicuous and Dangerous Weapons=== |id="Box_of_Throwing_Weapons"|Box of Throwing Weapons116 KB (18,081 words) - 20:58, 17 June 2021
- ...disarming instead of knockdown + stamina damage, tasers alt-firing, energy weapons switching modes instead of firing, etc etc.20 KB (3,518 words) - 18:12, 20 November 2021
- #If there is insufficient crime on the station, provide the crew with weapons. Then they will create crime for you to neutralize.16 KB (2,615 words) - 15:40, 10 July 2021
- ...Beepsky to arrest people (except heads and security staff) who are holding weapons.15 KB (2,571 words) - 15:47, 10 July 2021
- * Unnecessarily preparing can mean preparing weapons, equipment, gear, abilities, or even rooms (see: armory reinforcement) with22 KB (3,628 words) - 20:04, 27 May 2022
- ...probably won't kill anyone who isn't an idiot, but monkeys steal people's weapons and can turn into gorillas if massively irradiated.59 KB (9,454 words) - 07:03, 5 October 2021
- =Weapons=66 KB (9,313 words) - 17:44, 14 July 2021
- ...rtain harmful weapons and only letting them use passive grabs. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work.157 KB (23,147 words) - 05:32, 18 March 2023
- |1 [[#Bun|bun]] + 1 [[Makeshift weapons#Baseball Bat|Baseball Bat]]153 KB (22,560 words) - 09:13, 26 June 2022