Roadmap for Lore Development

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Revision as of 08:59, 21 October 2022 by Captain277 (talk | contribs)

Roadmap Purpose

In the interests of divorcing ourselves from the Vore canon and creating our own setting, a considerable amount of reworking still needs to be done. As the past year has shown, leaving the entire effort up to the lore team alone is unrealistic. This is not just a writing/wiki concern. A large portion of our codebase still contains references to Vore lore, including concepts like SolGov. That means that reconciling the code with the lore map below is vital.

Citadel's Tone Goals for Lore

  • Morally Ambiguous/Grey. Comedic elements are acceptable when used sparingly, as are more Fantastic influences like magic.
  • The current drive is to establish a solid baseline for Lore before we start to introduce any major elements of upheaval.
    • Although the above has been the mandate for some time, it has necessarily had to shift as development itself is slow along these lines.
    • Plans are currently in place to begin shaking up the "Peaceful" state of the galaxy once we have a more fleshed out baseline in place.

Races

Be advised: Someone ported pages of lore directly from Virgo to our Wiki. This was not authorized. You can essentially tell which races on the Wiki are currently of a questionable canonicity due to the lack of the 'Race:' identifier at the start of the page. Instead of just blanking the pages, I've left them up for reference. The existence of these pages does not change the need to either fully rewrite them, or heavily edit them to bring them into line with our canon.

Akula

  • A primitive race discovered by the Vikara Combine.
  • Amphibious, but primarily aquatic, the Akula evolved on a planetary archipelago.
  • Akula exhibit a general culture akin to Maori or Samoan islanders.

Alraune

  • Large plant-based life forms.
  • Primarily carnivorous, Alraune photosynthesize as well.
  • Potentially a client race of the Auril.
  • Their home world - Loam - consists of large rainforests and verdant gardens. A popular tourist destination, Loam is also protected by conservationist policies fiercely enforced by the natives.
  • We have a Lore Maintainer considered the "authority" on this race. If you are interested in contributing to Alraune lore, please contact the Lore Team before you begin your work.

Phoronoids

  • Phoronoids are skeletal-thin creatures consigned to air-tight suits filled with Phoron. The introduction of oxygen to their bodies causes them to spontaneously combust.
  • Phoronoids are kinda in a shaky spot in the canon. I would like to keep them, but they need a lot of work and some inspiration to modernize. Due to this, they're low priority, but we're willing to grant a significant amount of leeway for any potential submissions.

Prometheans

  • Prometheans are artificially created life forms. A byproduct of NanoTrasen's experimentation with Slimes, they are primarily encountered on the Frontier in NanoTrasen's employ.
  • Like with Phoronoids, there's plenty of leeway here to take these guys in any sort of direction that could be interesting.

Silicons

  • The Lore Team recognizes that a "silicon" race is very ambiguous. In reality, what we "need" for this species is more of a general overview of different styles of robotic life across the galaxy, how they're handled and viewed by various cultures, etc.
    • The "Road to Citizenship" for Silicons and Synths in NanoTrasen's corporate structure.
      • The above is an established but unwritten system by which a Synth or AI can apply to work for NanoTrasen. These contracts typically include accepting Lawset Parameters while "on the clock", NDAs, memory sequestering, etc. In return the Synths are typically offered more processing space, access to maintenance and repairs, etc.
  • There is a contributor currently drafting blanket lore for Silicons. Please get in touch with the Lore team if you'd like to coordinate with them.

Skrell

  • Amphibian people.
  • First race of the current cycle to “discover” FTL.
  • Skrell have formed the Vikara Combine - a collection of species filling broad strokes roles: Skrell (Science), Akula (Military), Teshari (Exploration), Vulpkanin (Engineering).
  • Skrell and Teshari appear to have evolved alongside each other and formed the proto-federation. Both decided to uplift Akula. Going into space, the Federation encountered Vox and Vulps. Vox reception is hostile. Vulps are incorporated into the federation. Skrell will later go on to be Humanity’s First Contact.
    • In reality, the modern Skrell are ancient migrants to the Teshari homeworld. Skrell formerly operated a large empire which collapsed following the release of the Vikara Pox - a bioweapon which decimated their own species and their contemporaries, the Geishani.
  • There is a contributor currently drafting lore for the Vikara Combine/Skrell. Please get in touch with the Lore team if you'd like to coordinate with them.

Vulpkanin

  • Vulpkanin don't have much intent behind their lore currently. They're ostensibly a client race of the Vikara Combine.
  • If anyone has novel ideas for the species, we have very few restrictions or expectations for Vulpkanin currently.
    • See Zorren.

Xenochimera

  • After extensive polling, the Xenochimera lore currently published on the Wiki runs counter to the wishes of most Xenochimera players. As such, I've mandated that someone revert the lore to bring it more in line with Virgo's flavor of Xenochimera, which appears to be the player favorite.
  • Most Xenochimerae are feral. The ones most frequently encountered are anomalies that have developed (or retained) intelligence and personalities that allow them to function in civilized society. These are rare.
  • We would like more exploration of Roanoke Cells as an entity, as they are foundational for other relatives of Xenochimerae, such as Changelings or Mimics.
    • Roanoke cells are a virus that consumes and mimics host cells.
    • As more cells divide, the colony of cells begins to develop a rudimentary hivemind.
      • This hivemind is able to absorb knowledge from consumed intelligences, which will often form the basis of the colony's identity.
    • As it develops and expands, a colony of Roanoke cells retains full control of its form.
      • This allows more sophisticated colonies to exert fine control their appearance, scaling with the complexity of the colony.
      • Rudimentary colonies, like Mimics, can only usually use this control instinctively as a form of camouflage to assist predation.
      • Xenochimerae are complex colonies with more intelligence and control than mimics, but their instability makes them prone to going Feral and losing control still.
      • Changelings are the pinnacle of complex Roanoke colonies. Fully in control and intelligent, Changelings exhibit complex control over their shape changing and their ability to weaponize their biology.

Zaddat

  • Zaddat are a member of the Moghes Hegemony, and have little extant lore.
  • Buglike creatures, the Zaddat hail from a permanently dark planet with a crushingly heavy atmosphere. They must remain in pressurized environment suits that protect them from the light.

Zorren

  • Zorren are slated for deletion. It's advisable to fold anything worth keeping into Vulpkanin.
    • See Vulpkanin

Corporations

Corporate Lore is currently being overseen by Captain277 (me), so feel free to approach me with any questions or interest regarding the following. We are currently interested in new corporations, either Galactic or Local, that can cater to the following markets:

  • Mass Transportation
  • Subspace Beacon Maintenance (This would have to be a True Neutral entity akin to Aether.)
  • Xenos-Owned Corporations
  • Please refer to the Lore: Corporations to find the partially published lore for the companies listed below.

Aether Atmospherics and Recycling

  • Aether oversees the sourcing, synthesis, and supply of various gases and atmospherics machinery.
  • A true neutral corporation.
    • ie; A corporation that can leverage its power so effectively that other corporations find it unwise to engage in hostilities with them. Consequently, Aether finds itself engaged in disputes or conflicts far less often.

Blackstar Legion

  • A PMC used as private security by other Corporations sometimes.
  • This Corporation's identity makes its utility kinda questionable in our lore. Especially since most Megacorporations are portrayed as maintaining their own security forces. If anyone has something interesting they think they can do with Blackstar, we're receptive.

Centauri Provisions

  • Producer of many recognizable snack food brands across the galaxy.
  • Possesses a massive logistics infrastructure.

Glithari Exports

  • A luxury goods supplier.

Hephaestus Industries

  • A defense technologies (weapons) manufacturer.
  • Currently engaged in a mutually beneficial trade and research agreement with NanoTrasen.

Oculum News Network

  • One of the primary unaffiliated reporting companies in the Galaxy, Oculum covers every government and corporation equally.
  • Due to their unbiased coverage, Oculum reporters are not always received well by the subjects of their stories.

Vey-Med

  • A Skrell-founded corporation, Vey-Med is one of the primary medical research and supply companies in the galaxy.
  • Their direct competition is Zeng-Hu Pharmaceuticals, with whom they frequently clash.
  • Vey-Med is engaged in a mutually beneficial trade and research agreement with NanoTrasen.
    • However, NanoTrasen's latest developments have started to cause friction between the two companies.

Ward-Takahashi GMB

  • A general manufacturer of goods, WT is strong competition to both Hephaestus industries and NanoTrasen.
  • A contender to NanoTrasen on the galactic stage, the two companies are often trying to target the same markets.
    • NanoTrasen's head start on Phoron tech is the only slight edge they currently possess over WT, although WT's specializations on the general market compensate well.

Zeng-Hu Pharmaceuticals

  • Vey-Med's direct competitor.
  • Zeng-Hu is the largest source for medical compounds and pharmaceutical supplies in the galaxy.
  • NanoTrasen and Vey-Med's attempts to circumvent their larger influence of the market is a frequent cause for friction.

Subjects Not Listed

The Lore Team has a variety of needs. From simple blurbs like "Technology of the 26th Century" to adjustments and punch-ups on already established lore, this Roadmap cannot account for everything. If you see something missing, or have an interest in contributing to established lore, feel free to message the Maintainers directly regarding your concerns!


Lore
Corporations NanoTrasen, Frontier Megacorporations, Minor Corporations, The Syndicate
NanoTrasen Specific NDV Marksman, Paracausal Monitoring Division
Other Organizations ITV Talon, System Defense Force, The Orion Confederation
Worldbuilding Extradimensional Mechanics, FTL Travel, Galactic Landmarks, Legends, Mysteries, and Rumors, Metaphysics and Paracausality, Technology of the 2500's, The Timeline
Contribution Data Lore Submission Templates, Roadmap for Lore Development